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post #231 of 277 (permalink) Old 10-03-10, 05:15 AM
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The funniest is when you assassinate someone from a 30m fall while using the jetpack.

When I was a young boy, I dreamed of being a baseball...
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post #232 of 277 (permalink) Old 10-03-10, 05:27 AM
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This video popped up in the Bungie forum, and is one of the mot random kill steals I've seen so far in Reach.
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post #233 of 277 (permalink) Old 10-03-10, 05:36 AM
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It is indeed! I love doing that to the bastards!

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post #234 of 277 (permalink) Old 10-03-10, 06:08 AM
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I just like ripping an entire team of elites apart with a shotty in a hallway. Or when you chuck a nade into a grav lift and stick some poor sob at the top. Did both of those today, was fun as hell.
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post #235 of 277 (permalink) Old 10-03-10, 10:00 AM Thread Starter
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that really WAS a shitty kill steal
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post #236 of 277 (permalink) Old 10-03-10, 10:37 AM
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how does one actually play the video when clicking play does nothing?

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post #237 of 277 (permalink) Old 10-03-10, 10:49 AM
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Ya I love the game me myself I have almost gotten to major rank in multiplayer if u want to game add me my Gt is wolflord andrew

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post #238 of 277 (permalink) Old 10-03-10, 02:06 PM
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The ranking system is another of those small problems I have with the game. It's frustrating to see Lt Colonels with 0.5 KDRs. The top ranks should be reserved for the best players as a reward for skill and teamwork, not to the people who play the game the most. But I'm just nitpicking.

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post #239 of 277 (permalink) Old 10-03-10, 08:33 PM
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I bought this game thinking it would top Halo 3, which is one of my favourite games ever, but boy was I disappointed. The multiplayer is just like a map pack for H3, and the graphics aren't really any better. Considering I wracked up a huge amount of hours on Halo 3, and only have played about three hours of Reach I was really disappointed.

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post #240 of 277 (permalink) Old 10-04-10, 02:16 AM
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I remember when Halo 2 came out, ton of people complained about certain drastic changes from Halo: CE. The population eventually simmered down. When Halo 3 came out, a ton of people complained about the changes. Again, the population eventually simmered down.

I don't think it will be any different for Reach. Although certain stigmas will of course be met with continual scrutiny, such as the bloom a lot of folk seem to be unable to comprehend. That's not to say that certain criticism isn't valid, of course. I, for one, am none too pleased with many of the maps in Halo: Reach. Paradiso, for example, appears to me that it was hastily assembled. The Red/Blue bases offer poor protection against spawn trappers unlike the structures of Hemorrhage.

Whether this was to motivate the community to build better Forge World maps or not is up for debate, but it certainly could have been better.
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