2k: Tau + Eldar Walkerpalooza

 
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2k: Tau + Eldar Walkerpalooza

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  #1 Old 06-08-13, 10:15 PM 2k: Tau + Eldar Walkerpalooza
Xabre
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Default 2k: Tau + Eldar Walkerpalooza

So I don't know eldar very much, and I have this list posted on the Eldar forums, while I do know Tau pretty well... but I'd love some further suggestions on this:

Tau Detachment

Cadre Fireblade

Cadre Fireblade

Firewarriors x11
Devilfish w/ SMS, Disruption Pods, Sensor Spines

Firewarriors x11
Devilfish w/ SMS, Disruption Pods, Sensor Spines

Riptide
Ion Accelerator
Early warning override, Counter defense

Riptide
Ion Accelerator
Early warning override, Counter defense

Broadside
HYMP, Missile Drone x2

Broadside
HYMP, Missile Drone x2

Broadside
HYMP, Missile Drone x2

This is 1200 points


Eldar Detachment

Spirit Seer

Wraithguard x5
D-Cannons
Wave Serpent w Shuricannons and more Shuricannons (maybe EMLs?)

Wraithguard x5
D-Scythes
Wave Serpent w Shuricannons and more Shuricannons (maybe EMLs?)

Wraithknight
Heavy D-whatever they're called.


No idea how many points this is, and what's left. I'm pretty sure it's NOT 800.

Fireblades and the Firewarriors run around in Devilfish, which I use kind of like Razorbacks, zooming around throwing missiles at things. Deploy eventually to hold locations and control huge swathes with all that firepower. Riptides and Wraithknights are just these huge targets causing destruction, and Broadsides are able to either knock out fliers or add more autocannon shots into whatever comes at me. Wraithguard use the Wave Serpents in the same style as the Firewarriors, just closer and with heavier weaponry for anti tank and anti TEQ.

I probably have enough points for another Firewarrior squad, either for back field or with another devilfish, and I'm not sold on which weapons to put on the Serpents.
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Last edited by Xabre; 06-10-13 at 12:28 AM. Reason: Typos
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  #2 Old 06-09-13, 08:35 AM 2k: Tau + Eldar Walkerpalooza
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Ill give this list a quick look over

Quote:
Originally Posted by Xabre View Post
Cadre Fireblade

Cadre Fireblade

Im not a fan of these guys in Fish of Fury because to get full benefit you have to stay still and that is totally counter intuitive to what being mechanised is all about. I would simply swap them for 1 Ethereal

Firewarriors x11
Devilfish w/ SMS, Disruption Pods, Sensor Spines

Firewarriors x11
Devilfish w/ SMS, Disruption Pods, Sensor Spines

I like these, alongside mech wraiths should make your troops durable enough to only run 4 troop choices

Riptide
Ion Accelerator
Early warning override, Counter defense

Riptide
Ion Accelerator
Early warning override, Counter defense

You have no AA n your list so i would find it here, by dropping counter defense and going for Velocity trackers and T-L Fusion blasters

Broadside
HYMP, Shield Drone x2

Broadside
HYMP, Shield Drone x2

Broadside
HYMP, Shield Drone x2

Missile sides = Good, but Missile drones>Shield drones. I started with shield drones and quickly learnt missile drones just perform so much better than all other alternatives

This is 1200 points


Eldar Detachment

No idea how many points this is, and what's left. I'm pretty sure it's NOT 800.

I highly doubt this because (Bearing in mind i have seen the new Eldar Codex once) Your wraithguard are about 340pts; Spiritseer i think is 75 and the Wraithknight starts around 400pts, thats easily 1000 points here before upgrades. So because of that i wont analyse the rest

Spirit Seer

Wraithguard x5
D-Cannons
Wave Serpent w Shuricannons and more Shuricannons (maybe EMLs?)

Wraithguard x5
D-Scythes
Wave Serpent w Shuricannons and more Shuricannons (maybe EMLs?)

Wraithknight
Heavy D-whatever they're called.
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  #3 Old 06-10-13, 12:27 AM 2k: Tau + Eldar Walkerpalooza
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Mini: Last time I looked in the eldar forums, Wraithknight wasd running appx 240 or so, NOT 400 points. In fact, it was mentioned to me in the Eldar forums that the above list, before some of the upgrades that I started to add, was appx 1850.

