REMOVE TYCHO?!?!? WTF?!? Screw the fluff it's a game! I agree glaive encarmines are poor in the current rules, if they're two handed this denying them +1 to attack for an add ccw they should at least add +1 st to represent the sang guard using his full strength to smite his foe
I get it's a game, but when I'm playing, I like to pretend I'm actually there, the Commander, not playing a Battle of Old, but actually Battling now in what could be a pivitoal battle of the age. Yet if Tycho suddenly runs past me screaming I know that it is a Battle of Old and not 'right now'. I feel the same way about the Carstiens in WHFB (bar Manfred who is alive, as opposed to dead... well, dead-dead, not Vampire dead). I would love a shooty marine... Or maybe Moriar The Chosen returns...... Or perhaps a Librarian Dreadnought from a Successor Chapter, a Chief Librarian put into one, would be brilliant.
This confuses me. In what way would you make them 'better' than Power Fists?
With a special attack rule of:
One-Handed Mode: Wielding the Glaive Encarmine in one hand, the Sanguinary Guard is able to enjoy and employ superior movement with his jet-pack and with his blows: Gains +1A and 5++ until end of the turn.
Two-Handed Mode: Wielding the Glaive Encarmine in both hands, the Sanguinary Guard is able to focus his might into each blow, causing maximum damage at the price of speed: x2S, Rending, Shred, -1A (To minimum of 1)
Adding a Melta-type turret option for the Baal would go a looooong way. The strained relationship with the Mechanicum would mean that they aren't hauling out Thunderfire-Esque guns any time soon, I'd think. Not that I'm any kind of professional on the background of the army, I just really like playing them.
Exactly. While they will send weapons, supplies and materials to them, parts of the Mechanicum will want the Baal Pattern STC's (Or the knowledge to make it's systems, anyway). This could, I think, lead to the Blood Angels applying the systems and technology involved in making Baal Pattern Predators on other vehicles/systems, thus modifying them to a different role and purpose.
The Melta Weapon, I'm not too sure what current ones BA have which are unique, but I think it could be great for the Thunderfire Cannon as I said:
The Thunderfire Cannon has been modified to no longer fire then default and standard shells provided by the Mechanicum. This changes the fire support role of the Thunderfire Cannon into a powerful offensive and defensive weapon, suitable for wiping out targets in groups, rather than weakening them for other aspects of the Adeptus Astartes to finish off.
Baal Thunderfire Cannon Promithium Mode:
(Standard) 30", S5, 'Promeithium Sun Spots x3' - Place the Blast Marker (3") anywhere up to 30" away from the Baal Thunderfire Cannon (BTC). Leave this in place and take the Flamer template and place it so it's either within the Blast Marker (3") or on the edge. Roll for each template (x3) separately.
(Extra Power) Same, but x4 templates.
(Overcharge) 40", S6, x5 Templates but has a form of Extreme Gets Hot. Perhaps double wounds.
Baal Thunderfire Cannon Melta Mode
(Standard) 30", S8, Armourbane, Melta "Melta Sun Spots x3" - Place the Blast Marker (3") anywhere up to 30" away from the BTC. Each Blast Marker must touch the other ones.
(Extra Power)Same but x4 Templates
(Overcharge) 40", S8, Armourbane, Melta, Rending, x5 Templates but has a form of Extreme Gets Hot!
Preach it! :drinks:
...though I may add 'and replaced with another new Character, whether for BA or one of their Successors'.
Thank you. At least somebody gets my point. I think it's stupid having dead characters in the book. I want to lead all the name characters to glory, not be thinking "Yeah, this is an epic battle, but Tycho is is in it, so it's during X period"