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post #1 of 5 (permalink) Old 07-28-15, 02:40 AM Thread Starter
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Competitive 1850 IG...

So, I'm working on a list for a tournament. I think it should do fairly well. .with the meta being what it is over all, and guard feeling slightly underwhelmed atm, I think it should do OK. Any ways, tear it apart and lemme know what you think. I hope it comes thru OK, using bb code from battle scribe..

+++ IG (1850pts) +++

++ Astra Militarum: Codex (2014) (Combined Arms Detachment) (1850pts) ++

+ No Force Org Slot (110pts) +

Enginseer (60pts) [Frag Grenades, Krak Grenades, Laspistol, Power Armour, Power Axe, Servo-arm]
····2x Servitor w/ Servo-arm [2x Carapace Armour, 2x Servo-arm]
····Profiles:
········Enginseer: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|S ave:3+|Codex: Astra Militarum p35
········Servitor: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|S ave:4+|Codex: Astra Militarum p35
········Carapace Armour: Description:4+ Sv|Codex: Astra Militarum
········Power Armour: Description:3+ Armour Sv|Codex: Astra Militarum
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|Warhammer 40k rulebook
········Laspistol: Range:12|Strength:3|AP:-|Typeistol|Codex: Astra Militarum
········Power Axe: Range:-|Strength:+1|AP:2|Type:Melee, Unwieldy|Warhammer 40k rulebook
········Servo-arm: Range:-|Strength2|AP:1|Type:Melee, Specialist Weapon, Unwieldy|Codex: Astra Militarum

Ministorum Priest (25pts) [Autogun, Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns]
····Profiles:
········Ministorum Priest: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:7|Sav e:5+/4++|Codex: Astra Militarum p34
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Rosarius: Description:4+ Invul Sv|Codex: Astra Militarum
········Autogun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Warhammer 40k rulebook
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Laspistol: Range:12|Strength:3|AP:-|Typeistol|Codex: Astra Militarum

Ministorum Priest (25pts) [Autogun, Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Rosarius, War Hymns]
····Profiles:
········Ministorum Priest: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:7|Sav e:5+/4++|Codex: Astra Militarum p34
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Rosarius: Description:4+ Invul Sv|Codex: Astra Militarum
········Autogun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Warhammer 40k rulebook
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Laspistol: Range:12|Strength:3|AP:-|Typeistol|Codex: Astra Militarum

+ HQ (115pts) +

Company Command Squad (115pts) [Flak Armour]
····Company Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders, Refractor Field, Warlord]
····Master of Ordnance [Artillery Bombardment, Close Combat Weapon, Flak Armour, Frag Grenades]
····Officer of the Fleet [Close Combat Weapon, Flak Armour, Frag Grenades, Navy Orders]
····3x Veteran w/ Flamer [3x Flamer, 3x Frag Grenades]
····Veteran w/ Lasgun [Frag Grenades, Lasgun]
····Profiles:
········Company Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:3|I:3|A:3|Ld:9|Sav e:5+/5++|Codex: Astra Militarum p30
········Master of Ordnance: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p31
········Officer of the Fleet: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p31
········Veteran: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p30
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Refractor Field: Description:5+ Invul Sv|Codex: Astra Militarum
········Artillery Bombardment: Range:Infinite|Strength:9|AP:3|Type:Ordnance 1, Barrage, 5" Blast|Codex: Astra Militarum
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1|Codex: Astra Militarum
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum
········Laspistol: Range:12|Strength:3|AP:-|Typeistol|Codex: Astra Militarum

