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Fantasy Flight Games: X-Wing.

24K views 244 replies 19 participants last post by  Khorne's Fist 
#1 · (Edited)

So I've heard a few people talking about this game here and there, and I was wondering, is there anybody here on Heresy that plays this?

It's something that I think looks like an interesting game, and I know that @Jezlad is considering a purchase but being a tight-arse Scotsman I'll be damned if I'm going to spend money on something if I may not like it :laugh:

So, if there is anybody could you please share your opinions etc of the game with me - and Heresy as a whole. What are the mini's like? How's the gameplay? What is the quality of the gaming materials involved?

Any and all information is welcome :)



EDIT: Squadron Builder
 
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#193 ·
The Raider will improve the Advanced, no doubt, however it doesn't address the big weakness, which is the dial. I'm not convinced that they will become the new "power" Imperial ship. What it does, instead, is give us a viable ship in the mid-20s point range, which we've previously lacked - you essentially had to run two TIEs, or a pretty basic Interceptor.

Dash is, to my mind, better than the Falcon, especially since he no longer has to burn 12pts on a HLC to get some kind of damage output. Having a large ship able to boost and barrel roll off asteroids (often behind them) with 2 green dice means you've very frequently got a 10hp ship rolling 3 evade dice at attackers, to say nothing of arc dodging like a pro. That makes it massively more survivable than the Falcon, who relies on not being focused and tanking the few hits it does take on a couple of evade tokens.
 
#195 ·
I've seen it, and I'll certainly give her a try, but I'm not convinced she'll replace my beloved Defenders at the 30pt+ mark, or for that matter Fel/Vader.

Dash suits VI, if you have it, to ramp him up to PS9 for a single point. Lets him outshoot almost anything, esp if you have initiative. :)
 
#198 ·
If you gave Juno: Engine Upgrade, Push The Limit, Tie 1x/Advanced Sensors you would have an exceptionally maneuverable ship. The biggest issue I see is 2 attacks, but surviving to shooting matters.

VI on Dash is good times, just haven't played many games where I've needed him out-shooting much. To be honest I play Chewie in the Falcon more often if I'm using a large ship for the Rebels at 100 points.
 
#199 · (Edited)
It's not so much about the shooting (although with a Mangler getting crits in before they attack is sweet) and more about knowing where to barrel roll to! But then I haven't played the Rebel big ships much, they're a bit too... popular... for me to really want to use them.

That loadout is maneuverable, it's true, but then you're spending 35pts on a ship that averages a single hit per unmodified attack, which isn't enough to damage a TIE fighter. 5pts more buys you a very decent Echo, which throws double the red dice, has more green dice, and is even more maneuverable than Juno with a FCS for free target locks. I think the best use of the x1 is going to be generics with Acc Corrector to be "like an X-Wing, but Imperial". ;)
 
#202 ·
Having been tinkering around on xwing builder, I really like finding those lists that synergise really well to make one man a beast. So I ended up coming up with this.

E Wing, Corran Horn, R2F2, Expert Handling, Experimental Interface, Enhanced Scopes. 44.

Headhunter, Airen Cracken, Marksmanship, Shield Upgrade. 26.

X Wing, Garven Dreis, Engine Upgrade. 30.

I know, for Corran's price I could get Lando in the Falcon, but the R2F2's action gives Horn +1 agility until the end of the turn. EI lets him do that for free. EH gives him the free barrel roll. Then he has his standard action to take. If he's within range 1 of Cracken he gets another free action. And then Dreis can pass a focus token to him if he's at range 1-2. Now, if I'm reading that right, Horn now has 5 actions to take per turn. I know he picks up 2 stress tokens if he uses all of them, but damn, he'd be pretty fun to play. Thoughts?
 
#205 ·
E Wing, Corran Horn, R2F2, Expert Handling, Experimental Interface, Enhanced Scopes. 44.

Headhunter, Airen Cracken, Marksmanship, Shield Upgrade. 26.

X Wing, Garven Dreis, Engine Upgrade. 30.

