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		<title>Heresy-Online - Warhammer 40k and Fantasy Forums - Houserules and Homebrews</title>
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			<title>Heresy-Online - Warhammer 40k and Fantasy Forums - Houserules and Homebrews</title>
			<link>http://www.heresy-online.net/forums</link>
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		<item>
			<title>Alternate weapons</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70569&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 18:54:51 GMT</pubDate>
			<description>Recently I ordered some marine rocket launchers from Forge Wold because I was looking for something a bit cooler than the current marine equivalent....</description>
			<content:encoded><![CDATA[<div>Recently I ordered some marine rocket launchers from Forge Wold because I was looking for something a bit cooler than the current marine equivalent. I am happy with them but it got me thinking.<br />
<br />
What other alternative missile launchers are out there for use? Would someone complain about a Space Wolf Devastator squad carrying grenade launchers from Imperial Guard? Would this kind of custom built model be allowed in tournies?</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>jamesknouse</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70569</guid>
		</item>
		<item>
			<title>Skitarii (Tech Guard) codex?</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70539&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 10:54:10 GMT</pubDate>
			<description>Is there currently an official published Skitarii army list out there?

If not, I thought it might be fun if we worked together the make one. ...</description>
			<content:encoded><![CDATA[<div>Is there currently an official published Skitarii army list out there?<br />
<br />
If not, I thought it might be fun if we worked together the make one.  Unfortunately I don't know even close to enough about them to try and do it alone, but it might be a fun project if enough of us are feeling ambitious/bored.<br />
<br />
What do you guys think?</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Bloodcuddler of Khorne</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70539</guid>
		</item>
		<item>
			<title>homebrew for my Pre-heresy alpha legion captai</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70434&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 05:05:44 GMT</pubDate>
			<description>K just got to home brewing this guy for use in friendly games and want to know the general consensus on ponts cost for him. 
Captain Tartarus of the...</description>
			<content:encoded><![CDATA[<div>K just got to home brewing this guy for use in friendly games and want to know the general consensus on ponts cost for him. <br />
Captain Tartarus of the 14th co. <br />
stat line of a space marine captain (too lazy to write it out). <br />
<br />
Equipment: <br />
-Axe of the Hydra: a massive two handed axe, known to cleave even the strongest of opponents in two counts as: Master crafted relic blade <br />
- Bolter+bolt pistol <br />
-Mk3 Iron armor(counts as artificer armor) <br />
-iron halo <br />
<br />
Special Rules: <br />
-Advance Operational intel: The Alpha legion is known to use intel gathered from operatives, often locals who know the lie of the land. There knowledge is used to set up ambushes putting the enemy into killing fields allowing the assault of the entire legion to be put to its best with minimum losses. Before you deploy declare that he will be using this rule, when using this rule attach tartarus to any infantry unit in your army. now pick any piece of area terrain, DO NOT disclose this particular piece of terrain to your enemy, simply write it down so you don't just pick the one you like when its convenient. When Tartarus and his unit become available from reserve deploy them inside the area terrain you selected, any models within 1&quot; of an enemy in the same terrain are destroyed, They act as if they just came on from a table edge (I.E. they may move shoot and assault if available). <br />
-Chapter tactics: Stealth and Secrecy; the entire army must replace Combat Tactics with Infiltrate and Stealth (+1 to cover saves) <br />
