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post #51 of 55 (permalink) Old 04-06-12, 02:20 AM
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An online FPS you are fighting human opponents who act differently and fight back. Not a bunch of computer enemies that always do the same thing. MMOs have crap narratives. Neither the freedom to go do whatever you want (live Skyrim) nor the tight narrative that changes the world by the decisions you make (Mass Effect). You just grind stuff out. Warhammer is about your army fighting another army and would have been a horrible MMO. And MMOs are horribles games if you take a serious look at it.
An MMO is what you make of it. You can definitely play against human opponents, and in more than just a combat sense. Trading and roleplaying can be really fun and interesting, and open world PVP is always a laugh.

There's plenty of scope to do what you want as well, you don't have to follow the same paths and try to achieve the same things as everyone else.

The game is always going to lead you towards grinding and mediocre plotlines (and a lot of people really seem to enjoy grinding), but there's fun to be had if you're willing to find it.


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post #52 of 55 (permalink) Old 04-06-12, 11:21 AM
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Trying to replicate the wider 40K setting in an MMO was always going to be a horrible disaster in the making, and more or less everything I read about DMO made me less and less enthusiatic about it since they seemed to be going for the most generic options at every turn. A game where your guardsman chooses to go AWOL to run dungeons with his friends, collects 20 squig pelts to make the Colonel a new cloak, becomes a Space Marine once he grinds up to level 60, teams up with Eldar and Tau and Necron players to casually PvP against a team of Orks, Chaos Marines and Dark Eldar, and when he dies respawns with the loss of a few honour points.... that's pretty much the antithesis of everything the 40K universe represents, and yet it seemed to be exactly what we were going to get. That iteration of a 40k MMO is best consigned to the bad ideas bucket.

Having said that, somewhere out there is an alternate reality where instead of World Of Darkness CCP are working on Necromunda Online as a fully sandboxed, totally PvP focused, no-holds-barred, single shard MMO and its pretty much the greatest game in the history of time...
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post #53 of 55 (permalink) Old 04-06-12, 09:51 PM
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Having said that, somewhere out there is an alternate reality where instead of World Of Darkness CCP are working on Necromunda Online as a fully sandboxed, totally PvP focused, no-holds-barred, single shard MMO and its pretty much the greatest game in the history of time...
Tweak borderlands and you'd be pretty close TBH.


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post #54 of 55 (permalink) Old 04-08-12, 03:05 PM
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You haven't made a coherent post on this forum yet, why don't you try contributing to threads instead of just clicking a smiley button multiple times?

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As an online discussion about 40k grows longer, the probability of a comparison involving Squats approaches 1.
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Keep in mind you are arguing "realism" about an army of genetically-altered supermen that are able to shrug off rocket propelled explosive bullets because someone is waving around a cup full of blood that reminds them of their long lost Super Daddy that was killed by there Extra Special-Super Uncle.
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post #55 of 55 (permalink) Old 04-08-12, 03:22 PM
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You haven't made a coherent post on this forum yet, why don't you try contributing to threads instead of just clicking a smiley button multiple times?
I didn't think this could possibly be true so I looked, and well, you were right. Every post is just smiley faces of some sort.

Besides that though, I think the 40k universe could be adapted well into something along the eldar scrolls line. It would afford the ability to play different classes and different shades of good vs evil (space marine vs CSM). Like being the big tank like type? Go for space marine. Like being the more agile stealthy type? Go for Eldar. Like the type where you will die often? Go for Imperial guard.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has though and purpose which functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bio-engineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if it is aware of us at all, it must know us only as Prey."
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