That's all we need, yet another way to divide the hobby into secular groups.
Gotta say it always has been. There are always gamers more focussed on winning then having a laugh, just like there are always people who want to paint a model over spending hours on their army list. i've never been a seriously competative player but i still came up with tounament builds for 3rd and 4th ed. I wouldn't even try to build a competative army now, i feel it would just be one of the cut outs that seem to be run in this edition.
What game are you playing?
Seriously, what? You're going to have to expand on this because I have no idea how hobbyists are getting screwed by the new rules.
I'm assuming this relates to the nerfing of a lot of the old special rules. The imperial guard traits, the chaos deamonic gifts, the index astartes specialist chapter rules. All of these added layers to the game which made each encounter interesting. It was never enough to know you were fighting marines cause they could be anything fromflesh tearers to imperial fists and all had their own special niches. I still feel that the 5th ed rules have taken a big chunk of this flavour which is why my group still plays a big chunk of the old rules.
Dude, suck it up. Meta-gaming is part of how these things work. Any game that is constantly changing and evolving has a meta - it's just the way of things.
The rest of your post is pretty much one giant contradiction. You're saying you want a game that plays faster and simpler, yet has complex rules like designing your own vehicles and monsters (and probably characters too)? It doesn't work like that. If you want the game to play fast and smooth, you want to minimize the number of rules there are to remember and write them in an extremely clear fashion, not add more and more to bog the game down.
"Little special character rules" are not hard to keep track of. To use an example that almost everyone can relate to, how hard is it to remember that all your melta and flamer weapons are twin-linked and that all your thunder hammers are master-crafted if Vulkan is in the army?
Answer: Not very hard.
All in all, I'd have to say that I'm really not at all a fan of the proposed ideas.
I'll agree that the new rules streamline things pretty well but can't help but feel we're approaching the limit of streamlining without compromising creativity.
I believe that what the op was trying to suggest was not to get rid of the current ed of rules, but to republish or rewrite the older edition rules which had so much extra toppings on that you couldn't fit the whole thing in your mouth without cutting it into potions.
this way fans of the 5th ed rules could happily carry on playing as they are now and tournies etc could be played with the 5th ed rules. Us storyline gamers who miss playing with the crazy overbalanced armies would have a 5th ed S-type (storyline edition) that was horribley broken but in which a squad of space marines could have any number of rules depending on their chapter.
Clearly you are a fan of the new rules or you wouldn't have argued so angri...passionately against the idea. The point remains that there are still oldschool gamers who strongly dislike the new rules. I for one could be happy playing version 4 rules but as all of the new codexes are produced in the 5th ed format and are less and less compatible with the old stuff it makes it increasingly difficult incorperate new and old together.