<br />
I was thinking putting him around 220-250 points but give me your thoughts.</div>

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			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Hron13</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70434</guid>
		</item>
		<item>
			<title>5th Edition Ordo Malleus</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70390&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 18:02:20 GMT</pubDate>
			<description><![CDATA[<a href="http://www.mediafire.com/?5gvz6xz9z02f9z4" target="_blank">http://www.mediafire.com/?5gvz6xz9z02f9z4</a>

Just thought I'd bring this back...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><font size="5"><a href="http://www.mediafire.com/?5gvz6xz9z02f9z4" target="_blank">http://www.mediafire.com/?5gvz6xz9z02f9z4</a></font></div><br />
Just thought I'd bring this back to the fore, as I've begun work on it once again. Just uploaded it's last version and thought I'd see what the general consensus is.<br />
<br />
There are somethings I'm keen to represent - and that's the fact that Chaos Strikes anywhere - and the fact that none are safe. As such, the rules which were normally intended to be good only against Daemons, are now effective against Chaos Daemons, Chaos Space Marines, Space Marines, Imperial Guard, Witch Hunters, Daemonhunters, Ordo Malleus (refers to 3rd edition and this codex respectively), and Ordo Xenos (I'd had plans to write a codex for these as well).<br />
<br />
However, the beauty of the rules for the &quot;Daemonhunter&quot; rule, as I called this, would only trigger against Daemonhunters and Ordo Malleus if there were no models with the Grey Knight special rule present in the army.<br />
<br />
I've attempted to get allies back into the game, by including them as just vanilla units - so you can have your Space Marine Captain, Imperial Guard Command Squad etc - although they are looking to be fairly weak compared to units such as the Grand Master who I'm quite proud of, if I say the least.<br />
<br />
I've attempted to get the Inq Mandate present in another manner as well, by allowing them to use any vehicle as a transport.<br />
<br />
The units I'm quite proud of are the Inquisitor Lords and their Retinues (especially the Daemonhosts, which do a nice job of counteracting the hole that a lack of Grey Knights costs), Grey Knight Grand Masters (esp Mandulis - he's an absolute monster - 7 S6 attacks on the charge, which ignore one base contact opponents Eternal Warrior special rule, coupled with rolling 2D6 for penetration, 2+/3++ Save, and a Psychic Hood, in addition to the Grey Knight rules - Preferred enemy versus opponents listed above, Scoring unit if his retinue end with 5+ models, +1 Combat Resolution against listed opponents, fearless, and reroll failed armour saves versus no retreat wounds), Land Raider Helios, Arbites Squads, the Emperors Tarot and Repressors Water Cannons<br />
<br />
I think I'm making the Grey Knights worth their 25pt cost now - I didn't want to reduce their cost so that they became spammable, but rather upped their abilities to be worth it. <br />
<br />
A few upgrades have been put in - such as for the LR Helios, it can now fire Castellan missiles, except those missiles bypass cover and invulnerable, and Hyperios missiles have the Hunter Killer aspect of the Hydra as well as Heavy 2, Psycannon Bolts for LRC's, smoothed out the Wrist Mounted Storm Bolters, Psycannons are now just a solid 24&quot; Assault 3 S6 weapon, ignoring 4+ AS and Invulnerable, Psycannon Bolts now are available for BP's, Bolters and Storm Bolters, as are Hellfire rounds, <br />
<br />
Certain things need going over - such as the Grand Masters Diabolous Extremis, and the Psychic Powers, and potentially Grimoire of Truenames - they can have a 12&quot; Radius reducing all WS to 1 etc.<br />
<br />
The Brother Captain is overcosted - by a good 30-40 points, and the Inducted Command Squad shows the Space Marine copy paste from above.<br />
<br />
Anyway, here's the list WIP.<br />
<br />
<div align="center"><font size="5"><a href="http://www.mediafire.com/?5gvz6xz9z02f9z4" target="_blank">http://www.mediafire.com/?5gvz6xz9z02f9z4</a></font></div><br />