+ Troops (770pts) +

Infantry Platoon (385pts)
····Conscripts
········Commissar [Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades]
········20x Conscript [20x Flak Armour, 20x Frag Grenades, 20x Lasgun]
····Heavy Weapons Squad
········3x Lascannon Team [6x Flak Armour T, 6x Frag Grenades T, 3x Lascannon, 3x Lasgun]
····Infantry Squad
········Autocannon Team [Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun]
········6x Guardsman [6x Flak Armour, 6x Frag Grenades, 6x Lasgun]
········Guardsman w/ Flamer [Flak Armour, Flamer, Frag Grenades]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Melta Bombs]
····Infantry Squad
········Autocannon Team [Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun]
········6x Guardsman [6x Flak Armour, 6x Frag Grenades, 6x Lasgun]
········Guardsman w/ Flamer [Flak Armour, Flamer, Frag Grenades]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Melta Bombs]
····Platoon Command Squad [Krak Grenades for Squad]
········4x Guardsman w/ Flamer [4x Flak Armour, 4x Flamer, 4x Frag Grenades]
········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders]
····Profiles:
········Commissar: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:9|Sav e:5+|Codex: Astra Militarum p33
········Conscript: Unit Type:Infantry|WS:2|BS:2|S:3|T:3|W:1|I:3|A:1|Ld:5|S ave:5+|Codex: Astra Militarum p36
········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p36
········Heavy Weapons Team: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:2|I:3|A:2|Ld:7|S ave:5+|Codex: Astra Militarum p36
········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:8|Sav e:5+|Codex: Astra Militarum p36
········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Sav e:5+|Codex: Astra Militarum p36
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Autocannon: Range:48|Strength:7|AP:4|Type:Heavy 2|Codex: Astra Militarum
········Bolt Pistol: Range:12|Strength:4|AP:5|Typeistol|Codex: Astra Militarum
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1|Codex: Astra Militarum
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|Warhammer 40k rulebook
········Lascannon: Range:48|Strength:9|AP:2|Type:Heavy 1|Codex: Astra Militarum
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum
········Laspistol: Range:12|Strength:3|AP:-|Typeistol|Codex: Astra Militarum
········Melta Bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy|Warhammer 40k rulebook

Infantry Platoon (385pts)
····Conscripts
········Commissar [Bolt Pistol, Close Combat Weapon, Flak Armour, Frag Grenades, Krak Grenades]
········20x Conscript [20x Flak Armour, 20x Frag Grenades, 20x Lasgun]
····Heavy Weapons Squad
········3x Lascannon Team [6x Flak Armour T, 6x Frag Grenades T, 3x Lascannon, 3x Lasgun]
····Infantry Squad
········Autocannon Team [Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun]
········6x Guardsman [6x Flak Armour, 6x Frag Grenades, 6x Lasgun]
········Guardsman w/ Flamer [Flak Armour, Flamer, Frag Grenades]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Melta Bombs]
····Infantry Squad
········Autocannon Team [Autocannon, 2x Flak Armour T, 2x Frag Grenades T, Lasgun]
········6x Guardsman [6x Flak Armour, 6x Frag Grenades, 6x Lasgun]
········Guardsman w/ Flamer [Flak Armour, Flamer, Frag Grenades]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Melta Bombs]
····Platoon Command Squad [Krak Grenades for Squad]
········4x Guardsman w/ Flamer [4x Flak Armour, 4x Flamer, 4x Frag Grenades]
········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders]
····Profiles:
········Commissar: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:9|Sav e:5+|Codex: Astra Militarum p33
········Conscript: Unit Type:Infantry|WS:2|BS:2|S:3|T:3|W:1|I:3|A:1|Ld:5|S ave:5+|Codex: Astra Militarum p36
········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p36
········Heavy Weapons Team: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:2|I:3|A:2|Ld:7|S ave:5+|Codex: Astra Militarum p36
········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:8|Sav e:5+|Codex: Astra Militarum p36
········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Sav e:5+|Codex: Astra Militarum p36
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Autocannon: Range:48|Strength:7|AP:4|Type:Heavy 2|Codex: Astra Militarum
········Bolt Pistol: Range:12|Strength:4|AP:5|Typeistol|Codex: Astra Militarum
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1|Codex: Astra Militarum
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Krak Grenades: Range:8"|Strength:6|AP:4|Type:Assault 1|Warhammer 40k rulebook
········Lascannon: Range:48|Strength:9|AP:2|Type:Heavy 1|Codex: Astra Militarum
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum
········Laspistol: Range:12|Strength:3|AP:-|Typeistol|Codex: Astra Militarum
········Melta Bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy|Warhammer 40k rulebook