As for the Broadsides, that was simple typo, the faults of cut + paste; I write Shield drone one time and then c/p the whole time. I very much was planning ALOT of missiles, drones and HYMP, etc. imagine my surprise when I read you on the riptides saying 'no anti-air' ... because I was thinking about all those missiles.

Lastly, as for the Firewarriors, they can be used in lots of ways... most likely one would stay always holding homefield objectives. The other one might only run a turn or so deploying in the fish, and then they'll take the midfield. Either way, I could just let the devilfish run around adding firepower.
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  #4 Old 06-14-13, 03:06 PM 2k: Tau + Eldar Walkerpalooza
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Ethereal
-Shield Drone

Firewarrior Squad x11
-Devilfish, SMS, Sensor Spines, Disruption Pods

Firewarrior Squad x11
-Devilfish, SMS, Sensor Spines, Disruption Pods

Riptide
-Ion Accelerator, TL Fusion, EWO, CDS

Riptide
-Ion Accelerator, TL Fusion, EWO, CDS

Broadside
-HYMP, x2 Missile Drone


Broadside
-HYMP, x2 Missile Drone

Spiritseer

Wraithguard x5
-D-Scythes
-Waveserpent, Shuricannon, Ghostwalk Matrix

Wraithguard x5
-Wriathcannons
-Waveserpent, Shuricannon, Ghostwalk Matrix

Wraithknight
-x2 Hvy Wraithcannons
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  #5 Old 08-07-13, 09:41 PM 2k: Tau + Eldar Walkerpalooza
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I would put velocity tracker on your broadsides...imagine your opponents face when he sees 20 some odd missiles flying right up to his flyers then boom! No more flyer. Riptides should mainly focus on ground support and anti-tank. So drop your EWO and CDS and put Target lock with either more fusion or plasma
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  #6 Old 08-07-13, 11:22 PM 2k: Tau + Eldar Walkerpalooza
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Why are you putting Target Locks on units that are single-model? Honestly, looking at this list, since it's from 2 months ago, I'd redo it heavily; Wave Serpents, for instance, need Scatter Lasers. Also, adding Velocity Trackers to the Broadsides are good, but only affect them, not the Drones, so '20 missiles' is really only 8. They're a much better buy on the Riptides; usually it's VT and EWO + Fusion Blasters to make sure anything that comes on the board flying gets nailed by the Ion.
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  #7 Old 08-08-13, 01:21 AM 2k: Tau + Eldar Walkerpalooza
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My bad I mis read target lock, thought he could target different units with different weapons. Well it really only goes down from 20 to 16 missiles... But 8 of those are S5 but I see it as 8 S7 is better than 3 S7 and if you're lucky you get your fusions in too.
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  #8 Old 08-08-13, 11:09 AM 2k: Tau + Eldar Walkerpalooza
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Riptides have Fusions if you arm them that way. Broadsides do not unless you remove the SMS, but you just mentioned firing S7 and S5 missiles, so you haven't removed the fusions.

Giving a Riptide a VT and an EWO means that you can fire 3 S7 ion shots at extreme range, and if they get closer, you can nail them with fusion as well when they come on board.


Here's what this list should probably look like:

Commander
C&CN, MSS, PENchip

Riptide
Ion Accelerator, Fusion, EWO, VT

Riptide
Ion Accelerator, Fusion, EWO, VT

Firewarriors
x12

Firewarriors
x12

Broadsides
x3, Target Lock x2, HYMP, Missile Drones x6 (Commander goes here)

Spirit Seer
Wraithforge Stone

Wraithguard
x5, Waveserpent w/ Scatter, Chin Cannon

Wraithguard
x5, Waveserpent w/ Scatter, Chin Cannon

Wriathknight
2 Heavy D-Cannon

-1993


Now, with all that said, after the release of the Farsight Supplement, I'd much rather just use the other army design I came up with, which involves fielding 4 Riptides. I'd probably rebuild this one as well to use Farsight instead, and run some Crisis, but I was trying to keep this one close to the original.
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