The list is looking along the lines of the following:<br />
<br />
<b>HQ</b><br />
Inq Lord (Puritan/Radical) with Retinue<br />
Grey Knight Grand Master<br />
Grey Knight Brother Captain<br />
Space Marine Captain and Command Squad<br />
Inducted Guard Command Section<br />
Inquisitor Lord Hector Rex (Puritan)<br />
Inquisitor Lord Quixos (Radical)<br />
GKGM Mandulis <br />
GKBC Stern<br />
GKGM Ganelon (Dreadnought)<br />
Artekus Bardane (Radical)<br />
<br />
<b>Elites</b><br />
TAGK<br />
GKJP Tancred<br />
Ogryns<br />
Lone Daemonhosts (Radical)<br />
SM Veterans<br />
SM Dreads (no ironclad or ven)<br />
IG Vets<br />
<br />
<b>Troops</b><br />
PAGK<br />
Inq STs<br />
Arbites<br />
SM Tacs<br />
SM Scouts<br />
IG Platoons<br />
<br />
<b>Transport</b><br />
Inq Land Raider<br />
Inq LR Prometheus<br />
GKLR<br />
GKLRC<br />
GKLRR<br />
GKLRP<br />
GKLRH<br />
Inq Razorback (Incinerators/Psycannons)<br />
Razorback<br />
Rhino<br />
Chimera<br />
Valkyrie<br />
Vendetta<br />
<br />
<b>Fast Attack</b><br />
PAGK capable of attacking from Deep Strike and can be armed with TH/SS or LC's.<br />
Inq ST Assault Squads - DSing ST's with CCW's, can assault from Vehicles etc.<br />
SM Assault Squads<br />
Guard RR's<br />
Guard Hellhounds<br />
<br />
<b>HS</b><br />
GK Purgation Squads - Has fire discipline, but Long Fangs have that, so are getting the ability to switch their weapons into heavier versions - i.e Multimeltas (which ignore Invulnerable =/) etc.<br />
GK Dreadnoughts (All Venerable)<br />
Orbital Bombardment - just a straight purchase - if 1 or more Inq or GK unit is pinned voluntarily or not, they can call down the coordinates for a bombardment. if none pinned can choose to voluntarily take cover, giving up shooting to call it down. LRPrometheus on the other hand automatically call it down, regardless of whether or not friendlies are taking cover<br />
IG Artillery<br />
IG Tanks<br />
IG Vultures<br />
SM Predators<br />
SM Vindicators<br />
SM whirlwinds<br />
<br />
So there's a lot to go, what do you all think? I appreciate your feedback.<br />
<br />
<div align="center"><a href="http://www.mediafire.com/?5gvz6xz9z02f9z4" target="_blank">http://www.mediafire.com/?5gvz6xz9z02f9z4</a></div></div>

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			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Vaz</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70390</guid>
		</item>
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			<title>Alpharius Omegon</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70374&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 12:39:47 GMT</pubDate>
			<description>I wanted to use the primarchs for my Alpha Legion force, but there seems to be no consistent level for primarchs. Can I have your oppinions on these...</description>
			<content:encoded><![CDATA[<div>I wanted to use the primarchs for my Alpha Legion force, but there seems to be no consistent level for primarchs. Can I have your oppinions on these plz? Points costs especially.<br />
<br />
Alpharius Omegon:  600pts<br />
WS7 BS6 S5 T5 I6 W4 A4 Ld10 Sv2+/4+<br />
<br />
Unit type: Jump infantry<br />
Unit size: 2 unique<br />
Wargear: Artificier armour, iron halo, stormbolter, poisoned ccw 2+, auxiliary grenade launcher, jetpack, frag grenades, meltabombs<br />
Special rules: Eternal warrior, true grit, hit and run, infiltrators, Feel no Pain, Fearless, independant character<br />
<br />
<br />
Effrit stealth squad:  300pts<br />
WS4 BS5 S4 T4 I4 W1 A1 Ld9 Sv2+<br />
<br />
Unit type: Jump infantry<br />
Unit size: 10<br />
Wargear: Artificier armour, stormbolter, auxiliary grenade launcher, jetpack<br />
Special rules: Hit and run, infiltrators</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Alexikatano</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70374</guid>
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		<item>
			<title>Army idea - Totally new game mechanic</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70373&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 11:29:57 GMT</pubDate>
			<description>After playing hundreds of games of 40k recently, im interested in trying something different. Something that bends the rules of the game.

