So, from the reactions to my teaser in the introduction thread, apparently peoplez are interested in seeing some more of my Traitor Guards, an army I started after Imperial Armour : Siege of Vraks I was released and that I was able to expand once Siege of Vraks III hit the shelves with a Nurgle-themed Traitor list.
So where to start?
I'll just follow the regular Codex-structure and start with...
HQ
A Plague Marine Commander (yes, I can let my Guards e led by a Chaos Space Marine!):
And a Plague Marine Psycher (not Codex-legal, but a cool add-on for Apocalypse games :
Also for those Apocalypse games, I included Deamons into my army... there's the Great Unclean One :
And I also painted up an Epidemius :
My Guardsmen HQ-choice :
Supported by an anti-tank squad :
In a supporting role, my Enforcers (the Renegades' answer to Commissars)
And a group of Apostate Preachers
And finally, some Unsanctioned Psykers that can either be seconded to Guard-units, or I could use 'em as per the Codex : IG with their minder :
So where to start?
I'll just follow the regular Codex-structure and start with...
HQ
A Plague Marine Commander (yes, I can let my Guards e led by a Chaos Space Marine!):
And a Plague Marine Psycher (not Codex-legal, but a cool add-on for Apocalypse games :
Also for those Apocalypse games, I included Deamons into my army... there's the Great Unclean One :
And I also painted up an Epidemius :
My Guardsmen HQ-choice :
Supported by an anti-tank squad :
In a supporting role, my Enforcers (the Renegades' answer to Commissars)
And a group of Apostate Preachers
And finally, some Unsanctioned Psykers that can either be seconded to Guard-units, or I could use 'em as per the Codex : IG with their minder :