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post #1 of 13 (permalink) Old 03-18-17, 10:13 AM Thread Starter
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Default Iron Warriors

I want to build an Iron Warriors army. My interest in Chaos is sporadic at best but every time my mind wanders to Chaos I always end up thinking of Iron Warriors. Waaay back in the day I did have an army, but it was during their 4th or 5th ed codex, I don't remember which. It was not a great codex, and although the list I had performed averagely, I could never really make it competitive. It didn't do well at tournaments and my interest in playing it faded.

So, many years later and this whole Traitor Legions expansion as well as the way Formations and whatnot work in this edition has me thinking I can get this thing going again. I want to keep it relatively competitive without being overboard, and more importantly keep it within theme. So this is what I've come up with. I'd like feedback from anyone who has experience with csm, because I do have a fair idea of how to play against them, not a great deal on playing as them.

Iron Warriors, 1,500 pts. All infantry will gain Veterans of the Long War at no points cost. All said units will also gain FNP (6+) and will reroll to hit in cc vs Imperial Fists. All units in the army will reroll penetration rolls against buildings that do not result in a glance or penetrating hit. My havocs will gain Tank Hunter.

Quote:
Chaos Warband:

Chaos Lord: Power Axe, Bolt Pistol, Aura of Dark Glory... 95

Sorcerer: Force Sword, Bolt Pistol, Mastery Level 2, Sigil of Corruption... 110

Chosen (5): x2 Plasma Guns... 120

Chaos Marines (10): Flamer, Plasma Gun, Champion: Power sword, Plasma Pistol... 175

Chaos Marines (10): Flamer, Plasma Gun, Champion: Power sword, Plasma Pistol... 175

Chaos Marines (10): Flamer, Plasma Gun, Champion: Power sword, Plasma Pistol... 175

Raptors (5): No upgrades... 95

Havocs (5): x2 Melta Guns... 95

Total: 1,040
Quote:
Fist of the Gods:

Warpsmith: Aura of Dark Glory... 125

Vindicator: Siege Shield... 130

Predator: Twinlinked Lascannon... 100

Predator: Twinlinked Lascannon... 100

Total: 455
Total: 1,495


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post #2 of 13 (permalink) Old 03-19-17, 01:40 AM
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Originally Posted by Serpion5 View Post
Chaos Lord: Power Axe, Bolt Pistol, Aura of Dark Glory... 95
Overall a good choice, but who is he going to be joining?

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Originally Posted by Serpion5 View Post
Sorcerer: Force Sword, Bolt Pistol, Mastery Level 2, Sigil of Corruption... 110
Good, but as before who is he joining?

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Chosen (5): x2 Plasma Guns... 120
I'd recommend getting these guys meltaguns instead of the plasmaguns. They can get in close faster than your other units so why not?

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Chaos Marines (10): Flamer, Plasma Gun, Champion: Power sword, Plasma Pistol... 175

Chaos Marines (10): Flamer, Plasma Gun, Champion: Power sword, Plasma Pistol... 175

Chaos Marines (10): Flamer, Plasma Gun, Champion: Power sword, Plasma Pistol... 175
Don't go the route of splitting roles for these squads. Pick one type of special weapon and take two to be more effective.

I'd definitely take a squad with two plasmaguns, but remove the upgrades on the aspiring champion. Consider making one squad dual meltaguns to give you some more anti tank firepower.

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Raptors (5): No upgrades... 95
I'd try to find the points for some meltas and/or a power weapon or lightning claw.

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Havocs (5): x2 Melta Guns... 95
If your not going to be taking heavy weapons, of which I'd recommend autocannons, then you might want to swap the meltas for plasmaguns. This way they can start shooting sooner thanks to the increased range.

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Warpsmith: Aura of Dark Glory... 125
He's required for the formation, nothing to say about this guy

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Vindicator: Siege Shield... 130
I like the vindicator, but think you can get away with not taking the siege shield, use those points elsewhere.

