sorry, 4+ cover, 3+ armour,Am I missing something? Are we sure windriders have 3+ and a 3+ jink?
not really. jetbikes can sit 49" from you or behind LOS blocking stuff or better still, in reserve and still be able to punish you when it comes to them. they are just so fast. About the landraider...ok, hide in there. how many can you bring at 1500 pts? who's going to win in maelstrom missions? :biggrin:Then you end up losing anyway to the guy who brought land raiders :grin:
For about the same points you could bring 2 baledrakes and 6 x 5 man nm squads with blastmasters.
Then its just a game of who rolls to go first...
Expensive as fuck for two non-TL, non-blast, non-Ignores Cover Destroyer shots at BS4. Better be a damn good melee unit.Wraithknights cost 295 (can switch the ranged D-weapons for a melee D-weapon+shield for free)
Huh, so they only wound on 3s and can't get Deathblow? That's... actually pretty entirely reasonable, sure.Wraithguard cost the same, and D-Scythes get -1 on rolls to the Destroyer Table.
Fuuuuuuck yeeeeeees.Wave Serpents cost 110 points, but the Serpent Shield is 24" 2D6 S6 Ignores Cover, One Use Only (plus no laser lock on scatter lasers, anymore).
Great, matching abilities to fluff. Better late than never!Some other interesting stuff. Swooping Hawks can Haywire flyers they move over (sorry @neferhet--not quite "assaulting"). Banshees ignore I penalty assaulting into cover.
I'm really liking the look of it. Sure, Jetbikes can fire a load of shots, but since there won't be a bajillion Str7 Ignores Cover shots coming in from AV12 4+/3+ cover fast skimmers, that's not something new that Eldar can do and not Ignoring Cover is a huge deal.All in all looks like some much needed buffs and nerfs, and it looks pretty fun and balanced... aside from the massed, massive Wraith-D looming over the battlefield alongside jetbikes jetbikes jetbikes spitting out 40 S6 shots with a threat range of 36" per turn for 270 points.
Well, actually i didn't won. Our bet was on the "Assault", so actually we both lost. However, this is the FIRST ever direct interaction between a non flyer and a zooming model...@neferhet
Looks like you won:grin: - hawks moving 18" and getting to haywire a flyer is more than I ever thought they'd get so you were easily more accurate than I was. But now I get to pull my hawks out of retirement
And now I need to go buy another squad of guardians and dire avengers. Da with a bs of 5 for a turn and three shots each once per game - I might actually beat a tactical squad with that
I actually think I can go back to using aspect warriors again.
Scorpions getting stealth and shrouded until they fight is interesting especially if the aspect formation gives them ws5
And Neferhet do your worst :grin:
A compromise: both of you pick avatars for each other!Well, actually i didn't won. Our bet was on the "Assault", so actually we both lost. However, this is the FIRST ever direct interaction between a non flyer and a zooming model...
Well, the Tesseract is a pretty crappy super-heavy anyway so makes for an unfair comparison, and the Lord of Skulls is almost always going to have Invisibility and/or Shrouding from Be'lakor (who always goes with it) or the Grimoire for a 3++. As for Imperial Knights, yeah, I'd agree that the Wraithknight is probably better.And the Wraithknight? It makes the Tesseract Vault, Lord of Skulls and Imp. Knights look like a fucking joke. At I5, the Lord of Skulls and Imp. Knights won't even get a chance to swing before being taken apart (assuming the sword is being used). And I realize the the point of the Vault is different from the others, as they are CC machines, but its still nearly double the points of a WK for something that fires a random attack, that might not even be what you need.