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post #1 of 46 (permalink) Old 02-12-12, 10:35 AM Thread Starter
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Default Invent a Unit for your Army!

Okay, here's how we play. Choose your favourite army, and then ask yourself; What do they need that they don't have?

What would they be well suited to but seem to neglect completely?


Allow me to begin...

Lizardmen. Why no assassins? A chameleon skink would make the perfect assassin! I know they already use ambush tactics and outflanking, but it's not the same! I want a skink who can hide in a unit and then neck some unsuspecting greatsword when they charge! I want a skink who can infiltrate enemy lines and return from battle with a captain's head!

Basically, I want a ninja skink.

Yours?


Nonsense is our Salvation

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post #2 of 46 (permalink) Old 02-12-12, 11:04 AM
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For lizards I want Tichi-Huichic's raiders to be an army book option- skinks on horned ones filling a heavy cav option (well, a skink version of it).

My WE want a wood... I mean a proper wood, moving via magic and getting to attack each combat phase. That would be awesome.

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post #3 of 46 (permalink) Old 02-12-12, 05:36 PM
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Dwarves need a bear wagon. Seriously, follows a unit around and gives stubborn or+1 Ld and on a 4+ roll of a die they get stupidity too. Then if the unit it's attached too dies then it attaches to the unit that killed it in CC or the nearest unit if it was killed at range. Then the side that controls it at the end of the game gets completely smashed and gets bonus VPs. (though the next morning they get negative VP...)
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post #4 of 46 (permalink) Old 02-13-12, 03:24 PM
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Vampire Counts lack ranged weapons, in the history it frequently mention skeletons armed with bows or muskets.

Skeleton gunners, basically skeletons who are armed with muskets, they would count as a special/rare unit

Skeleton Archers, armed with bows, they could have crap BS but be cheap.

This would add some much needed firepower and let me use my favorite tactic from 40k.

Last edited by locustgate; 02-13-12 at 05:46 PM.
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post #5 of 46 (permalink) Old 02-13-12, 05:06 PM
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For Ogres:
Gnoblar heroes and lords. It would be hilarious to take an all gnoblar force.

For VC:
An undead unit that can be summoned onto the battle field within 36" of the caster. Like the tomb king scorpions and such. This could take the place of war machines for the VC.

For Lizardmen:
I like the ninja skink idea as well as the horned one idea. However, I would go for a hero level slann that can be used in smaller games.
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post #6 of 46 (permalink) Old 02-13-12, 05:42 PM
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Trust me you don't want anything like a tomb scorpion, and for tomb kings I'd like better healing.

Skaven need nothing.


My Deceiver is a shard of the true thing and yet has killed
Draigo
Lysander and countless marines
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post #7 of 46 (permalink) Old 02-13-12, 07:47 PM
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gnoblar army seconded... but I want gnoblar magic too

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post #8 of 46 (permalink) Old 02-13-12, 08:24 PM
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That would be cool. Transformation of Kadon on that Gnoblar! But it just turns into a small dragon.
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post #9 of 46 (permalink) Old 02-13-12, 08:30 PM
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Nah, don't be daft.. it turns into a bull

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post #10 of 46 (permalink) Old 02-13-12, 09:15 PM
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Bretonnian foot Knights
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