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Predator: Twinlinked Lascannon... 100

Predator: Twinlinked Lascannon... 100
Personally I've found auto/las predators to be more effective. A little more expensive, so you'd have to shift points around to give both of these lascannon sponsons, but four high strength shots a turn are better than a single one per tank.
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post #3 of 13 (permalink) Old 03-19-17, 02:49 AM Thread Starter
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Overall a good choice, but who is he going to be joining?
Either the Chosen or the Havocs.

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Good, but as before who is he joining?
Either the Chosen or the Havocs.

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I'd recommend getting these guys meltaguns instead of the plasmaguns. They can get in close faster than your other units so why not?
Havocs have this.

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Don't go the route of splitting roles for these squads. Pick one type of special weapon and take two to be more effective. I'd definitely take a squad with two plasmaguns, but remove the upgrades on the aspiring champion. Consider making one squad dual meltaguns to give you some more anti tank firepower.
I considered this, but then I figured two cheap tanks sporting a twinlinked lascannon each would be viable tank hunters. My aim is to get them into combat, hence the flamer for up close and overwatch if they get charged instead. The plasma gun is there for cases of opportunity.

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I'd try to find the points for some meltas and/or a power weapon or lightning claw.
These guys are here because they have to be, and because I deemed them better value for points than bikes and didn't have the points for Warp Talons.

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If your not going to be taking heavy weapons, of which I'd recommend autocannons, then you might want to swap the meltas for plasmaguns. This way they can start shooting sooner thanks to the increased range.
Again, I deemed these guys more versatile than a Helbrute and figured I'd just use them as an escort for one of my characters. My original thought was the squad with plasma guns will escort the sorcerer and the squad with meltas will escort the lord. In truth, it doesn't really matter which squad takes which.

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I like the vindicator, but think you can get away with not taking the siege shield, use those points elsewhere.
The table I usually play is city ruin and is terrain heavy, but if the points for this list ever goes higher I probably will consider removing the shield to add points to other units.

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Personally I've found auto/las predators to be more effective. A little more expensive, so you'd have to shift points around to give both of these lascannon sponsons, but four high strength shots a turn are better than a single one per tank.
My original thought was leaving the predators bare, simply so they could screen units and harass with autocannons. But the idea of also being able to use them to pick off tanks and monsters convinced me to switch to the twinlinked lascannons. I still have no desire to invest further points in them by adding sponsoons. My experience with Predators has been that kitting them out makes them prime targets, and they cannot withstand much.


I will take your points on the raptors and the vindicator into consideration. Given that I have five points to spare, I can drop the shield and add a power weapon easily enough.


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post #4 of 13 (permalink) Old 03-19-17, 01:46 PM
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Well have you given any thought to not taking the Grand Company detachment? Taking an Iron Warrior CAD still gets you the FNP, boost to shooting vehicles, and tank hunters on your havocs. The detachment really just nets you stubborn/fearless and effectively twin links ordnance/barrage weapons.

Taking a CAD over the warband would drop your number of scoring units by about half, but then you are not forced to take a squad of raptors and can use those points elsewhere.

So what about a CAD and Fist of the Gods?
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post #5 of 13 (permalink) Old 03-20-17, 08:36 AM Thread Starter
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Well have you given any thought to not taking the Grand Company detachment? Taking an Iron Warrior CAD still gets you the FNP, boost to shooting vehicles, and tank hunters on your havocs. The detachment really just nets you stubborn/fearless and effectively twin links ordnance/barrage weapons.

Taking a CAD over the warband would drop your number of scoring units by about half, but then you are not forced to take a squad of raptors and can use those points elsewhere.

So what about a CAD and Fist of the Gods?
I'll be honest, this didn't occur to me.

I'll see what I can come up with under this method.


