Join Date: Dec 2008
Location: The Black Library
I, as a sci-fi and fan of Halo, am of course awaiting the release of this game. Unfortunately, I did not have a chance to play the Beta. However I heard from nearly every person who has that they were very disappointed. Of course, I've yet to see anything myself, so I have taken this information with a pinch of salt. Well, maybe more than a pinch. But singleplayer is going to be awesome, as expected, I think. I can't wait to give that grenade launcher a work out.
[I've heard things such as: Poor level design, poor game-type design (that new one, invasion I think), grenades were too powerful and that the pistol was the unbalanced pocket sniper rifle it was from Halo: CE.]
EDIT: To pitch in on the Bad Company 2 sub-discussion, I'm not sure what to tell you. When it first came out, it was easily the best 'realistic' FPS I've ever played. The graphics were tight, the destruction engine was epic and the action was really tense. A trend began to develop, however, as I began being tossed in to games where the majority of the players on your team were Recon Class snipers.
Everyone enjoys playing games how they like to, of course, but Battlefield games are about winning the battle. Not racking up your kill/death ratio. Most of these players were interesting in nothing more then that. I'm not talking about people who spam mortar strikes, which actually didn't happen too often, but the cluster of guys with bolt actions a mile away from a flag that needs to be captured. All to often this resulted in a loss simply because of the lack of 'up-front' manpower.
It has been a very long time since I last played it, but I don't regret selling my copy. There were other minor problems, such as the helicopters taking thousands of .50 caliber rounds before they would fall, etc, but non dwarf the sniper issue. They should just remove the K/D ratio from the game and kept the win/loss ratio if you ask me.
Last edited by Holmstrom; 06-14-10 at 08:23 PM.