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Experiences with Scum and Villainy

2K views 20 replies 5 participants last post by  Tawa 
#1 ·
Hey guys,

Just thought I'd put this up here to keep track of how everyone finds S&V!

I managed to play my first ever games using my new toys today, and had great fun with all the new shinies!

Played with:

IG-88 B&D, one with Ion, one with Flechette, both with Fire Control and N'Dru with Lone Wolf

IG-88 B&D, one with Ion, one with Flechette, both with Fire Control, Expert Handling and a Binayre with Feedback Array

Boba and Kath with Engine Upgrade, VI, Hot Shot, Kath with Gunner, Boba with Outlaw Tech

First list played well against Whisper, Fel and a Doom Shuttle, it was the first time my opponent was playing against S&V too, and he wasn't used to the S/Loops (in fairness, neither was I!) and I managed to block him enough that I got the Shuttle down first with not much damage to me, then finish off Fel, and escort Whisper off the table. I like N'Dru, but I think I need more points spent on the IGs to make them truly effective, which is what I did with Mk 2 of the list as above.

Game 2 was against Xisor, 2 Mangler-Scyk and 2 Z-95s. Made some pretty catastrophic moves and landed on rocks multiple times with the IGs, one of whom got finished off with a Direct Hit from a Mangler, and my Z-95 took two hits and a crit which was, of course, another Direct Hit. Owch. Managed to claw back some respectability by dropping Xisor, a Scyk and a Z, but couldn't outmaneuver the last Scyk due to being on 1hp and having the crit causing red moves to make me to roll a red dice against myself.

Overall I like the IGs, but I do feel they won't do well without a third ship in the list. A pair of them alone is very vulnerable to being blocked, I feel, and that'll cost you half your shooting if your opponent positions well. I spent a lot of time S/Looping as well, so might look into a way to mitigate that, perhaps Adv Sensors instead of FCS.

Last game was Bounty Hunters vs Torkil, 2x Z-95s and a Mangler Scyk, with Ion turret on the Crow and Feedback on the Zs. Managed to get them to all chase Boba, but then managed to fly Boba off the table having taken no damage. Oops. However Kath was crazy good, finishing off the 2hp Torkil, then the Scyk, then the Zs, all by herself by moving and somtimes boosting to dodge arcs and unload 4-5 dice with Gunner at whatever was behind her, while taking Evade actions to stay alive. Very tasty. Want to fly it again without being a retard and flying over 50% of the list off the table on T4...

What have you tried with S&V? How did it go?
 
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#3 ·
Faced off against a scum list in the store league last Thursday.

2 M3's, 3 95's and a Y-Wing against my pair of Black Sqd, a Bounty Hunter and Captain Yorr. All I'll say is that Captain Yorr volleyed both a 95 and an M3 with his HLC but other than that I was taken apart pretty swiftly......

The game before that also taught me than Ten Numb with a mangler cannon is arse rape city!
 
#4 ·
So i found locals to play with and am getting games in finally, and I have to say, i freaking love this game! As i read somewhere, lists are important but how you fly is key enough that you can't say who will win based on list alone. I feel like in every game i have a shot at a win.

So my first game against scum was in the end versus Kath and two HWKs. Kath had opportunist, so rear arc shots were brutal, and some other upgrades, one hwk was Palob with i think a blaster turret and elusiveness? And the other hwk was a basice spice runner with an ion turrent and greedo, which is mean!

I ran a bumpy Oicunn decimator plus howlrunner and two academy pilots. I won, just through in no small part because Kath flew off the map! Still Oicunn wrecked the day for the hwks, the stress meant no focus for Palob to use to shoot the blaster turret and not only did i bump them, but they kept bumping me too so no actions. Oicunn died at the end but the ties mopped up the HWKs, and Oicunn suffered badly from getting the crit card that gives a damage when you hit someone!

Last night i played as Scum for the first time, 3x Y wing with BTL-a4, ion turret and unhinged astro. Paired with Palob with moldy title, autoblaster and recon specialist. Went against a naaaasty vader with Tie X/1 and advanced targetting computer proxied plus calculation. Then along with it Howlrunner and Dark curse both with stealth devices, backstabber and an academy.

That vader build is beyond mean, if you have a lock, easy to do with vader you add a crit plus change a focus to a crit, and you can still take an evade for defence. However the ions are pretty brutal. Two attacks per Y in range two meant i rolled a lot of dice, and it eats up focuses and evades. If you ion you know where they will be next turn and can set up to do it again. Palob with autoblaster worked great as a finisher, and the huge focus pool helped a lot, plus the ions meant i often knew where to set up to be in range one. On the Ys the unhinged is also great, I know people liek the r4 agromech on them but in this list, the cheaper unhinged gives points for Palob to give a different threat, plus hard three green turns are great (normal red for a Y) and even a 4k followed by a full range of 3 moves to clear stress is quite maneuverable. I also noticed that being stressed was not a huge deal for the Ys, they have plenty of health and in the end I got two attacks in arc, so i didn't miss the focus or target lock too much the turns i was stressed, they were bonuses rather than required turn to turn.

