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post #1 of 3 (permalink) Old 04-21-17, 04:36 AM Thread Starter
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1850 ba

Lost Brotherhood Strike Force
Command:
150 - DC Chaplain - Gilded Crozius
Core: Death Company Strikeforce
155 - DC Chaplain - The Guardians Blade
280 - Death Company Squad
- +5 members
- Jump Packs
- 2x Power Fist/Bolter
280 - Death Company Squad
- +5 members
- Jump Packs
- 2x Power Fist/Bolter
115 - Death Company Squad
- CCW/BP
125 - Death Company Dreadnought
- Magna Grapple
- mg/sb
Auxiliary: Rapid Assault Force
125 - Assault Squad
- 2x Meltagun
- Drop Pod
125 - Assault Squad
- 2x Meltagun
- Drop Pod

Chapter Ancients
165 - Furioso Dreadnought
- Frag Cannon
- Heavy Flamer
- Magnagrapple
- Drop Pod
165 - Furioso Dreadnought
- Frag Cannon
- Heavy Flamer
- Magnagrapple
- Drop Pod
165 - Furioso Dreadnought
- Frag Cannon
- Heavy Flamer
- Magnagrapple
- Drop Pod

Total: 1850 on the dot

Plan is all the Death company on the table since they have what is a max 30" threat range turn one. I know the dc dread is walking up but with the bonus 6" he could maybe be assaulting turn two same as from a drop pod, and his drop pod can go to a Fragioso who can at least shoot turn one. I know its not super competetive but it seems like it might be fun. Thoughts?


thanks varakir for the sig!
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post #2 of 3 (permalink) Old 04-21-17, 03:32 PM
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I find that once people see DC that can move 18" T1 and charge they set up well back from their board edge, effectively putting the units in a similar boat they were in without the 6" move.

As long as that doesn't happen the list will be plenty fun to play. Have you ever considered playing the Lucifer Armoured Task Force as the Auxiliary choice for a LBSF?

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #3 of 3 (permalink) Old 04-22-17, 01:56 AM Thread Starter
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Unfortunately my only tracked vehicles are two rhinos so no Lucifer Armoured Task Force for me. So as I was thumbing through I thought about this....
Lost Brotherhood Strike Force
Command:
150 - DC Chaplain - Gilded Crozius
Core: Death Company Strikeforce
125 - DC Chaplain
186 - Death Company Squad
- +2 members
- Jump Packs
- Power Fist/Bolter
186 - Death Company Squad
- +2 members
- Jump Packs
- Power Fist/Bolter
115 - Death Company Squad
- CCW/BP
125 - Death Company Dreadnought
- Magna Grapple
- mg/sb
Auxiliary: Rapid Assault Force
125 - Assault Squad
- 2x Meltagun
- Drop Pod
125 - Assault Squad
- 2x Meltagun
- Drop Pod
Auxiliary: 10th Company Ambush Force
73 - Scout Squad
- Heavy Bolter
- Bolters
- Camo Cloaks
73 - Scout Squad
- Heavy Bolter
- Bolters
- Camo Cloaks
70 - Scout Squad
- Bolt Pistol/CCW
- Melta Bombs
- Camo Cloaks


Chapter Ancients
165 - Furioso Dreadnought
- Frag Cannon
- Heavy Flamer
- Magnagrapple
- Drop Pod
165 - Furioso Dreadnought
- Frag Cannon
- Heavy Flamer
- Magnagrapple
- Drop Pod
165 - Furioso Dreadnought
- Frag Cannon
- Heavy Flamer
- Magnagrapple
- Drop Pod

Total: 1848

Idea here being infiltrate the scouts then scout redeploy them to 12" away in cover. This should still give them stealth form the formation so +2 to cover save and thats 11 shots from each of the two units. The cc squad hides in cover till turn two then charges in. rest of the army is the same still. Thoughts?
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