I know, for Corran's price I could get Lando in the Falcon, but the R2F2's action gives Horn +1 agility until the end of the turn. EI lets him do that for free. EH gives him the free barrel roll. Then he has his standard action to take. If he's within range 1 of Cracken he gets another free action. And then Dreis can pass a focus token to him if he's at range 1-2. Now, if I'm reading that right, Horn now has 5 actions to take per turn. I know he picks up 2 stress tokens if he uses all of them, but damn, he'd be pretty fun to play. Thoughts?
You already have Barrel Roll, so Expert Handling won't give you stress - however you can't Barrel roll twice in one turn, so it effectively just upgrades your standard barrel roll. Your only source of stress would be activating R2-F2/MM via EI. However I absolutely would NEVER leave home without a Fire Control System on Corran, because of the crazy action economy it gives with his double taps. Marksmanship and a FCS means you're shooting with super-focus and a Target lock, at everything, except for the first shot you take at it. If you've got him near Dutch or Cracken, even better.
 
#204 ·
Recently I gave in and started running a 2 ship list like the scum I am. This one has won me a couple tournaments/leagues recently:

34 Soontir w/ PtL + Autothrusters + Royal + Targeting Comp
65 Chiraneau w/ Engine + Predator + Ysanne + Gunner + Vadar

Usually I fly 4-6 ship joust lists, occasionally with a single ace pilot, however after flying this list I can see why people enjoy two ship lists. There's nothing quite like arc dodging all of the your opponents ships and seeing the shame and loathing on their face.
 
#207 ·
Don't joust with a TIE swarm. Fly in circles around a tight asteroid field so that he has to break up his formation to chase you. Turrets are tricky because you need to get out of the mindset of "I need to get closer, from the side or rear, to the enemy" that dominates most small ship movement.
 
#208 ·
This.

My first time out with the Outrider was fucking awesome!!!! Pew! Pew! Asteroids? Ha! Obstacles? Nope! Pew! Pew! :laugh:
I had a whale of a time with her and can't wait until the store league kicks up again on Thursday :good:
Try out a mangler cannon on your 2400 if you want some serious shits and giggles :wink:
 
#213 ·
Me and @Logaan used to just play to the death, but now I'm into a store league and we've both run out to a couple of tournaments we play to a timer during casual games too.
Personally, I'm enjoying it more as it adds an element of pressure :good:
 
#214 ·
What do you guys think of this? Personally I prefer Lando for giving out a free action, but I can see the merits of this list. By all accounts it won that tournament fairly easily. I'd also like to say I'm not usually in the habit of hunting down optimised net lists, but this one struck as interesting because it's do close to what I want to try out with the two big ships.

 
#216 ·
What do you guys think of this? Personally I prefer Lando for giving out a free action, but I can see the merits of this list. By all accounts it won that tournament fairly easily. I'd also like to say I'm not usually in the habit of hunting down optimised net lists, but this one struck as interesting because it's do close to what I want to try out with the two big ships.
It's an interesting list, but it's incredibly vulnerable to several lists/ships. First a decent joust list will shred these two ships, especially because they don't have any repositioning ability other than Dash's barrel roll. big ships caught in a joust will pretty much always lose, unless the opponent makes some big mistakes. Also Soontir, Echo, Corran, Whisper and pretty much any PS8 ship that can easily get into Dash's donut hole can wreck this list, but I suppose that's what chewie is for, to block the R1 band for Dash.

It doesn't surprise me that this list made it to a top 8. Double turret lists are incredibly good against inexperienced/average players, who often don't know how to properly combat them. Even so, the fact that this guy won the top 8 suggests that he's an incredibly good player.