Various...</description>
			<content:encoded><![CDATA[<div>After playing hundreds of games of 40k recently, im interested in trying something different. Something that bends the rules of the game.<br />
<br />
Various new mechanics come into play. Deep strike, infiltrate, scout moves, the Daemons which defy all laws of deployment, and now outflank.<br />
I want to create an army which uses a completely new game mechanic, a totally new look on the game.<br />
<br />
I was considering a Skeleton theme, with something like a Vampire/Necromancer leading the army.<br />
The big difference though, is that the Troops (and possibly Elites etc) are bought as wargear for the Vamps/Necros, and summoned.<br />
<br />
Think similar to a Tervigon.<br />
<br />
Lets say the Skeletons would be worth around 10 points each with their stats/abilities.<br />
Instead of buying the model for 10 points, a Vamp/Necro can have the ability to raise from the dead say 2D6 Skeletons at the start of the movement phase with 100 points (or whatever the suitable number is) added to his cost.<br />
<br />
They could also have the option of raising from the dead somewhere else on the table rather than in contact with the Vamp/Necro, using the deep strike rules.<br />
They would always scatter (even on a hit, perhaps even 3D6), but if they came in contact with an enemy they count as close combat rather than misshap. They wouldnt get the bonus for charging though, perhaps the opponent would even get the bonus. Id imagine the opponent would at least get first attack on them.<br />
Could have ghosts of some sort too, which would work against vehicles. Actually going inside the vehicle itself to attack. Perhaps S3 with 2D6 AP to represent it, or else Lance+Rending or something. Havent thought about the details yet.<br />
<br />
Anyway, its just an idea, and something that i may consider working on.<br />
The Vamps/Necros would obviously be quite expensive points wise, and the army would be quite weak early in the game, but could potentially build later in the game.</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>KingOfCheese</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70373</guid>
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		<item>
			<title>Invadind Army from the RIFTS(Based on an Palidium Rpg)</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70351&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 23:34:44 GMT</pubDate>
			<description>If anyone has ever played an RPG called rifts by palladium books you will understand what im talking about.
Basically you play on a world with all...</description>
			<content:encoded><![CDATA[<div>If anyone has ever played an RPG called rifts by palladium books you will understand what im talking about.<br />
Basically you play on a world with all these Rifts or portals to different worlds and dimensions. so im making an codex for an army from the rifts who travels to the war hammer 40k universe.<br />
<br />
Im gonna start with the basic solder who is an ordinary human who has been trained in warfare and wears heavy Mega-Damage armor which is very similar to space marine power armor.<br />
Rifts Soldier  <br />
WS 3<br />
BS  4<br />
S   3<br />
T   3<br />
W  1<br />
I    3<br />
A   1<br />
LD  8<br />
SV +3<br />
<br />
War gear: heavy Armour, Frag Grenades, Energy rifle(counts as a Las-gun)<br />
<br />
 So tell me what you guys think and if i get some good feed back ill continue, open to all real criticism and ideas(insults will be ignored)</div>

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			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Goofy209</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70351</guid>
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		<item>
			<title>Looking for SM chapter creation rules 4th ed</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70126&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 10:38:26 GMT</pubDate>
			<description>I know in 4th ed SM codex there was a decent Chapter Creation tool and i was wondering if there was anything released on any of the GW sites or any...</description>
			<content:encoded><![CDATA[<div>I know in 4th ed SM codex there was a decent Chapter Creation tool and i was wondering if there was anything released on any of the GW sites or any other good tools that i can use to correctly allocate points for my Iron Disciples other than working out costs of individual upgrades to represent traits.<br />
<br />
Might have to buy a 4th ed codex if it comes down to it, but noone at GW has any. Yes i could just look for one elsewhere but i thought id ask here first.<br />
<br />
Cheers,<br />
Chris</div>

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			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Beaumont</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70126</guid>
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		<item>
			<title>My own codex</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70070&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 18:07:13 GMT</pubDate>
