Ok I did some more reading in the main rule book, and I see I've made some errors in Magic Items for the High Priest. So here is the redo.
LORDS
Lord: Liche High Priest (Hierophant): 295
- Cloak of Dunes
- Neferra's Plaques of Mighty Incantations
Hangs out with main force supporting the Bowmen and rare units.
HEROES
Hero 1: Tomb Prince (General): 149
- Collar of Shapesh
- Sward of might
- Light Armour & Shield
Joins the Tomb Gaurd. Will be used to protect a flank and the Bowmen.
Hero 2: Liche Priest: 158
- Death Mask of Kharnut
- Steed
NEW AND IMPROVED causing TERROR!!! Goes out with the light Horsemen supporting them and the Scorpions.
Hero 3: Liche Priest: 330
- Dispel Skroll
- Dispel Skroll
- Casket of Souls
This is now the new Skroll Caddy, and gives Skull Catapult an extra shot per turn. (Hopfully)
This leaves 15 pnt. left over. I'm thinking Tailsman of Portection for the high priest, but never having played before I'm not sure. So like before thoughts will be helpful and appreciated.
__________________ The Space Marine Commander said, "We fight with honor, and ferocious precision."
To which the Imperial Guard Commander replied, "We do it with Math." 6th Edition Record
Salamanders: W 0 - L 0 - D 0
Guard: W 0 - L 0 - D 0
GK Inquisition: W 0 - L 0 - D 0 |