Hey guys, im starting a Zombie Scenario with a full written pdf and special rules for it and seeing how alot of people on here has great ideas on how to make one, i was just wondering if some of you might want to collaborate ideas and submit anything you may think is useful to my Zombie PDF. I will include your name on the credits page of the PDF and make sure you get credit for your ideas. Rep will also be given for your contribution to the PDF. Any new things will be with blue writing. Seeing how I love zombie video games and movies, there will be an extreme amount of references and ideas similiar to other zombie related media. For example, I love the game Dead Space and like the Unitology markings scattered everywhere on the walls of the games, so I'm having the markings/writing on terrain pieces. The scenario will also be played out Nazi Zombies style where a group of space marines barracade themselves in a building and fend off the zombies. Ideally, a Bag O' Zombies should be purchased to be used as zombies since they come in a pack of 100 which should be plenty for a while. Heres a few things i need first from anybody who would like to give ideas:
1. Name Of The Project( Just like theres Nazi Zombies, How bout something like Marine Zombies or Dawn of the Chaos, etc etc):
2. Some Fluff on how the Zombies were created and what world its on:
-So far I have that there were reports of scientists who formed a cult and were into cultist activities such as genetic manipulation and chaos worshipping. The scientists were looking for any possible way of reviving its dead by ANY means neccesary. So a group of witch hunters consisting of an Inquisitor and his retinue were sent in to confirm these reports and eradicate the problem. Three weeks have past with no communication from the Inquisitor. So in response, a chapter of space marines were dispatched on drop pods on the death planet to rescue the inquisitor. When they landed, they formed combat squads and sent in different areas to search for the Inquisitor. However, what they find are humans transformed into lifeless beings and are viscious and corrupted in every way.
3. How the game is played out:
- I think that the game should be played out with a combat squad barracaded in building in the middle of the table and may leave the building whenever they want and go into other buildings for shelter. Unit Coherency does not need be used. 5 Zombies will start at the table edge and 2 will appear via deepstrike. When 1 zombie dies, 2 more must be replaced by it.
The game will be played out for 5 turns, when then a Rhino or Razorback transport comes on the short table edge and drives to rescue the marines. However, Marines, shall show no fear and may choose to keep on fighting. The transport however will be put in danger of being assaulted by the zombies and can be destroyed, where the marines will have to wait another 5 turns for another transport, or they may go into a Communications building and request a transport to be delivered where they will instead wait for only 3 turns.
In order for the marines to be rescued, all the surviving marines must be embarked in the transport and drive to the closest short table edge. Note that marines must be in unit coherency in order to embark on a transport.
Weapons can be purchased by credits. Each zombie kill is worth 1 credit and crimson zombies are worth 3.
Credits can be shared by all marines. Certain weapons will cost certain credits. For example a heavy bolter costs 5 credits and is a devastating weapon, however, it is a heavy weapon and you can not move when attempting to shoot it, risking being attacked. Weapon upgrades should be shown on the model either by replacing the model with the upgraded weapon or magnetising the models and switching the weapons out. The upgrade weapons must be placed in buildings or on top of buildings before the game starts. However, they may not all be placed in one particular building. Only 2 weapons may be placed in buildings shown by either a proxy or bits. A small bit box is suitable for this.
Barracades may be purchased for 2 credits each. To use them, a marine model must end their movement in base contact with any opening where zombies are allowed to enter. This grants the entryway an Armour strength of 8.
I will lay out more detailed rules once I get responses and things organized.
4. Zombie Stats:
I saw someone post up some stats of a zombie and I thought the stats were perfect. Ill give credit once I remember who it is.
Troops
Zombies:
WS 3
BS 0
S 3
T 4
W 1
I 5
A 1
LD 0
Sv -
Special Rules:
Mindless
Zombies are undead and do not think, they pass all morale tests.
Transformation
When three zombies are killed, keep one model on its side. At the beginning of either players turn roll a D6. On a 3+, one model tranforms into a Crimson Zombie. Zombies killed by flamethrowers or plasma weapons may not transform into Crimson Zombie.
Crimson Zombies:
WS 4
BS 0
S 5
T 4
W 1
I 2
A 2
LD 0
Sv 6+
Special Rules:
Mindless
Zombies are undead and do not think, they pass all morale tests.
Tooth and Nail
Zombies will attack with tooth and nail counting as having "Rending Weapons".
Acute Senses
Zombies have heightened senses and are not subject to "Night Fighting" rules.
Elite:
Screechers:
WS 4
BS 0
S 4
T 4
W 1
I 4
A 3
LD 1
Sv 6+
Special Rules:
Mutant Zombie
These zombies have mutated and travel alone, may not join or be joined by other units unless by special rules.
Screech
When Screechers are within 24" and
LoS of enemies they screech and call other nearby zombies within 12" into "Furious Charge" to the enemies.
Tooth and Nail
Zombies will attack with tooth and nail counting as having "Rending Weapons".
5. Special Rules Game Rules:
Both sides will have special rules and i will try to balance them out. If you have any special rules which you think are awesome, send them in. So far I have these.
-Space Marines
Extermination: If all zombies are eliminated in the space marines turn, then the zombies skip their turn without respawning, granting the space marines a free turn of movement. The Space Marines may upgrade any weapons and set one trap down.
Upgrading weapon!: A Space Marine may use credits to upgrade his weapons. If he is within 1" of the weapon box, he may purchase the weapon using his credits. If he does not have enough credits, he may not purchase it.
We Shall Show No FEAR!: After the transport has arrive to rescue the space marines, they may choose to fight on and not embark on the transport. The transport may be used to attack zombies using whatever weapons are mounted on it. The transport can be assaulted by zombies.
Hit And Run: Space Marines have the hit and run rule.
Split Fire: Weapons that fire more than once may split fire between two or more models. Pick a single target and fire as normal. All results of a ‘hit’ may be divided between the target and any other legal target within 3 inches of one of the intended targets. Roll to wound for each target separately.
Example: Brother Feil raises his bolter and fires at a group of three approaching zombies. His original target (zombie A) is 10 inches away so he gets to rapid fire. He scores two hits. The two other zombies (Zombies B and C are within 3 inches of the first. Zombie B is 11 inches from Brother Feil and in cover of a ruin. Brother Feil may nominate to split fire between Zombies A and B, although B will get a cover save. Zombie C is 13 inches from Brother Feil, which means it is out of rapid fire range and would not legal count for a weapon using rapid fire. Brother Feil cannot split fire between Zombies A and C. If Brother Feil had been inclined to bring his heavy bolter, he could have hit each Zombie once (3 shots, all targets are legal, in range and within 3 inches of each other).
6. Artwork:
If you have any artwork that youve created in anyway either my drawing, photoshop, model conversion or anything thats zombie related, please send it in. Ill be more than happy to include it.
As you can see Im trying to make this game very detailed, but at the same time, easy to play and enjoyable. Remember, not all rules have to be used and can be changed to your liking. Id rather you give your opinions on certain things and help me with changing things around. With these rules given, im going to attempt this game out to see if it is balanced or not. Well, hope you guys help me out with this

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