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post #11 of 27 (permalink) Old 02-01-11, 01:40 AM
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Defiantly keep Combat mission its nice to be able to kill some cannonfodder, add vehicles to multi-player and cambat missions, thats all i can think of at the moment.
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post #12 of 27 (permalink) Old 02-01-11, 03:36 AM
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er, no vehicles. really liked their emphasis on squad vs squad combat even thou people like to act like their Rambo and can take on everyone.


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post #13 of 27 (permalink) Old 02-01-11, 10:09 AM
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Realism is boring, the kinda realism you get in MW is fun hence why it's a game.

Realism is just too difficult really because sometimes you die. Steel Batallion had a great realism thing, you died? It deletes your save game because you're dead. Realistic multi player Call of Duty? Most bullets wounds are crippling, when you die in a round you don't respawn. That is not the recipe of a fun game for everyone.

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post #14 of 27 (permalink) Old 02-01-11, 12:08 PM Thread Starter
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I have bare amounts of fun in Search and Destroy, and I know many others do. High Risk, High Reward. Wager Matches as well, like Sticks and Stones, despite the lag issue is good fun.

Hardcore as well. Hardcore S+D has to be one of my favourite game modes.

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post #15 of 27 (permalink) Old 02-01-11, 12:42 PM
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Body part damage e.g. shot in the arm and it throws of your aim a bit, shot in the leg and you move slower.

Body armour, But body armour doubling up with the inclusion of actual armour piercing stats for weapons. Get shot, get winded (no sprinting for X amount of time) or get shot and the armour doesn't stop the bullet.

Better mines than claymore, Shrapnel fougasse's and EFP mines for ripping attackers to shit in certain Multiplayer matches, but all single use per round.

Bonuses for staying in a squad and working together, better health? faster health regen, more damage maybe.

Ghili suits that actually keep you hidden!!!!! or at least keep you off radar and make you look like scenery if you don't move.

Different weapons have different upgrade slots. Side rails, top rails and bottom rails for upgrades like, underslung shotgun, grenade launcher, foregrip, bi-pod, torch, laser sight, scopes etc.

The more you play the more choice you have at upgrading weapons & character using an experience system but one that works in tandem with the campaign, More points for playing on higher difficultly and you get to use your awesome upgraded FAMAS with a bi-pod, 12xscope, Twin mags, laser sight and Infrared laser in both campaign and Multiplayer.

Stuff that makes it more real but also lends itself to the gameplay.

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post #16 of 27 (permalink) Old 02-01-11, 01:18 PM
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Quote:
Originally Posted by Hooobit View Post
Body part damage e.g. shot in the arm and it throws of your aim a bit, shot in the leg and you move slower.

Body armour, But body armour doubling up with the inclusion of actual armour piercing stats for weapons. Get shot, get winded (no sprinting for X amount of time) or get shot and the armour doesn't stop the bullet.

Better mines than claymore, Shrapnel fougasse's and EFP mines for ripping attackers to shit in certain Multiplayer matches, but all single use per round.

Bonuses for staying in a squad and working together, better health? faster health regen, more damage maybe.

Ghili suits that actually keep you hidden!!!!! or at least keep you off radar and make you look like scenery if you don't move.

Different weapons have different upgrade slots. Side rails, top rails and bottom rails for upgrades like, underslung shotgun, grenade launcher, foregrip, bi-pod, torch, laser sight, scopes etc.

The more you play the more choice you have at upgrading weapons & character using an experience system but one that works in tandem with the campaign, More points for playing on higher difficultly and you get to use your awesome upgraded FAMAS with a bi-pod, 12xscope, Twin mags, laser sight and Infrared laser in both campaign and Multiplayer.

Stuff that makes it more real but also lends itself to the gameplay.
Agree! The first part about the body damage is quite a lot like in Operation Flashpoint: Dragon Rising. If you got shot in the leg, well, shit for you, for now you cant sprint! Shot in the arm? Sucks to be you if you wanted to snipe the fuckers... Shot in the head? Dead.

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post #17 of 27 (permalink) Old 02-01-11, 01:33 PM
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keep nerfing quickscope as well, its fun listening to all the wankers complain because its hard to snipe the enemy from 4 feet away, guess what jackass it is hard to snipe someone from 4 feet away, but allot easier from 40 feet away.

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post #18 of 27 (permalink) Old 02-01-11, 01:48 PM
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Ah quick scoping, my favourite, the bunny-hop-quick-scope was the best way to kill folk in Half-life because it looked hilariously retarded. You should probably only be able to Scope from kneeling or prone positions.

If you have a good group of players, the more realistic you get shot, you lie on the ground and bleed out can be more fun, but it need to be an option rather than the norm. Mostly because players are cocks, massive fucking cocks. People can run'n'gun too easily, exploiting the game engine to make them pretty accurate all in all. Yeah they'll die but they can easily do a lot of damage on the way.

I would want to see randomly generated maps, you enter the game mode and parameters and it generates the game maps and send it to everyone. It would solve a lot of the problems and glitch exploiting you get. It would produce a massive number of other problems but it would be more fun. You are and your side are actually exploring an unknown map rather than just run'n'guning your way to the ammo points.

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post #19 of 27 (permalink) Old 02-01-11, 02:48 PM Thread Starter
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Headshots fuck me off so badly. Silenced ASP? 4 Shots to the plank to drop someone, and then the fucking annoying Second Life - which should be removed - you shouldn't get rewarded for being killed.

Headshots should be an instagib, balance or no. MoH had that - I can remember the time I one shot someone on Diwagal camp with the Tariq and slap Enemy Kill +10, Headshot +5, Tier 1 +5. Still lost though, despite my iNsAnE_SkIlLs.

Quickscoping, yeah it's annoying. Not half as bad as fucking Drop Shotting faggots with UMP equivalents.

Random Maps sounds awesome though - I'd love to see a none tubular map - completely flat ground, with a couple of wadi's or ditches - but without cover larger than a couple of tree's. A proper sniping map.

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post #20 of 27 (permalink) Old 02-01-11, 02:58 PM
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They should just sit down and say "fuck it, this one is for the proper fans, not the 12 year old running round shouting", No radar, None of the quick scope stuff, light medium & heavy vehicles, No riot shields, Proper blood and guts, Massive maps, Bring back the cheats from MW1 for a bit of fun BUT also make it as real as possible, none of this "making a gun sound cool" business, A silencer should be qiueter, A grenade should have frag, A claymore should kill anyone withing a cone of like 20metres, and RPG should be faster moving.

Infinity ward could sit and watch black hawk down & Ross kemp in afghanistan to get the gist.

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