All told, I am loving scum, they are super-fun in how they play.
 
#5 ·
I really want to try the BTL title, but I think the cost is too high considering the number of Phantoms and Interceptors kicking about. You're effectively paying 5pts for an Ion cannon that has R2 instead of R3, that you also get to roll two red dice with. Now if the card had said something like "Roll 5 dice, assign three as Ion hits, the Defender rolls his green dice and decides which results he wants to cancel" then I think it might have some mileage, or if you could choose to EITHER fire in-arc and gain the attack, or fire out of arc as normal, that would work too.

As it stands, I don't really like 25pt ships that can be outflown relatively easily by a 12pt TIE fighter. They're situational in being very good (a squad of them laughs at a Decimator or Shuttle) or very bad. I'd rather keep the turret for that flexibility, while the rest of the ships focus on dealing damage.

I've played a few more games with Kath and Boba, and I do have to say that they are WAY better than their Imperial versions (and I liked Kath to start with!). I particularly like the K4 Security Droid on them for free Target Locks (combine with Expert Handling for real fun), but I also see Recon Specialist as being a very solid pick.
 
#6 ·
My IG build is a solid 49 points per Aggressor: Advanced Sensors, Push the Limit, Heavy Laser Cannon. At times I add Dead Man's Switch, it's actually gained me a tie once. IG-88B and C are my current favourites, with D added in for 150 point games.

I was pretty surprised when I came home and the girlfriend had bought a third Aggressor. Little did I know it was because she wanted to run the Decimator + Phantom + TIE swarm list she's been making....

Can't wait to get the Firespray and Most Wanted, just gotta spread it out. Everything's restocked at the LGS and I got the Falcon last week :biggrin:
 
#8 ·
Everything's restocked at the LGS and I got the Falcon last week :biggrin:
It is possible for me to fall out with people you know...... :cray:
 
#7 · (Edited)
While I sort of agree with you on paper... I think you should try the btl title before you write it off :).

I flew this http://xwing-builder.co.uk/view/210788/palobandtheys

With three of them, and Palob with his autoblaster turret, i did not have problems keeping _someone_ in arc. You want to focus fire anyway and as soon as anyone takes an ion then you got them and can pile on the hurt. Yes it is only two dice for the regular attack, but with ion you can set up to be in range 1 more often than normal, and if i manage to shoot with them all in a turn it is six extra attack dice across the three Y's. If nothing else they strip focus and evades off of enemies, and i knocked some stealth devices off too.

As I said I faced 4 Ties plus a fat Vader, and of course they could outfly me in one sense, but green threes made a difference and even if i get outflown, i have more health to play with. Lastly placing asteroids centrally makes sense as I don't need to fly my Ys in formation, just keep them in the area of the enemy. My goal was generally ion one ship a turn then savage it.

And on the Firesprays, yeah i played against a Kath with K4, and I tell you, range one rear arc target locked shots with opportunist... 5 attack dices is extremely brutal.
 
#11 ·
I'm usually on top, @ntaw :laugh:

I've bookmarked that page, cheers man! I've held off on an order for now though.
Knowing my luck I'd get one that's printed in Québécois..... :laugh:
 
#13 ·
Je ne parle pas français. Je préfère avoir une version anglaise.
 
#16 ·
It'd be interesting to see a Scum Han Solo, seeing as we have Boba working both sides already. The trick would be how they would market it - they've already ruled out card-only expansions, so their only alternatives would be to start packaging the Rebel ship with Scum cards, including Scum cards for it in another box, or selling the same models in a different box with different cards.

I think they'd go for option number two, potentially releasing the Otana (a YT-2000) with Ace Azzameen etc along with cards for the 2400 and 1300 in the same box. They could certainly charge a chunk of cash for it!
 
#17 ·
^ I could get behind that. I'm torn between getting the Slave I or Most Wanted today, does anyone have any experience with Aggressor/Y-Wing/2x Z-95 lists yet? I've only really considered the smaller ships with a Firespray, but own three Aggressors.
 
#18 ·
Only ever used Aggressors in pairs I'm afraid - the 0pt cost for doubling your pilot abilities is too sweet to pass up! I'm sure there's a way to make it work though.
 
#19 ·
That's exactly what I thought. Maybe at 150 points, but then I have a third Aggressor for such things! Those droids just don't play well with others...and I like that.

Looks like the Firespray is my next grab, assuming they still have some in stock. This stuff goes fast.
 
#20 ·
I've heard mention of Firespray + Aggressor being used to some effect, but I just don't like the feel of it, somehow.

I'm looking for a third Firespray myself, so I can repaint another one!
 
#21 ·
Probably have to go down the route of shoe-horning cards into another box.

Otherwise there would be rather a lot of very annoyed players out there. Release a S&V big ship and throw the S&V 13/2400 cards in there. Boom, everybody wins! :good:
 
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