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post #6 of 13 (permalink) Old 03-20-17, 09:47 AM Thread Starter
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Combined Arms Detachment:

HQ:

Chaos Lord: Power Axe, Bolt Pistol, Aura of Dark Glory... 95

Sorcerer: Force Sword, Bolt Pistol, Mastery Level 2, Sigil of Corruption... 110

Troops:

Chaos Space Marines (10): x2 Plasma Guns, Champion, Power Sword... 185

Chaos Space Marines (10): x2 Melta Guns, Champion, Power Sword... 175

Chaos Space Marines (10): x2 Flamers, Champion, Power Sword... 165

Chaos Space Marines (10): x2 Plasma Guns, Champion, Power Sword... 185

Heavy:

Havocs (5): x2 Autocannons, x2 Lascannons... 135

...1,050


Fist of the Gods:

Warpsmith: Aura of Dark Glory... 125

Vindicator: ... 120

Predator: Twinlinked Lascannon... 100

Predator: Twinlinked Lascannon... 100

...445


Total: 1,495


How's this? I have five points left, if I can manage the modelling side of it I'll probably use this to give the Lord Melta Bombs. But as it stands this is what it will all be. I have taken into consideration budgeting and available parts, and this has influenced the list's build slightly. Mostly in the case of keeping the two characters in power armour, building them out of the box sets and using the three test models I put in M&P to replace them. The weapon loadout likewise I can manage between the four squads, with the plastic weapons for the havocs coming spare from the Predator kits.

I will end up with five spare marines, but these can probably be turned into a second havoc or Chosen squad if the list gets expanded down the line.
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post #7 of 13 (permalink) Old 03-20-17, 01:07 PM
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Definitely tougher and more concise, though I'd still recommend dropping the power weapons on the plasmagun squads. Use those points to flesh out the havoc squad a little, get some more bodies to be ablative wounds for those heavy weapons.

Since your now using a CAD, you can take oblits as troops; have you given any thought to running three chaos marine squads and a pair of obliterators in loner squads?

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post #8 of 13 (permalink) Old 03-20-17, 02:51 PM
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I can see this work, but i cannot really like the 40 footslogging marines. I second the idea of dropping a marine team and adding 3 oblits (three units of 1)
Also, dropping powersword everywhere shold give you enough meat to add 2 rhinos. really. in objective games, mobility is key. i would not be worried at all by such a foot-heavy list with no fast support ( given that i play a slaanesh list with fast assault and heavy backfield support).
Also, you pay 445 pts for fist of the gods...of those 200 pts will just be ignored (predators. basically 2 lascannon shots a turn...) 120 pts are ok, but will be shot to death in 1 turn (vindicator) and warpsmith is tax.
Those points could be just be invested in the cad with the addition of: rhinos; spawns, bikes, 2 more havocs units...
I'd go CAD with 2 Vindicators (240) and 5 spawns (150) and 2 rhinos (70)...
Otherwise, if you want the FotGods: drop powerswords and tranform predators into vindicators. now, three vindicators are going to lay waste and to survive more turns, drawing attention from your foot-horde.
What do you think?
Anyway: GLORY TO CHAOS!!!

EDIT: i just realized that you have a foot sorceror...my personal taste is speaking here, but man, do i hate psykyk powers!! that sorceror is just asking to be turned into another vindicator or autocannon havoc team!

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The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette

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post #9 of 13 (permalink) Old 03-20-17, 03:10 PM
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I can see this work, but i cannot really like the 40 footslogging marines. I second the idea of dropping a marine team and adding 3 oblits (three units of 1)
Also, dropping powersword everywhere shold give you enough meat to add 2 rhinos.
You need to do your math again nef, if the most expensive chaos marine squad is dropped and then you drop all three remaining power swords you will not have enough points for both the three oblits AND a pair of rhinos.

Your talking about removing 230 points and adding in 280 with only an extra 5 points to work with.

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post #10 of 13 (permalink) Old 03-20-17, 03:25 PM
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damn, you are right... no rhinos then! better to go full obliterators!

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The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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