			<description><![CDATA[now, I was bored today and decided I am going to make my own codex. I am not going to follow this through and actually make the army I'm just doing...]]></description>
			<content:encoded><![CDATA[<div>now, I was bored today and decided I am going to make my own codex. I am not going to follow this through and actually make the army I'm just doing it for fun! The army itself goes into war, and wins sometimes, without even having to kill any of the opposition. The Idea for this army I'm sure lots of you will call stupid, but I thought it was interesting. Taking lots of tech from the year 2010, (or a bit into the future) I am using a lot of these weapons - <a href="http://www.wired.com/dangerroom/2010/01/sci-fi-weapons/8/" target="_blank">http://www.wired.com/dangerroom/2010...-fi-weapons/8/</a><br />
Including the nauseating weapon, the flash grenades, the active denial weapon and one of my favourites, the long range acoustic device. The thing is, none of these weaposn KILL. The army will be the elites of the imperial guard, which even have a religion (including the emperor inside of this religion) and they believe they shouldn't kill. The main infantry will use grenade launchers, the grenades themselves are flashbangs. Other types of infantry will be ones with tasers to take out armoured foe's (more powerful depending how powerful the armour is) and also the long range acoustic device (taking the form of a heavy weapon team) many of the weapons including the active denial weapon, long range acoustic device, nauseating weapon, use beams, where they pretty much always hit, and of course armour does nothing when there isn't a projectile. These weapons will auto hit, wound on a 6+ (incapacitate on 6+ more like) and no saves allowed, not much of the rules have been thought for but, believe me, this will be interesting!</div>

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			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>dougan_2</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70070</guid>
		</item>
		<item>
			<title><![CDATA[Wolf_Lord_Skoll's Codex: Ecclesiarchy]]></title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=70042&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 11:35:08 GMT</pubDate>
			<description><![CDATA[Now I know Necrosis has his version of his up, but mine is a tad different. I'm starting from scratch. I'll be putting up everything I've currently...]]></description>
			<content:encoded><![CDATA[<div>Now I know Necrosis has his version of his up, but mine is a tad different. I'm starting from scratch. I'll be putting up everything I've currently worked on, and go from there.<br />
<br />
NOTE: Since this is my project, don't be surprised if I completely disregard a suggestion. That being said, I most definitely want suggestions, it's just that I don't want anybody offended if I disagree and it doesn't happen.</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Wolf_Lord_Skoll</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=70042</guid>
		</item>
		<item>
			<title>Shooting through troops? Needs improving?</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=69861&amp;goto=newpost</link>
			<pubDate>Sat, 28 Aug 2010 23:23:59 GMT</pubDate>
			<description>Hi one of the current rules of 5th ed that have always annoyed me is concerning cover saves from troops. As it stands the current rules suggest that...</description>
			<content:encoded><![CDATA[<div>Hi one of the current rules of 5th ed that have always annoyed me is concerning cover saves from troops. As it stands the current rules suggest that units can stand infront of another unit to allow units behind to benefit from a cover save. It does get ridiculous so I shall present what I believe it should be amended to and why.<br />
<br />
This amendment (coming to that in a bit) copies a bit from the rules grots gave in the old ork codex. In this players were fine to screen boys with grots and got a cover save for it. All well and good. However if this cover save was ever passed a grot bit the dust instead.<br />
<br />
<br />
The amendment:<br />
<br />
Units that are being shot through another unit gain a 4+ cover save. However if this cover save passed then the wounding hit is instead targeted against the unit nearest to the firing unit in a straight line (also this can affect friendly models) If a unit gains a cover save equal to or better than this (such as from hiding in a ruin) then this cover save is used instead. Note that the stealth rule does not allow the 4+ cover save gained by shooting through other units to be increased to 3+ or better.<br />
<br />
<br />
Is it just me or is this actually sensible? Please comment now!!!</div>

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			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Stephen_Newman</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=69861</guid>
		</item>
		<item>
			<title>Modeling and being in accordance to the rules</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=69471&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 22:12:37 GMT</pubDate>
			<description>I am about to put the building finishing touches on my space wolves. Before I finish I wanted to make something clear.

