Quote:
Originally Posted by dethdukk
I didnt mention firewarriors, and I probably should have. however, I plan to use the "fish of doom" tactic, so the ml will be almost useless on a fire warrior squad.
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Aah fair enough, I mean if you have a 'sniper'
FW team, ie: with Pulse rifles, and stand there, then the
ML is a great option.
Quote:
Originally Posted by dethdukk
you are right about this one as well! Very interesting, it might be worth making a "close and personal" Shas'o to acompany one of my stealth teams.
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I think it's a great option to put in a
FW team, which seems an odd thing to do.
2 NW
MLs from the Commander that can fire on the move, and his heavy guns, adding to the already substantial firepower of a
FW team with rifles.
Get in rapid range, fire the 2
MLs, hit with 1, that's a whole assload of Pulse shots at BS4.
Quote:
Originally Posted by dethdukk
Now, another thing: one of the debates I've seen on some forums is: do the drones fire at the squads target, or at the drone controllers target? basically, if the Shas'O has a lock, who do the drones fire with?
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No, they do not benefit from the wargear of the 'owner' in any way.
The only relevance to the owner they have is that they die if he does, and have to follow him.
They fire at the initial target of the unit, and the owner (who has a Target Lock) can target a separate unit.
Quote:
Originally Posted by dethdukk
I agree with everything you said about the paths. also: because of the new transport rules, you can use the devilfish to move your fire warriors around, so you dont need to buy extra fish just to ferry the warriors.
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Actually, keeping the fish near them is a good idea.
They're going to be sitting in cover, sniping with their lights.
When someone gets near them, they obviously don't want to be there; so you use the Fish to evacuate them.
First of all, they have Scouts, and their dedicated transport gets that if they're in it, you use that 12" move at the start of the game to get them in a nice spot.
Then, you either use the Fish as an evacuation tool, or you take full advantage of the Deep Strike re-roll, move it around to get a nice
LOS, then drop some suits behind them enemy and blow them to pieces (usually vehicles, because, you know, rear armour and such).
Fire Warrior (p36 C:Tau 4th)
Force Weapon (p50 40k 5th)
Forge World |
Line of Sight (p16 40k 5th)
True Line of Sight - Drawing Line of Sight directly from a model's eye view. |
Missile Launcher (p99 40k 5th)
Markerlight (p29 C:Tau)
Multilaser (p100 40k 5th)
Eldar Missile Launcher (p104 40k 5th) |