Warhammer 40k Forum and Wargaming Forums banner

HH: Inferno First Look

1K views 5 replies 4 participants last post by  gen.ahab 
#1 ·
We kick of the series with the sorcerer brotherhood of Prospero – the Thousand Sons.

The Thousand Sons are a Legion unlike any other.

Even before the events of the Horus Heresy, their Legion had already suffered tragedy, and rebirth. They were a legion blessed and cursed with great power – many amongst their number were consummate psykers, able to bend the might of the great ocean to their will – but they were also affected by the deadly Fleshchange – a genetic curse that saw healthy brothers of the Legion mutate into nightmarish beasts. It was only the arrival of Magnus the Red, son of the Emperor and father of the Legion that saved them from disaster. He taught them the way of the sorcerer, how to harness the power that dwelt within them and turn it to the good of mankind. But such salvation was not without a cost…

In Battles in the Age of Darkness games, the Thousand Sons play unlike any other force.


Even the most basic of their warriors have latest psychic powers that manifest in various ways depending on the unit’s cult. These range from powerful kineshields that boost a unit’s invulnerable save, to abilities that unerringly guide their aim, or lets them crash into enemies with the force of fireball. These disciplines will be familiar to those of you who are fans of the Thousand Sons – the Pavoni, Raptora, Corvidae, Athanaean and Pyrae.

The most powerful amongst the Thousand Sons’ are full on battle psykers. All independant characters in the army can wield powers, as can veteran units, Terminators and event Contemptor Dreadnoughts! Yes, you heard that right.

Amongst the most powerful of these psyker units are the Sekhmet, or Scarab Occult, who are more than a match for the 1st Company Elite of any Legion. But they are not the only new unit – also in there are the deadly force-sword wielding blademasters of the Khenetai Occult Blade Cabals, and the expert psi-infiltrators of the Ammitara Occult.




If you want to, you can build a very compact and elite force of Thousand Sons, where ever model contributes to your psychic phase!

And of course there are the characters. These are the unmatched masters of psychic warfare in the Horus Heresy. Ahzek Ahriman, we’ve seen already in the Burning Of Prospero set. Alongside him is the legendary Magistus Amon, and of course, the big guy himself – Magnus the Red.
https://www.warhammer-community.com/2017/02/21/closer-look-inferno-thousand-sons/
 
See less See more
4
#2 ·
Looks like some interesting rules for the SWs coming. Effectively making bolters assault weapons is pretty sweet, and I can't wait to see these Varagyr termies.

In games, the Space Wolves are a combat Legion. While it is possible to create a force that looks much like any other Legion army, you probably aren’t getting the best from them if you do.

The whole army gets a bonus to their Weapon Skill when they charge, and bonuses to run. Other rules include hampering enemy infiltrators and ignoring the effects of fighting at night (nice try Night Lords…). All this lends itself to an assault army that is hard to counter – they’re going to run at you and take no prisoners!

Their unique units are also all combat based.

This starts with their basic infantry squad, the Grey Slayers. They have access to a much wider range of combat upgrades than a Legion Tactical Squad, and lose the Fury of the Legion rule in exchange for an ability to fire bolters and charge in the same turn.

Other new units include the Deathsworn Pack and the utterly brutal Varagyr Wolf Guard Terminators, who get into combat with the force of a Fenrisian avalanche.

New characters also reflect the Space Wolves’ unusual organisation, in the form of new Priests and named heroes including – of course – the Wolf King, Leman Russ.

The Space Wolves look like they’re going to play unlike any other Legion. We can’t wait to see them on the battlefields of the Age of Darkness.


 
#3 · (Edited)
50pts for one before you add a single upgrade? Sheeeeiiiiiit.

Even in a universe of super-humans and demigods, the Talons of the Emperor are an elite force.

Your basic Custodian Guard sets you back over 50 points, so expect to be thoroughly outnumbered in every game you play against a Legion force. Sisters of Silence are a more reasonable 10 points each, on a par with Legionary level troops, but with a lower Toughness, you’re not going to last long in a straight firefight and you’ll need to be relying on your supporting units and vehicles to swing the battle in your favour.

Luckily, no force in the galaxy is better trained, more disciplined, or more expertly armoured and armed than the Talons of the Emperor. A single Custodian can take on whole squads of lesser warriors and, while more subtle, the Sisters of Silence – if used right – can be a most efficient and deadly blade.

Their vehicle support is outstanding, from the various Custodian Dreadnought classes, all of which outmatch their Legion equivalents, to their fast and well-armored tanks and transports. A particular highlights is the Gyrfalcon Jetbike – a Custodian with a bolt-cannon, who is too fast to run from and harder to kill – nice. We saw a few of these new units that are on the way at The Horus Heresy Weekender earlier this month.

In the hands of skilled tactician, these guys are going to do very well. Expect to see them on battlefields across the Age of Darkness very soon.




 
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top