Warhammer 40k Forum and Wargaming Forums banner

Battlefleet Rogaria Fleet List and Rules

736 views 1 reply 1 participant last post by  jamesvalentine 
#1 ·
This is the first type up of my fleet list and rules for my BFG fleet from the Rogarian system.
I have plenty of time since I'm stuck in Worcester with no money or clothes but a library open every day till 10pm haha.
It is a High King (Emperor) Loyal system (not necessarily Imperium loyal anymore since it is a corrupt mess) who use allot of older vessels due to the systems unpopular reputation with self righteous bigwigs.
None the less it has a powerful fleet presence and has fought alongside many imperial forces and marine chapters (though its relationship with the inquisition is at best a huge car crash) and has forged a powerful bond with the space wolves and now with the return of Gulliman the ultramarines.
Its fleet and ground forces have fought with distinction at many campaigns including Armageddon and during the Black crusade where ground forces held a space port long after it was abandoned by everyone else that was transporting civilians up to orbit to be escorted out of system by the fleet.

so the rules.

Battlefleet Rogaria.

No Favour for Nova: Due to the Rogarian fleets duties within system of hunting Ork pirates (as well as chaos and free pirates) Nova cannons are considered obsolete and largely without purpose within the Rogarian fleet.
Because of this any Medium Cruiser armed with a Nova cannon may replace it with either speed:30cm str:6 front arc torpedoes or a range:30cm firepower:3 front arc Lance Battery for -20pts
Heavy Cruisers may replace it with either speed:30cm str:6 front arc torpedoes for -20pts or a range:45cm firepower:3 front arc Lance Battery for -10pts
Battleships may replace it with either speed:30cm str:9 front arc torpedoes for -10pts or a range:60cm firepower:3 front arc Lance Battery for 0pts

Command and Control: Battleships within the Rogarian fleet are rare and difficult to repair without the proper facilities. Because of this many are converted to replace their armoured prows and weapons with sensor vanes and become support vessels for fleet commanders.
A battleship may replace its Armoured prow and any prow weaponry it may have for improved sensors (+1ld) for -10pts.
Battleships without an armoured prow such as Desecretors replace only the weaponry for no points cost.

Inquisitorial mistrust: Rogaria does not trust the Ordos of the Inquisition. Too much have they seen innocents slaughtered like cattle for the preservation of people not deserving of the protection the claim to bring. Too often are their actions for the "imperium" considered to be in direct conflict with the High Kings dreams.
this usually leads to Inquisitorial agents being allocated to Rogarian forces to "keep an eye".
A Rogarian fleet of 3000pts or more MUST be joined by a Cruiser (battlecruiser, regular cruiser or Light cruier) and 0-6 escorts chosen from the Basic Battlefleet gothic rulebook list to represent the Inquisitions presence within the fleet. the cruiser will automatically be leadership 9 and the attending escorts leadership 8. these cannot join or be joined by any other vessels and do not apply towards unlocking further vessels. They also cannot benefit from any fleet re-rolls. these must be paid for by the player.
While the cruiser remains uncrippled all Rogarian vessels within 15cm will suffer a -1 to all LD tests for orders.
further. to stop players simply keeping this vessel in the corner of the table we suggest players play thematically with it, allow a third party player to control it during the movement phase or even allow their opponents to control it during movement.
but to stop your opponent simply ignoring it, it is worth twice the victory points as normal.

Bonds of Oath: A Rogarian fleet of 3000pts or more may be joined by 0-2 Space wolf or Ultramarine Strike cruisers (including successor) and 0-4 escorts per strike cruiser taken.
The cruisers and escorts are all automatically leadership 8 and may benefit from fleet re-rolls but do not count towards unlocking other vessels.
A single Rogarian vessel within 15cm of the strike cruisers may re-roll a single die for special orders once per turn. no single ship may benefit twice from this rule

Not worth the Risk: Due to the large quantity of older vessels Rogaria uses (some with allot of enmity from other battlefleets) they take few risks with them involving any anomalies.
Rogarian vessels chosen from the Chaos list may never enter a Warp Rift terrain feature and suffer -1LD while within 15cm of one for all LD based rolls.