+ Heavy Support (535pts) +

Heavy Artillery Carriage Battery (FW) (315pts) [1-3x Bastion-breacher Shells]
····Artillery Carriage [Medusa Siege Cannon]
········4x Crew [4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades, 4x Lasgun]
····Artillery Carriage [Medusa Siege Cannon]
········4x Crew [4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades, 4x Lasgun]
····Artillery Carriage [Medusa Siege Cannon]
········4x Crew [4x Close Combat Weapon, 4x Flak Armour, 4x Frag Grenades, 4x Lasgun]
····Profiles:
········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p36
········Heavy Artillery Carriage: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:4|I:-|ALd:-|Save:3+|IA1 2nd Ed p188
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Bastion-breacher Shell: Range:48|Strength:10|AP:1|Type:Heavy 1, 3" Blast, Armourbane|IA1 2nd Ed p268
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum
········Medusa Siege Cannon: Range:36|Strength:10|AP:2|Type:Ordnance 1, 5" Blast|IA1 2nd Ed p269

Hydra Platform Battery (FW) (100pts)
····2x Hydra Platform
········4x Turret-mounted Twin-linked Hydra Autocannon [4x Auto-targeting System]
····Profiles:
········Artillery Platform: BS:3|Front:10|Side:10|Rear:10|HP:2|Type:Immobile|I A1 2nd Ed p186
········Hydra Auto-targeting System: Description:Ignores Supersonic & Jink. May not move Flat Out.|IA1 2nd Ed p49
········Hydra Autocannon: Range:72|Strength:7|AP:4|Type:Heavy 2, Skyfire|Codex: Astra Militarum p49

Rapier Battery (FW) (120pts)
····3x Rapier Laser Destroyer [3x Laser Destroyer Array]
········3x Crew [3x Close Combat Weapon, 3x Flak Armour, 3x Frag Grenades, 3x Lasgun]
····Profiles:
········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|S ave:5+|Codex: Astra Militarum p36
········Rapier Armoured Carrier: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|Ld:-|Save:3+|IA1 2nd Ed p206
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Laser Destroyer Array: Range:36|Strength:9|AP:2|Type:Ordnance 1, Twin-linked|IA1 2nd Ed p268
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum

+ Lord of War (320pts) +

Praetor (FW) (320pts) [Foehammer, 2x Lascannon]
····Profiles:
········Praetor Armoured Assault Launcher: BS:3|Front:14|Side:13|Rear:12|HP:6|Type:Super-heavy Vehicle|Imperial Armour Apocalypse 2013 p29
········Lascannon: Range:48|Strength:9|AP:2|Type:Heavy 1|Codex: Astra Militarum
········Praetor Launcher (Foehammer): Range:12-120|Strength:8|AP:3|Type:Ordnance 2, Barrage, 5" Blast, Twin-linked|Imperial Armour Apocalypse 2013 p135

Created with BattleScribe



So, the idea behind the list...do what guard does best..hunker down and shoot..

So, to start, put the Praetor in the back..its multi function capability and long range will keep it versatile and out of cc harms way for the most part. Drop a combined infantry squads in front of it to give it some protection and to bubble anything that wants to get in cc with the big boy.

The three medusa artillery pieces in a squad deployed the max distance from the Praetor, keep my big targets separate. Toss another squad in front to protect/bubble as needed.

Hydra battery, my only real AA, but with two of them, they should put enough shots to take down a flyer per turn if need be or a FMC.

Rapiers deploy dead center of deployment with a squad in front to protect/bubble provide cover saves.

Engine-seer/CCS in back behind the Praetor. Keep it alive and drop orbital bombs every turn and screw with enemy reserves as much as possible.

Priests go with the conscripts and their accompanying commissars. They should keep them units pretty solid and can be used to blunt charges fairly well. Don't really care if I lose 3-5 models a turn in cc from that knight or wraith knight that I wrapped around. Pretty cheap trade off.

Infantry squads can move up as need to secure objectives, but my main focus will be to destroy my opponents force.

So there's my idea. Thoughts?
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post #2 of 5 (permalink) Old 07-28-15, 05:03 AM
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Wow that's hard to read.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #3 of 5 (permalink) Old 07-28-15, 09:34 AM
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please...please... stop using battlescribe. It's crap. really.
Care to sum your list without all those dots and stock equipment listing??

ALso, please remove weapons stats and rules.

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post #4 of 5 (permalink) Old 07-29-15, 08:21 AM
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Yea it's a nuisance to read that and make sense of what each unit has.

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^ Balanced 40k!
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post #5 of 5 (permalink) Old 07-30-15, 02:27 PM Thread Starter
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Im sorry, I will re-post my list forthwith correctly.
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