Gentlecolts, Bronies, and pega-sises, I would like to talk about modding - Wargaming Forum and Wargamer Forums
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post #1 of 1 (permalink) Old 10-03-11, 09:46 PM Thread Starter
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Default Gentlecolts, Bronies, and pega-sises, I would like to talk about modding

Gentlecolts, I've been reading up on game design, reading several articles, and of course, have a passion of gaming. I honestly and without a doubt in my mind, heart, and metaphorical soul, I want to begin the long, hard, and slippery path of game development whether it'll make me even more of a black sheep in my family. Sadly, I have basic programming knowledge in the fields of Python and Visual Basic and have no idea how to begin. I already written down notes about my vision of making a single player survival horror FPS mod on CSS (Counter Strike Source) that combines game play elements of the original Resident Evil (Namely the puzzle parts), lack of ammo (mainly from Dead Space where I developed my love for pimp smacking Necromorphs), and some "old school" FPS staple such as having to hunt for health/ med packs, no regeneration, and of course, ridiculous amount of weapons you can have. I'm also hopeful that I could add in (though this probably will be hard as hell to code) enemies that appear to be part of the background/props but are actually waiting for you to turn around and then attack you. Namely dolls.... Yeah.... I'm going back to the types of enemies from the original Castlevania. (A freaking amazing platformer if you ask me.) Can anyone point me to the direction of a nice guide or something? Namely something on Counter Strike Source?

Of course I know 1 person can't make a mod, well... that's not true but a person at my skill level probably won't be able to handle this, but don't worry. I've met other people who are like minded and willing to collaborate and make a FPS mod together. These people are of course chaps whom I met from my friends who play 40k and proven to me that they are reliable and also interested in the world of game development, namely due to the fact they're planning to get an education in game design in our local college while I'm forced (due to financial and other reasons) to settle going to a different college and learn about IT soon. I've also finished getting used to the level editor for SDK.

Well, for now, here's my progress of finding a team around my area:


- Programming: Me, Mark (A rather plump fellow who is much more better at coding then me and a year younger!)
- Graphics: Jake (A skinny guy that has a eye for detail. He's not so thrilled about working on a Horror game but still does it because in his own words "Bored."
- Writing
- Public Relations
- Game Design: Me
- Music
- Sound effects production

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