1k Greenskins for Expansion
So to get my Orcs and Goblins collection of the ground and on the painting table and eventually the battlefield I am taking part in a expansion league which kicks off in April. This should give me time to finish off my force and slap some paint on the models. Each of the units that I take in the 1k list I eventually want to have in final (3k+) collection so might as well break the back of the buying and painting early on.
I will try and give some ideas of the tactics that I hope to employ (unless Gork or possibly Mork has ovver plans)
Orc Big Boss (General) 65 Points
Warrior Bane and Enchanted Shield
Orc Big Boss (BSB) - 117
Armour of Fortune, Shield
Orc Boyz Mob - 260
25 Big 'Uns, AHW, Mus, Std, Banner of Discipline
Night Goblins - 145
25 Night Goblins, Short Bows, Mus, Std
Wolf Riders - 50
5 Wolf Riders (no upgrades)
Trolls - 210
Rock Lobba - 85
I have a nic ebig unit of Big 'Uns in which to deploy my General and BSB giving me a nice leadership bubble of 9, deployed 6 wide and 4 deep with 3 stragglers at the back to make a nice deep unit that will hopefully stay steadfast for a bit while having the ability on the charge to remove enemy steadfast.
These are protected on one flank by the Night Goblins along with their Fanatics, I'm not completely sure whether I should run with two or drop one for acouple more Big 'Uns to make the unit really scary. My opponants will know that I have fanatics but they don't know how many (the main reason I love night goblins) Also the short bows will allow me to inflict a little damage on a unit before getting tied down in combat.
The other flank protector is a pool of 18 Regenerating wounds in the form of 6 Trolls which should give a nice little distraction for most of the people that I face. The Trolls job is to keep a unit tied down in combat for as long as possible, hopefully breaking them in the process which will be a nice bonus.
Wolf Riders, I just don't feel comfortable without a unit to throw down first on the table, eventually they will get short bows and go off harrassing Warmachines, they will have to go without at the moment as the points are tight and I don't really want to drop anything (maybe that fanatic might have to be cut after all)
Finally I have a Rock Lobba to try and get a few rocks on target, I don't hold too much hope out on this hitting anything, but its a good model and eventually I want a nice little artillery battery in the larger point games.
I have had a few games with this list using proxies and undercoated miniatures which has given me a nice little tactical insight into the weaknesses of this list and has also influenced what I might want to include in the next 250 point expansion (magic, 2nd Lobba & 2nd Boy Mob)
So i'd be very interested to see your thoughts on the list