Beaky said:
My main major gripe is the rediculous Tank Shock rules. How and why the hell can't you ram the shit out of people like in 2nd edition?
People, funnily enough, don't just stand there when a few hundred tonnes of screaming metal doom is bearing down on them. They run. And they run in an organised fashion, having been held together by the strong leadership of their immediate boss, or flee in terror and disorganisation. Funnily enough this is covered almost perfectly by the current tank shock rules.
On the other hand, I'd think ramming between things with armour value shgould be allowed, since it's much easier to just run than fire up the left track, spin it forward, spin the right track backwards, stop the engines, fire up the engines, change gear, and move forwards. It's probably just a matter fo what it'd do to already-established vehicle point costs, and the fact that GW has learned a valuable lesson in regards to single-source retonning.
Lord Sinkoran said:
I hate with a passion that you could field a imperial guard army with nothing but lascannons its so cheap and annoying, if i could change a rule it would be put a limit on how many you could have of a certain heavy weapon like 0-5 lascannons or 0-6 misslie launchers.
p.s. sorry if this sounded a bit ranty
Cheap, no. For that one lascannon, I could take a few heavy bolters, or a missile laucher or two, or even a half squad of guardsmen.
Annoying, no. Unless your army is Deathwing, you should hardly care. And if it is Deathwing, you should be experienced enough to avoid this problem.
Hudge said:
"I'm going to shoot this guy. Damn he's out of range, even though my gun is loaded still I can't shoot anyone"
WTF?
You mistake the shooting processes. The way it works, the guys aim and start shooting, represented by you declaring targets. Then, either they're within range, and get hit, or beyond effective range, and nothing really happens. You can't take back a bullet that's left the barrel.
Hudge said:
"Damn I only have 7 blood claws, none of them can fight"
I don't get this one.
WarEagle said:
why do assault marines only hit fast tanks on a 6? they arnt lnad units they can fly up to it grab hold and smake the crap out of it.
The day you can fly what is basically a rocket strapped to your back accurately enough that you can fly through the utter havoc that is war at eighty kilometres per hour, drop out of the sky on top of a vehicle that is travelling at eighty kilometres per hour and doing its level best to stop you coming close to it, with such incredible efficiency that you can do it flawlessy with but a single explosive device, is the day I give you this point.
Hint: This won't happen.
As for the people advocating a change in the turn sequence, you would be bollocksing about for no other reason than you don't feel comfortable with the concept of disassociated time. The turns of 40K are supposed to represent simultaneous movement on the batttlefield, which, as we all know, can't actually happen. The way the game's been snce creation has been player turns, and that you'd want to make such an incredibly huge change for such a simple reason indicates to me that you don't know what would happen to the entire rules system to balance this seemingly small feature. Some house rules may be close, but I've yet to see one set without a large and fairly obvious flaw.