I have a a Mark of the...</description>
			<content:encoded><![CDATA[<div>I am about to put the building finishing touches on my space wolves. Before I finish I wanted to make something clear.<br />
<br />
I have a a Mark of the Wulfen, Powerfist, and Melta Gun in each of my squads. The question is can I model a model with both the MotW AND a Melta Gun?<br />
<br />
I think I know the answer but wanted to make sure...</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>jamesknouse</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=69471</guid>
		</item>
		<item>
			<title>A new kind of obliterator..</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=69451&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 18:52:56 GMT</pubDate>
			<description><![CDATA[Fluffwise, obliterators are monstrosities composed of metal and flesh. It got me thinking "if an obliterator can mould his body into any weapon he...]]></description>
			<content:encoded><![CDATA[<div>Fluffwise, obliterators are monstrosities composed of metal and flesh. It got me thinking &quot;if an obliterator can mould his body into any weapon he chooses, why not combine to create a more powerful weapon?&quot;<br />
Note: This is a similar post I put on dakka dakka, a few edits is added<br />
<br />
now for the idea.<br />
<br />
Rule: Combine and OBLITERATE!<br />
If an Obliterator squad numbers 2 or 3 they may combine into a Dobliterator for +25pts or Tribliterator for +50pts respectively (you can't have 1 obliterator and a dobliterator, the entire squad must combine!) <br />
<br />
Yes I know the names are bad, if you can come up with better, please do!<br />
<br />
Dobliterator: (Two obliterators)<br />
WS 4<br />
BS  4<br />
S    5<br />
T    5<br />
W   3<br />
I     3<br />
A    3<br />
Ld   9<br />
Sv 2+, 4++<br />
<br />
Wargear: <br />
The Dobliterator May choose between these 6 weapons:<br />
TWO TL melta guns, TLflamer or TLplasmas guns OR ONE TLmulti-melta, TLPlasmacannon, or TL Lascannon.<br />
The Dobliterator is also armed with the Doblitacannon<br />
Two Power Fists (+1 attack in close combat)<br />
<br />
Special rules:<br />
Monstrous creature (one oblit was big enough!)<br />
Slow and purposeful<br />
Two's a couple (see below)<br />
fearless <br />
<br />
Two's A Couple:The Dobliterator may fire on two different targets with its weapons. (As a Monsterous creature, the Dobliterator may fire up to two of its available weapons) This ability allows the Dobliterator to SPLIT its shots as well (lets say hes using the doblitagun, he can choose how many shots are going to which unit). If the Dobliterator chooses to fire at two targets or split his fire; It must take a leadership test, if failed the Dobliterator's BS is reduced to 3 because the two minds within the monster are fighting for control. The firing continues as normal if the leadership is passed.<br />
<br />
Doblitagun: The Dobliterator's heads are transformed into two massive guns capable of mass destruction, may choose to fire ONE of this weapons shots instead of using one of the above weapons in the shooting phase. <br />
<br />
Charged shot:                                                               <br />
Range:         60''                                         <br />
Strength:       6                                           <br />
AP:               4                                            <br />
Type: Ordanance 1, large blast, gets hot!<br />
<br />
Scattered shot:                                                               <br />
Range:          36''                                         <br />
Strength:       4                                           <br />
AP:                5                                            <br />
Type:     Heavy 2, blast<br />
<br />
Burst fire:                                                             <br />
Range:         48''                                         <br />
Strength:       4                                           <br />
AP:               5                                            <br />
Type:      Heavy 2d6<br />
<br />
<br />
Now for the Triple version! <br />
<br />
Tribliterator: (notice the pattern?)<br />
WS 3<br />
BS  4<br />
S    6<br />
T    6<br />
W   4<br />
I     2<br />
A    4<br />
Ld   8<br />
Sv 2+, 3++<br />
<br />
Wargear: The Tribliterator May choose between these 6 weapons:<br />
THREE TL melta guns, TLflamer or TLplasmas guns OR TRIPLE LINKED plasmacannon,multimelta,lascannon<br />
The Tribliterator is also armed with The Triblitacannon (see below)<br />
THREE powerfists (this confers an extra attack in close combat, may re-roll to hit) <br />
<br />
Triple linked: May re-roll to hit like a twinlinked, and re-roll to wound 4+<br />
If shooting at a vehicle, add +d3 to the armor penetration roll <br />
<br />
