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post #1 of 23 (permalink) Old 12-28-08, 11:31 AM Thread Starter
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Default Taking on monoliths with SM

Hey guys.

Having a spot of trouble with monoliths. How do you take these monsters down? Almost everything you can take for SM needs a 6 to glance. Lascannons do slightly better, with Lysander seeming to be the only guy who can reasonably do anything against them. Right now I'm running a melta/thunder hammer list with vulkan, but a single monolith can just laugh at anything I can throw at it.

Other than just ignoring it and going after their troops, is there anything you can do?

Just to make sure I have the rules right, they're AV14 all around with a rule that doesn't allow extra dice to be rolled for pen, right?

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post #2 of 23 (permalink) Old 12-28-08, 11:33 AM
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tactical squads with lascannons, a good number of them (which is how many you'll have anyway surely) will easily take them down.

but of course the best tactic is just ignoring it, they don't do much damage in all honesty

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post #3 of 23 (permalink) Old 12-28-08, 11:42 AM
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Its only melta weapons who don't get that extra roll for penetration not everything. Lascannons are probably your best bet followed by TH's probably. Going after troops and forcing a faze out is what I would so do however. It is after all only one model.
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post #4 of 23 (permalink) Old 12-28-08, 03:28 PM
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monoliths cost a fair amount of points so he is using allot of space for more warriors meaning his fase out number shouldnt be that high. also do you have and demolishers the strength 10 only needs 4 or better and it is great for killing regular necrons also.

stolen from Katie Drake
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post #5 of 23 (permalink) Old 12-28-08, 03:39 PM
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Ordinance blasts, chainfists, melta anything, monsterous critters none of these get bonus penitration dice. honstely a monolith isn't that bad to deal with. even though Chaos and Loyal marines are different in most respects this issue plagues us aswell. Lascannons en masse can do the trick, but its harder. i recommedn vindicator blasts as they, if they hit, have the easiest time pennitrating it even off 1 dice.

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post #6 of 23 (permalink) Old 12-28-08, 03:43 PM
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Ignore them, and go for the Phase Out. Heavy Destroyers are more of a threat to Space Marines en Mass, so there are going to be far less Necrons to kill. And 2 or 3 Str 10 Ap2 blasts a turn will leave a dent in Necrons numbers.
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post #7 of 23 (permalink) Old 12-28-08, 04:38 PM
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Lysander. End of story. His close combat railgun, called the Fist of Dorn, is master crafted and is a pretty surefire way to take down a monolith.

Originally Posted by Steel Rain View Post
As a guard player, I wouldn't say I enjoy losses more than wins. It's more to the point that losses are just more comfortable, like a person who used to be a hobo puts his hobo shoes back on.
The best analogies help you relate to a situation that would otherwise be foreign to you.
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post #8 of 23 (permalink) Old 12-28-08, 07:09 PM
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Originally Posted by sooch View Post
Lysander. End of story. His close combat railgun, called the Fist of Dorn, is master crafted and is a pretty surefire way to take down a monolith.
is it S10?
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post #9 of 23 (permalink) Old 12-28-08, 07:35 PM
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Yes Lysnaders counts as S10
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post #10 of 23 (permalink) Old 12-28-08, 08:36 PM
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I think that part of the issue is how your army is set up. A monolith can be a bit problem for some types or marine army but not for others.

If you are focussing on shooting necrons with tactical marines, then the monolith is going to be problematic. It's going to repair his guys and kill yours. It's harder to ignore in this situation.

On the other hand, if you are charging into cc with land raiders and stuff, the monolith isn't so bad. If you can charge warrior squads, break them and chase them down (ok, a few "ifs" there) then the monolith can't do a lot about it.

You can have your own opinion but you can't have your own facts.
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