Revised 1500pt AirCav - Now with more Medics!

 
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Revised 1500pt AirCav - Now with more Medics!

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  #1 Old 06-29-09, 06:29 AM Revised 1500pt AirCav - Now with more Medics!
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Default Revised 1500pt AirCav - Now with more Medics!

HQ:
Company Command Squad
w/ Astropath, 3x Plasma guns, Plasma Pistol, Medi-pack
[165]

Company Command Squad
w/ Astropath, 3x Plasma guns, Medi-pack
[155]

Troops:
Veteran Squad
w/ 3x Meltaguns
[100]

Veteran Squad
w/ 3x Meltaguns
[100]

Veteran Squad
w/ 3x Meltaguns
[100]

Veteran Squad
w/ 3x Meltaguns
[100]

Fast Attack:
2x Valkyrie
w/ Multiple Rocket Pods
[260]

2x Valkyrie
w/ Multiple Rocket Pods
[260]

2x Vendetta
[260]

[1500]

A lot of you guys said Medics would be helpful, so I tossed them into the CCS to see how it would work. This isn't a huge mod from my prior list, but I figured I would share and get some more critique.
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Reply With Quote Tai is offline
  #2 Old 06-29-09, 06:43 AM Revised 1500pt AirCav - Now with more Medics!
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You're done. this list is as good as it should ever be

make sure to keep those vets in the planes unless you really need them, because 40 weak troops isn't much for 1500 points. i would hate to see them get raped by a pack of orks because you REALLY wanted to kill a bandwagon with meltas

also, might consider switching one melta squad to 2 flamers and heavy flamer. just saying, but not saying then again, 8 MRP's a turn is pretty good for anti infantry...
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