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post #1 of 2 (permalink) Old 01-06-11, 04:47 AM Thread Starter
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Default Solar Winds Online - Concept Art!

So, I am making a game. A BIG game. For the next several years.

~Solar Winds Online~
(Working title)
Solar Winds online is a third person, massively multiplayer, online roll playing game.
This game takes place in the grim darkness of the far future, but thats about where the similarities to another popular game ends.

Think of a third person shooter (like Red Dead Redemption), combine it with a sci-fi shooter (like Mass Effect) add a huge selection of open world environments (think Spore) the ridiculous skill tree (Oblivion, I suppose), and a large assortment of races and professions in a mmo (obligatory WOW reference). Plus everything is procedurally animated.

This game will try to keep you playing as long as possible without any grinding, do to my tech tree (or, in this case, snowflake). You choose a specific profession to begin mastering from a wheel, then there are specific skills you can practice and master, unlocking the next set of skills, just like a normal tech tree. But as you increase in skill, your choices become ridiculously specialized, then when (and only when) you have completely mastered that profession, you can chose from another completely different profession on the wheel, back to basics. That cycle will keep repeating, increasing you knowledge and power as the game rolls on. Until, of course, there are no more proffesions left on the wheel. then something amazing happens. That secret I shall indulge later, after I have considered all of the possible outcomes of my idea.

So congratulations, you read the boring part about my tech-snowflake. But there is more. as much as I hate to say it, my snowflake idea has flaws, the big one being the sheer magnitude of leveling up. Another aspect of this game that will lessen dissolve the grinding mentality that RPGs tend to have would be the fact that it is a shooter. clicking on an enemy and waiting for him to die while timing your spell button clicks is an artform, shooting a target requires the player to become absorbed into the game on a whole other level. it makes every kill that much more meaningful.
Not to mention the planets. each planet will be big enough that it feels well, huge, but there are going to be many, many more planets after you have traveled to the next one. This is another great way to keep players from dieing of boredom (or even worse... Rage quitting). Each planet will have its own day/night cycles, making certain races and classes more at home.


Now, you've made it this far without leaving. Good job! Now it is time for a treat.
I present you with a piece of quality concept art of one of the very many playable classes:

The Razzi

More info on the Razzi is coming tomorow.

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post #2 of 2 (permalink) Old 01-06-11, 05:03 AM
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And, I thought that small version you sent me in that email looked good, this just makes it look way better. I think you should do more concept art.

-P.S First
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