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post #71 of 74 (permalink) Old 10-28-11, 04:13 PM
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Originally Posted by WoRLoKKeD View Post
The first matter is no problem whatsoever. All four people who actually played Diablo single player will be outraged, I'm sure, but as they weren't playing the good version of the game nothing of value is really lost here.

As for your second point, I'm assuming you're talking despite doing no research or actually knowing what you're saying. Don't worry, though, for this is the internet and such attitudes are common. You're in good com-Well, you're in company, at least.

Blizzard are not selling items at all through Diablo's new system. PLAYERS are.
You may want to think about that for one moment.
Diablo 2 had a massive loot table, all randomized on a drop. As such, many people will have to spend a LOT of time to find the item they need to complete a certain build or set. Diablo 3 has been confirmed to have more items than the predecessor by a large margin. That means even more time spent.
Back in the days of Diablo 2, if people didn't want to spend all this time farming in the hope of a random drop giving them what they needed, they could go onto certain websites and simply buy the item they wanted for a small amount of money. Was this condoned by Blizzard? No. But they couldn't stop it, so it continued and players were at risk of being scammed or ripped off with real money. I never did it as I was never all that seriously into the game, but some people clearly didn't want to spend time farming up 'good enough' items when they could pay a small amount for something that would sort them better. Just think of it like Valve's TF2 Mann-Co store.

With the new game, Blizzard have decided to incorporate that system directly into the game. Using the in-game auction system, people can now buy items with gold OR real money, depending on how it's listed in game. Every player will get a certain amount of free real-money auction slots per week according to the Blizzcon feature panel, meaning that nobody's missing out, and their system will allow a person to keep money in Diablo to pay auction fees for additional ones, OR drop it out to a Paypal account.

It's not really unfair, either, as everyone has the same odds of any specific item dropping. They're not selling an advantage. They're just allowing people to sell convenience. I can't see myself buying anything with real money, instead sticking with gold, but if I can make a little bit of cash playing a game that I was going to anyway, I can't really complain, can I?
First I want you to know I mean no animosity towards you one bit.

Secondly I have done research in to all this, thus I was once an anlyst so I don't just make stuff up, sorry if I did not provide research to back my claim, Im no exactly on the job here.

It may only start with players selling items away, but what makes you think that Blizzard isn't going to be gettin a small percentage of that money. The other point I have is that as I said that is how it os all going to start and then a little while further down the road it will branch into DLC and you will be paying for new items in the game or for already existing items that Blizzard will then sell directly form them. I gaurentee that when the game finally comes out it will be a half finished product that will be patched and patched and patched to completeion in what was intended to be released.

As I stated before as well the online gaming comunnity is ruining gaming in general, developers no longer want to make a good game anymore and instead just focus on the online side more than any other thing and for those reasons you beginning to see a decline in a good quality product.

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post #72 of 74 (permalink) Old 10-28-11, 04:33 PM
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I trust Blizzard's balancing and polish. As it is they've missed two intended release dates for the newest iteration of D3, and constantly push Starcraft patches back just to add a little bit more polish.

Remember, WoW is their cash cow. Diablo, however, is not subscription based. As such, players have much less invested in the game and as such are naturally going to have less retention if it's poor, buggy or imbalanced.

As for patching, that's a good thing. A frequently patched game doesn't necessarily mean the game is half-finished. It allows developers to constantly tweak and balance anything they didn't intend to happen and couldn't test for in development. Remember, developers set the constraints for a game, but in any circumstance, players can and will find a way to push them to their absolute reasonable limits.

As for their releasing 'DLC' and the like, I can't personally see it happening. Diablo is a VERY precariously balanced edge, and Blizzard know this. Hell, they've never done it before either and I don't think they're stupid enough to try it now. They've had a million chances with WoW but have always instead opted for large content-adding expansions instead, and they've always done the same with Starcraft games and the WC games behind that.

Finally, if they're offering a free multiplayer portal, servers, and an externally-contracted full scale auction system in the game, they're fully entitled to a small portion of what people make on the auctions (as auction fees). Hell, technically, they don't have to allow players to get anything at all from them as everything in the game is owned wholly by Blizzard anyway.

Blizzard and Valve are the two companies I feel I can get away with saying 'Just trust them. They know what they're doing.'

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post #73 of 74 (permalink) Old 10-28-11, 04:59 PM Thread Starter
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On another note how much is a months subscriptions for WoW it's so hard to find on their site now.
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post #74 of 74 (permalink) Old 01-06-12, 11:37 PM
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WOW is going kind of kidish, but with Guildwars 2 on the way as well as the new starwars MMO being out its adult market is probably being spread.
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