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post #1 of 2 (permalink) Old 11-20-16, 06:45 PM Thread Starter
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Rok Amon - The Hidden One

so i been working on the leader of my chapter the crystal wardens and i have been working on there (demi primarch) created after the first ones and finished just after the emp returned to terra this is for rules not lore as i am still working on that but wanted some feed back on what i have so far

Rok Amon - The Hidden One 400 Pts

WS 7, BS 5, S 6, T 6, W 5, I 6, A 4, LD 10, save 2+/4++

Special Rules Wargear

Independent Character
Armor of Midnight
It Will Not Die
Blades of Reality
Frag & Krak grenades
Eternal Warrior
Defensive grenades
Alpha Pariah
Sire of the crystal wardens

Armor of Midnight
psychic absorption - In the psychic phase add up the combined mastery levels of all psyker units, friend or foe that are within 18" , then add to that the number rolled for your psychic phase to the pool these can now be used to power up the suits systems (the more psykers the stronger it gets) these effects last until the start of Rok's next psychic phase

2 WC - +1 to your invul save (to a max of 3++)
1 WC - +1 to toughness, (1 point per charge)

Blades of Reality
Ranged mode - 18" str 6 ap 3 assault 4
Melee mode - str user ap2 master crafted, paired weapons psychic backlash ( any psyker wounded suffers d3 wounds instead of 1)
Paired weapons grants an extra d3 attacks instead of 1

Alpha Pariah
Psykers, friend or foe, within 18" of Rok Amon have -3Leadership, do not generate any Warp Charge (i.e. they do not add dice to their owning
player’s Warp Charge Pool in the Psychic phase) and only harness Warp Charge points on a 6. Rok Amon can never be targeted or affected by psychic powers – other units in the vicinity that are hit by beam or nova powers, or by Witchfire powers that use templates, are hit/affected normally. Any blessing or malediction psychic powers affecting a unit immediately cease to be in effect if the unit moves within 18" of Rok Amon or vice versa.

Sire of the Crystal Wardens

So long as Rok is Alive in the army all crystal wardens gain :
FnP 6+ increasing to 5+ vs psychic powers (witch fire's and nova's)
preferred enemy ( psykers )
No psykers my be taken in am army with him

so any feed back would be nice i am working on a full chapter codex including lore, special chars and relics but this is where i started

Last edited by loki619; 02-16-17 at 01:52 PM.
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post #2 of 2 (permalink) Old 12-04-16, 06:05 PM Thread Starter
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any1 have any thoughts ? any are welcome good or bad
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