This is something I came up with after a discussion at B&C, incorporating someone else's ideas with my own.
There was talk of how a Khornate Sorcerer would work, and that they do exist, blah blah blah. I think something like this would be a much more appopriate "anti-psyker" than a filthy filthy witch serving the blood god:
A Khornate Spellbreaker may be taken as an HQ choice in a Khorne Daemonkin army, and may fill the HQ requirement of any formation found in Codex: Khorne Daemonkin.
Khornate Spellbreaker: 135 points
WS5 BS4 S4 T4 I4 W2 A3 Ld9 Sv3+
Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Mark of Khorne
Bloodrune Collar
Witcheater Blade
Bloodrune Collar: +2 to Deny the Witch Rolls, +1 warp charge to the controlling player's warp charge pool for Deny the Witch attempts made by the Spellbreaker
Witcheater Blade: Range - S: User AP: 3 Type: Melee, Rending, Witcheater
Witcheater: To-wound rolls of 5+ against an enemy with the Psyker special rule cause Instant Death.
Special Rules:
Independent Character (Infantry)
Blood for the Blood God!
Skulls for the Skull Throne!
Fearless
Preferred Enemy (Psykers)
Rancorous Aura
"Try it, witch"
Rancorous Aura: The Khornate Spellbreaker may attempt to Deny the Witch with full modification from the Bloodrune Collar (and Adamantium Will, if generated from the Blood Tithe table or the Brazen Rune artefact) for any and all enemy psychic powers manifested within 18". In addition, the Spellbreaker's controlling player receives double the d6 roll for warp charges generated during the opponent's psychic phase. A Spellbreaker may never join a unit that contains a model with the Psyker Special Rule.
"Try it, witch": Any psychic power successfully cast on the Spellbreaker or his unit automatically causes the psyker who manifested the power to immediately roll on the Perils of the Warp table, re-rolling all Warp Surge results. Friendly psykers who attempt to manifest powers within 18" of the Spellbreaker must roll a 5+ instead of 4+ to utilize warp charges.
Options:
May take items from the Special Issue Wargear, Gifts of Khorne, Melee Weapons, and/or Artefacts of Slaughter lists.
The Khornate Spellbreaker may replace his Power Armor, grenades, and Bolt Pistol with Terminator Armor and a Combi-bolter for 25 points.
There was talk of how a Khornate Sorcerer would work, and that they do exist, blah blah blah. I think something like this would be a much more appopriate "anti-psyker" than a filthy filthy witch serving the blood god:
A Khornate Spellbreaker may be taken as an HQ choice in a Khorne Daemonkin army, and may fill the HQ requirement of any formation found in Codex: Khorne Daemonkin.
Khornate Spellbreaker: 135 points
WS5 BS4 S4 T4 I4 W2 A3 Ld9 Sv3+
Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Mark of Khorne
Bloodrune Collar
Witcheater Blade
Bloodrune Collar: +2 to Deny the Witch Rolls, +1 warp charge to the controlling player's warp charge pool for Deny the Witch attempts made by the Spellbreaker
Witcheater Blade: Range - S: User AP: 3 Type: Melee, Rending, Witcheater
Witcheater: To-wound rolls of 5+ against an enemy with the Psyker special rule cause Instant Death.
Special Rules:
Independent Character (Infantry)
Blood for the Blood God!
Skulls for the Skull Throne!
Fearless
Preferred Enemy (Psykers)
Rancorous Aura
"Try it, witch"
Rancorous Aura: The Khornate Spellbreaker may attempt to Deny the Witch with full modification from the Bloodrune Collar (and Adamantium Will, if generated from the Blood Tithe table or the Brazen Rune artefact) for any and all enemy psychic powers manifested within 18". In addition, the Spellbreaker's controlling player receives double the d6 roll for warp charges generated during the opponent's psychic phase. A Spellbreaker may never join a unit that contains a model with the Psyker Special Rule.
"Try it, witch": Any psychic power successfully cast on the Spellbreaker or his unit automatically causes the psyker who manifested the power to immediately roll on the Perils of the Warp table, re-rolling all Warp Surge results. Friendly psykers who attempt to manifest powers within 18" of the Spellbreaker must roll a 5+ instead of 4+ to utilize warp charges.
Options:
May take items from the Special Issue Wargear, Gifts of Khorne, Melee Weapons, and/or Artefacts of Slaughter lists.
The Khornate Spellbreaker may replace his Power Armor, grenades, and Bolt Pistol with Terminator Armor and a Combi-bolter for 25 points.