Special rules: Monstrous creature, Slow and purposeful, Three's a Crowd, fearless <br />
<br />
Three's A Crowd: The Tribliterator may fire up to three different targets! BUT is put under even more stress as a third mind is now fighting for control. The Triblitorator must pass a leadership test for each additional target chosen. If any of the tests are failed, the Triblitorator must fire its weapons at ONE of the targets. Also reduce the BS of the Triblitorator by 1 for each failed leadership test (this means if you failed two tests, the Triblitorator has the same BS as an ork! OUCH).<br />
<br />
Triblitacannon: A larger and more fiercer version of the Doblitagun, now has three barrels! May choose to fire This weapon instead of the weapons above <br />
<br />
Charged shot:                                                               <br />
Range:          72''                                         <br />
Strength:       7                                           <br />
AP:               3                                            <br />
Type: Ordanance 2, large blast, gets hot!, ignores cover past 36'' <br />
<br />
Scattered shot:                                                               <br />
Range:          42''                                         <br />
Strength:       5                                           <br />
AP:               4                                            <br />
Type:     Heavy 3, blast, ignores cover past 32''<br />
<br />
Burst fire:                                                             <br />
Range:          60''                                         <br />
Strength:       5                                           <br />
AP:               4                                            <br />
Type:      Heavy 3d6, Rending<br />
<br />
My thoughts: <br />
I decided to make the upgrade a blessing and a curse. What the Dobliterator and Triblitorator gain in Toughness and firepower, they lose wounds (3-4wounds, 4-6 wounds!) and becoming a large easy to see single large target. <br />
<br />
I gave each type a customary weapon that gains in power as you add more obliterators to the mix, but they dis-allow the use of the other weapons since you give up being able to fire two weapons by firing the doblita/triblitacannon ONCE!. choose wisely<br />
<br />
Tell me what you think.</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>BucketWalrus</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=69451</guid>
		</item>
		<item>
			<title><![CDATA[C'tan Void Dragon rules]]></title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=69123&amp;goto=newpost</link>
			<pubDate>Thu, 19 Aug 2010 06:04:01 GMT</pubDate>
			<description>These homebrew rules are an attempt to create a balanced entry for the Void Dragon for games of 40k. From a design perspective, I wanted it to sit...</description>
			<content:encoded><![CDATA[<div>These homebrew rules are an attempt to create a balanced entry for the Void Dragon for games of 40k. From a design perspective, I wanted it to sit somewhere between the Deciever and the Nightbringer in terms of raw combat power, with a likewise approach for it's powers. It is similar to the Deciever in that it's powers hamper the enemy as well as augment the Necrons, but are more directly damaging than the Deciever's.<br />
<b><br />
<font size="4">The Void Dragon</font><br />
</b><br />
The third C'tan to awaken from it's entombment of untold millenia, the Dragon is a cruel and ostentatiously mocking god; it enjoys making great theatric displays of it's power. Its control of the material universe is by far the greatest among the C'tan, making these displays terrifyingly effective at destroying any who stand against it.<br />
<br />
<b>The Dragon Awakens:</b><br />
<br />
The Dragon rose from a region of Mars known as the Noctis Labyrinth. Early miners on Mars had discovered a Necron tomb buried deep beneath the soil of Mars, perishing to a man. For whatever reason the Necron beings had returned to their slumber, and the site had been cordoned off as a fatal mystery. Over time additional measures were taken by the Adeptus Mechanicus to ensure whatever evil tained the mines never spread; the greatest of these was the irradiation of the majority of the mine complex, along with sealing all entrances with consecrated wards. Prime Magos Eston Regal was petitioning for additional measures to be taken, specifically to fusion bomb the entire site and flood whatever remained with ferrocrete, when what is now known as the Noctis Labyrinth Incident took place. The Dragon easily tore through the protective wards sealing the mines, and slaughtered all before it, sparing only the occasional survivors to be mopped up by the Necrons that followed in it's wake.<br />
<br />