Volunteer Crews: While Rogaria still uses conscription and press ganging they also have many experienced volunteers for the battlefleet with vast experience of space wayfaring and warfare.
because of this before the game or campaign begins and after determining the LD for every vessel in the fleet you may re-roll up to 3 Leadership results for your vessels.

Echoes of Fate: The older vessels used by Rogaria can be uncomfortable places due to there histories.
before the game begins and after determining the LD for every vessel in the fleet and after the re-rolls for Volunteer crews Up to three vessels chosen from the Chaos fleet list may be forced by your opponent to re-roll their Leadership result for that game. tis cannot effect the roll of volunteer crews and must be accepted by both players.

0-1 Fleet commander: must be chosen if fleet over 750pts and includes one fleet re-roll in cost.
Generaladmiral +3LD (max 10) 100pts
Admiral +2LD (max 10) 75pts
Vizeadmiral +1LD (max 10) 50pts
Additional fleet re-rolls:
One extra re-roll 25pts
two extra re-rolls 50pts
three extra re-rolls 75pts
Secondary commanders:

0-3 Kommodores +1LD (Max 9) 30pts
One re-roll (for ship or squadron only) 15pts

Battleships: (1 battleship per; 4 Medium cruisers +2 Heavy cruisers +2 Light cruisers)
0-1 Emperor class Battleship.
0-1 Retribution class battleship.
0-1 Oberon class Battleship.
0-1 Desecrator class battleship. (chaos).
0-2 Vanquisher class Battleships.

Grand Cruisers: (1 Grand Cruiser per; 2 medium cruisers +1 heavy cruiser +1 light cruiser)
0-2 Exorcist class Grand cruisers.
0-2 Vengeance glass Grand cruisers.
0-2 Avenger class Grand cruisers.
0-1 Retaliator class Grand cruisers. (chaos).
0-1 Executor class Grand cruisers. (chaos).

Heavy Cruisers: (1 Heavy cruiser per; 2 Medium cruisers)
0-2 Mars class battlecruisers.
0-2 Armageddon class Battlecruisers.
0-1 Styx class heavy cruiser. (chaos).
0-1 Hecate class heavy cruiser. (chaos).
0-1 Overlord class heavy cruiser. (chaos).

Medium Cruisers: (up to 12 maximum)
0-4 Dictator class cruisers.
0-4 Dominator class cruisers.
0-4 Lunar class cruisers.
0-4 Gothic class cruisers.
0-2 Devastation class cruisers. (chaos).
0-2 Inferno class cruisers. (chaos).
0-2 Murder class cruiers. (chaos).
0-2 Slaughter class cruisers. (chaos, reduces speed to 25cm, does not gain +1D6 on all ahead full orders).

Light cruisers: (1 Light cruiser per; 2 Medium cruisers)
0-4 Dauntless class light cruisers. (up to two may be given the torpedo upgrade)
0-4 Endeavour class light cruisers.
0-4 Siluria class light cruisers.
0-4 Merchantman class light reserve cruisers. (chosen from Rogue traders list, does not benefit from "special refits").
0-2 Heretic class light cruisers. (chaos)

Escorts: (squadrons of 2-6 vessels per; 2 medium cruisers
0-12 Firestorm class frigates.
0-18 Sword class frigates.
0-6 Falchion class frigates.
0-18 Cobra class destroyers (up to 6 may be upgraded to Vipers for +5pts each, up to 6 may take improved sensor array for free, up to 6 may delete torpedoes to increase weapon batteries to firepower 2 for free)
0-18 Havocs.
0-18 Iconoclast. (not classed as chaos).

Battlefleet Rogaria follows all the rules from battlefleet Gothic for Ordnance and upgrades, Nova Cannon Limit and reserves and allies.

what do you all think? is BFG counted as 40k house rules and homebrew or something else?
 
See less See more
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top