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post #61 of 112 (permalink) Old 08-23-11, 05:52 PM Thread Starter
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Axe is epic, yes. Love pinning the Nob to the floor by hitting the axe through his foot and ripping his head off.

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post #62 of 112 (permalink) Old 08-23-11, 08:53 PM
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Originally Posted by Fire Tempered View Post
I agree, I just think they maybe should have made game little more complex.
What does this even mean? What are you looking for in a Third person action game to be complex?
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post #63 of 112 (permalink) Old 08-23-11, 09:01 PM Thread Starter
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My not so smooth gameplay clip.

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post #64 of 112 (permalink) Old 08-23-11, 09:06 PM
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What does this even mean? What are you looking for in a Third person action game to be complex?
Ok, I didn't explain accurately what I meant. I mean more combat options, some RPG elements maybe, buying moves for experience, some sort of advancement, specializing character.Something like that. I don't except it to be thought provoking, with many choices and moral dillemas, puzzles and shit. I just think combat is maybe too basic.
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post #65 of 112 (permalink) Old 08-23-11, 09:11 PM Thread Starter
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I mean more combat options, some RPG elements maybe, buying moves for experience, some sort of advancement, specializing character
Its sounds like someone is trying to explain us the multiplayer element of the game here?

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post #66 of 112 (permalink) Old 08-23-11, 09:26 PM
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I'm really not interested in MP, I'm not that much into multiplayer games, especially shooters, but I don't see why something like that should not be put into SP, it would only enrich experience and add replayibility.

But ok, that's my opinion, you have right to think it's perfect this way. I think it would make good game even better.
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post #67 of 112 (permalink) Old 08-23-11, 09:33 PM
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I get what FT is on about there, and I agree. Take the Dawn of War games, more the second one, with how you could level and build your character a certain way, equip new wargear and so forth. Adding those kind of RPG elements to this game would have made it alot more interesting and have given it a greater replay value. Afterall, not every space marine is the same. so playing a generic character who can do everything, but doesn't excel anywhere, isn't as fun as something you can build as the ultimate gunman, or a total melee monster.

Oh.. and one more thing. Just had a third replay with a few more control tweaks.. sorry, but I'm still standing by my points that the game just doesn't feel quite right.. but thats not it...

Does anyone else find the camera follow angle a little weird?

Last edited by GrizBe; 08-23-11 at 09:35 PM.
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post #68 of 112 (permalink) Old 08-23-11, 09:39 PM
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Well few times in mellee I did find myself in difficult angle, though near objects, pillars and things only, so I don't think it's big problem.

And yea, you explained what I ment exactly.
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post #69 of 112 (permalink) Old 08-23-11, 09:42 PM
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I think the camera angle is fine...lol

I also don't see how some people are complaining about getting headshots and the orks not dying. I'm playing through on hard at the moment and each time I score a headshot they pop each time, so it must be your accuracy.

I think the combat is good. It is hack and slashy, which I imagined a marine to be (brutal style) but the cinematics also show they are skilled warriors (although the slo-mo cam is getting annoying now).

My biggest gripe is when the orks shout something like "kill the space marines" it sounds too human for me, I'd rather it sounded a lot more..."orky". The "waaah!" is fine, but the speech is a bit weak for the orks I think.
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post #70 of 112 (permalink) Old 08-23-11, 09:45 PM
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Maybe voices are only placeholder, I've heard this is old build of the game. At least I hope we ll see better voices.

Last edited by Fire Tempered; 08-23-11 at 09:48 PM.
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