Eldar 1000 points
HQ:
Farseer with Runes of Witnessing OR! The Spirit stone of Anath’lan (haven’t decided yet!).
115 p
Spiritseer.
70 p
Troops:
5 Wraithblades with Ghost axes and Forceshields. Wraithguard with Wraithcannon (in serpent instead of avengers)??
160 p
5 Rangers.
60 p
9 Dire Avengers, Exarch with Shimmershield, Power weapon.
147 p
Wave Serpent with Twin-linked Scatter lasers Bright lances, Shuriken cannon, Holo-fields.
145 p
Heavy Support:
1 War Walker with Scatter laser, Starcannon.
70 p
1 War Walker with Scatter laser, Starcannon.
70 p
Wraithlord with 2 Flamers, 2 Bright lances.
160 p
Total: 997 points
As for the tactics I'll be running the farseer with the Wraithblades on foot. The wraithblades are not really supposed to kill very much, but to have a strong troops choice for objectives and to keep my farseer relatively safe. Because with T6 and 3+/4++ they'll hopefully be very tough to bring down in a 1000p game with my main concern being getting charged with power weaps or leman sruss battle cannons or something like that. not sure on which psychic disciplines to go for but maybe guide, prescience and another roll on divination or hope for fortune/doom and try to boos the rest or the army for the best.
The spirit seer makes the wraithblades troops as well as he boost the dire avengers who he'll join. since we no longer have the bladestorm and defend exarch powers I figured that a spirit seer would make the previous tactics of shooting and then assaulting effective in this edition as well. comments?
Dire avengers fire away at infantry units after jumping out of their transport, which can lay down additional fire power with the scatter laser and twin-link the serpent shield shooting attack :victory:
Rangers are there to go to ground at the home objective/in close cover and snap snipe at whatever.
The scatter laser/Star cannon combo I really like as it's a very versatile one, bale to thin out hordes (gets almost the same shots as dual scatter laser since the star cannon get's twin-liked), kill light armour, MCs or pretty much anything that isn't a heavy armour vehicle.
Wraithlords messes with tanks/MCs from a distance or approaches hordes with dual flamers and can issue challenges should he get assaulted by ie. an ork mob with a power klaw.
I feel that I somewhat lack anti heavy armour capability with more or less only the wraithlord to deal with those sorts of threats so any advice of how to improve that factor would be great!
I've though about a couple of ways that maybe could work?
Though it means they no longer plays the same roll I could switch the wraithblades for wraithguards with wraithcannons and give them the avengers wave serpent.
or I could get a twin-linked bright lance for the serpent's main gun.
Other suggestions?
So there you have it, and as I'm quite new to Eldar and could really need a few tips and tricks. any comments are much appreciated and thanks for taking your time to read and give me a little feedback