I don't like double turret lists, but I'd consider this the 'best' of the double turret lists if you're interested in giving it a go:

60 Han w/ Lone Wolf + Engine + C3PO + R2D2 + MF
40 Fringer w/ Mangler + Outrider + Intel Agent

You use the Fringer as bait to make the enemy chase him. They'll probably be able to kill the fringer eventually, but by then you should have killed a few of their ships, leaving them unable to kill fat Han. Han's worth so much that if your opponent is unable to kill him you only have to kill 41pts of enemy ships for the win. Intel agent on the fringer paired with it's barrel roll and PS2 make it an effective blocker to help keep it alive.
 
#217 ·
I played in a small event last week, played against two Fat Han lists, and had Fel in mine.

It was painful to watch. With Autothrusters, a post-dial roll or boost, an evade and a focus, Fel is rolling at least three green dice (you can grab an optional stealth device) and needs a single symbol of any kind to negate the Falcon's attacks entirely. Compared to my preferred go-to ace (Echo) it's just a little depressing how much better Fel is versus turrets.

That's pretty much the sole reason I don't think Fat Han lists are going to do well in the next tournament circuit.
 
#218 ·
Fat Fel gets right on my tits! :laugh:
 
#220 ·
Brath is an arsehole! :laugh:
 
#221 ·
Its a great game, a lot of the guys I've played with have repainted their ships, I have also. There are a fair amount of falcon rebuilds also, that's how I originally got into it.

I play mainly imperial. When it comes down to it a starter and a couple ships is all you really need to play but like any hobby it can be addictive. I need another tie interceptor.....

Cheers.
 
#222 ·
Great couple games this evening. I wanted to get 4 ships on the table that could put out some hurt without going over board on upgrades. Played against a S&V list for the first time, he had four ships as well, y wing, head hunter and two of those beetle-like interceptors. Got to turn six and just after the photo below was taken I managed to kill all four of his ships in a single round of shooting. Which was nice. His head hunter is just to the left of the shot, the B Wing did the job on him, my Y wing did for his one, the X Wing took out the near interceptor, and Cracken did the job on the far interceptor, seemingly a PS 9 dude who did sweet FA for the whole game.




Played another game using Han in the falcon, Cracken and that PS6 A Wing pilot that can shoot at who he crashes into, against double fire spray with shuttle. He got his revenge in this game. Took an absolute spanking. The A wing was a revelation though. He shot across the board, got in tight behind the shuttle, and killed it(with help from Vader, admittedly). He then took all the shields and a couple of hull points off a fire spray. In the meantime the Falcon and Cracken bit the dust in a rather unseemly manner. That double Firespray list is a tough nut.
 
#223 ·
and that PS6 A Wing pilot that can shoot at who he crashes into
Arvel Crynyd.






Wait until you get hit by a triple Mango Fett list...... :shok:
 
#227 ·
Had another look at the HWK, and I think Kyle Katarn, Moldy Crow and recon specialist looks pretty good. Get double focus points, can hand one off to another ship, and keeps it's own into the next turn. Combine that with the twin laser turret from the K Wing, and all of a sudden it doesn't look so bad. Lotta points though.

As for the K Wing, I think it could cause some mayhem, particularly around turn three or four whe the middle of the table tends to get a bit congested. But again, you need to pump a lot of points into it for it to be used at its best.
 
#228 ·
particularly around turn three or four when the middle of the table tends to get a bit congested
I find this to be a pretty subjective circumstance. I do just about everything I can do to stay the heck out of the centre of the table, there's just so much that can go wrong when you're there that it's often not worth it unless you're darting in for the final kill.

Those new bomb tokens are of serious size. Had my buddy dropped his Connor Net in a subtly better spot I would have eaten shit with my Decimator and likely drifted off the board thanks to the large base.
 
#231 ·
I think were I to do anything differently in that list with the given pilots I would drop the Shield Upgrade on Katarn for an R2 Astromech on Horton and Advanced SLAM on the K-Wing.

Tweaking for the sake of tweaking though really. The TLT with the BTL-A4 upgrade could be oh so much fun...specially on Horton and his dieseled Lone Wolf-ish pilot ability.
 
#232 ·
Haven't used/faced a K-Wing yet so I can't really comment.


Although the BTL title is a bit naughty :good:
 
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