It is unknown what exactly took place as the records of the Incident were lost in the conclusion of the massacre*. At a great sacrifice to the Adeptus Mechanicus, the Dragon, weak from it's slumber was defeated and it's living metal body destroyed. The tomb complex it rose from was also destroyed in a cataclysmic explosion that left a crater in Mars over a thousand kilometers wide and half as many deep. The explosion had all the telltale signs of Necron Gauss technology, suggesting it was some terrible parting revenge of the defeated C'tan. The Dragon's essence retreated to a tomb world in the western fringes of the galaxy, a fresh Necrodermis constructed for it, as the indignant C'tan awakens it's Necron servants and plots venegance on the upstart human race.<br />
<br />
*<i>I've written quite a lot of homebrew fluff on the awakening of the Void Dragon and the Noctis Labyrinth Incident, which I will be posting here over the next few weeks.</i><br />
<br />
<b>The Dragon</b><br />
                   385pts<br />
<br />
WS 4<br />
BS 5<br />
 S 8<br />
 T 8<br />
W 5<br />
 I 4<br />
 A 3<br />
Ld 10<br />
Save 4+*<br />
<br />
<b>SPECIAL RULES<br />
Coruscating Fireball</b>:The Dragon earned it's namesake from it's ability to agitate matter on an atomic level, creating sheets of flame from thin air. Mortals must find a way to avoid being caught in the blaze or be ravaged to their very core. Make a shooting attack against an enemy unit within 24&quot;. On a hit, the target unit can either immediately Go To Ground or take D6 wounds with no Armour Save. Units that are Fearless, falling back or otherwise unable to Go To Ground take D6 wounds with no Armour Save. Invulnerable Saves may be taken as normal.<br />
<br />
<b>Deus Ex Machina:</b> The Dragon has the ability to simply crush tanks at will with raw kinetic energy, but prefers a more dramatic approach. Track links will weld together, shells detonate in their chamber and instruments will explode in a shower of smoke and sparks. This power can only be used on vehicles. Make a shooting attack on a vehicle within 24&quot;. On a hit, the vehicle suffers an automatic Glancing Hit, and the player controlling the Dragon may choose the result. This attack may destroy vehicles by reducing them to a Wreck (e.g. Immobilizing a vehicle that has no weapons left). Note that against vehicles against which only Glancing Hits are possible (such as smoke launchers), or against which Glancing Hits are considered Penetrating (such as the Imperial Hellhound), a Glancing Hit is still inflicted. Other modifiers such as Open-topped vehicles also have no effect.<br />
<br />
<b>Blessings of the Omnissiah:</b> The Void Dragon counts as both a Tomb Spyder and as being equipped with a Ressurection Orb with a range of 12&quot; for the purposes of calculating &quot;We'll be back!&quot;</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Khargoth</dc:creator>
			<guid isPermaLink="true">http://www.heresy-online.net/forums/showthread.php?t=69123</guid>
		</item>
		<item>
			<title>Pre-Heresy Horus Rules</title>
			<link>http://www.heresy-online.net/forums/showthread.php?t=68897&amp;goto=newpost</link>
			<pubDate>Mon, 16 Aug 2010 14:51:17 GMT</pubDate>
			<description>*Horus, Primarch of the Luna Wolves / 300 pts.*

WS: 8 - BS: 6 - S: 6 - T: 6 - W: 5 - I: 7 - A: 5 - Ld: 10 - Sv: 2+/3++

Wargear: Power Sword,...</description>
			<content:encoded><![CDATA[<div><b>Horus, Primarch of the Luna Wolves / 300 pts.</b><br />
<br />
WS: 8 - BS: 6 - S: 6 - T: 6 - W: 5 - I: 7 - A: 5 - Ld: 10 - Sv: 2+/3++<br />
<br />
Wargear: Power Sword, Twin-Linked Bolter, Eye of Terra (Confers a 3+ Invulnerable save), Terminator Armor<br />
<br />
Special Rules:<br />
Independent Character<br />
Eternal Warrior<br />
Fearless<br />
God of War<br />
Inspiring Presence<br />
Titanic Might<br />
<br />
<br />
<b>God of War</b> (Horus may choose to pass or fail any Morale test he is called upon to make.)<br />
<br />
<b>Inspiring Presence</b> (All friendly units within 12&quot; receive +1 attack while Horus is alive. This does not apply to Horus and does not stack with a Legion Banner.)<br />
<br />
<b>Titanic Might</b> (Horus can re-roll failed attempts to wound with shooting and close combat attacks.)<br />
<br />
<br />
I'm still brainstorming a couple more special rules for Horus.<br />
 <br />
And before the cries of &quot;OP!!!&quot; ring out, please compare vs. Mephiston, Lord of Death from the new Codex: Blood Angels, I'm at least charging more for Horus than they did for Ol' Mephy.<br />
 <br />
Anyone who would like to help with the SRs feel free to PM me.<br />
 <br />
 <br />
Regards,<br />
Horus Lupercal</div>

]]></content:encoded>
			<category domain="http://www.heresy-online.net/forums/forumdisplay.php?f=114">Houserules and Homebrews</category>
			<dc:creator>Horus Lupercal</dc:creator>
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