Apocalypse rules etc. (warlord rules now included)

 
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Apocalypse rules etc. (warlord rules now included)

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  #1 Old 09-25-07, 07:03 AM Apocalypse rules etc. (warlord rules now included)
black chaplain
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Default Apocalypse rules etc. (warlord rules now included)

Just got back from a local GW where i saw a few pages from the apocalypse rule book.

anyway here is some rules:

(btw, stormtroopers = 10 points)

BANEBLADE:

can be upgraded to a command tank for free which lets any allies, with line of sight within 24" re-roll failed leadership tests.

can be upgraded to a commisariat tank for free which lets any allies, with line of sight within 12" fearless.

points = 50 storm troopers

HELLHAMMER:

main cannon,
range: 72" strength: 9 AP: 2 Special: 7" blast template, ignores cover.

may swap the sponsons for side armour 14 for free OR may add 1 more sponson on EACH side for 10 Stormtroopers.

(btw, the sponsons aren't multi-meltas they are twin linked heavy flamers.)

points = 50 storm troopers

ELDAR REVANANT TITAN

Jump Packs
lets the eldar titan move 36" inches in the movement phase and an extra 3d6 in the shooting phase.

also they dont have void sheilds but do have holo shields.

points = ???


Oh and the coolest thing is (IMO), the cool looking tank commander used as a size comparison on the front of the Baneblade box comes with the Baneblade.

Man thats alot of typing anyway i hope this proves interesting to everyone
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  #2 Old 09-25-07, 07:59 AM Apocalypse rules etc. (warlord rules now included)
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Some nice snippits of info there Black Chaplian, im really getting into the idea of Apocalypse. Now to find a table big enough to play it on.

I have moved this post into the Apocalypse forum . Vash
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  #3 Old 09-25-07, 01:19 PM Apocalypse rules etc. (warlord rules now included)
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I was reading the store copy of Apocalypse last weekend at our local shop. To say the least I was impressed enough to begin building an Apoc. size table at our house :twisted: Finally found something to do with that extra room!
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  #4 Old 09-25-07, 09:47 PM Apocalypse rules etc. (warlord rules now included)
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Nice tipbits of infomation there Black - thanks. I do love the Reaver Titan model - I don't play Eldar and have no intention of collecting them but that model is sweet - and by the looks of it - it has some rather nasty rules.
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  #5 Old 09-25-07, 11:12 PM Apocalypse rules etc. (warlord rules now included)
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Thanks a bunch for all the info, all sounds great. Looks like I'm doomed to go with the rest of the crowd and get me a baneblade, traitor guard configuration of course
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  #6 Old 09-26-07, 07:00 AM Apocalypse rules etc. (warlord rules now included)
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For what it's worth, the Baneblade datafax is in US WD333, so no worries about being discreet.

For 500 points, you get:
AV 14/13/12 3 Structure Points
BS4
Baneblade main gun: 72'' S9 AP2 Ordinance 1 Primary Weapon Apocalyptic Blast (10'')

Coaxial autocannon (if you hit with the autocannon before firing the main gun, you can re-roll the scatter dice with the main gun.)

two lascannons, a twin heavy bolter, and a demolisher cannon. You then have the option of upgrading the side armor to 14, or adding twin-linked heavy bolter sponsons or twin-linked heavy flamer sponsons. Then there's the usual array of Imperial Guard vehicle upgrades that're available. And in the spirit of Apocalypse, you'd probably be able to use Inquisitorial, Chaos, or Ork upgrades where appropriate instead of Imperial Guard upgrades.
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  #7 Old 09-26-07, 09:47 AM Apocalypse rules etc. (warlord rules now included)
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Quote:
Originally Posted by Viscount Vash
Some nice snippits of info there Black Chaplian, im really getting into the idea of Apocalypse. Now to find a table big enough to play it on.

I have moved this post into the Apocalypse forum . Vash
Im sure "M" will let you knock down a wall :twisted:
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  #8 Old 09-27-07, 10:47 AM Apocalypse rules etc. (warlord rules now included)
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POSITIVES:

I've also seen some mores stuff

The WARLORD TITAN :shock: (yes, it is included)

Points = 250 stromtroopers
Structure points: 9

void shields: 6

It can mount four weapons.

here are some weapons (the ones i can remember!):

PLASMA BLASTGUN

Range: 70 something" Strength: 10 Ap: 2 Special: Ordnance 2, 10" blast, main weapon :shock:

or

Range: 70 something" Strength: 10 Ap: 2 Special: Ordnance 3, 5" blast, main weapon :shock:

VOLCANO CANNON

Range: very long (soz cant remember) Strength: D Ap:1 Special: Ordnance 1 5" blast, main weaon

there's about 6 more different weapons but (as i said before) I can't remember.

also there's just about rules for every forgeworld model in the book.

Man, I can't wait

NEGATIVES:

The only real negative i have is that everything has a time limit, even the deployment phase :?: (which i've played a game using timed deployement honestly it isnt that good)

Basically each side writes down a time limit to deploy, then who ever writes down the smallest time deploys and goes first, BUT, yes BUT they have to get their whole army down in that amount of time or else any unit which isnt on the board AND the other player with larger amount of time deploys there army second :?

From my opinion it sounds like the deployment phase is sounding a bit like one of those, WIN AS MUCH MONEY AS YOU CAN IN FIVE MINUTES gameshows :lol:

other than that there isn't many downsides
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  #9 Old 09-27-07, 11:01 AM Apocalypse rules etc. (warlord rules now included)
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oh......

i just saw in the apocalypse forum that all of the datasheets these rules are already posted...


....oh well. :D
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  #10 Old 09-27-07, 09:44 PM Apocalypse rules etc. (warlord rules now included)
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Still, no harm in being enthusiastic BC.
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one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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