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post #11 of 277 (permalink) Old 05-12-10, 03:39 PM
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Bad company 2 doesn't look very pretty graphically but is it as good as the first one. I haven't played the beta on reach gonna have to wait till it come out, but I think its gonna be epic.
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post #12 of 277 (permalink) Old 05-12-10, 04:57 PM
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I think its alot better than the first one, i think the GFX are pretty good better than Halo but then its a different art style.

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post #13 of 277 (permalink) Old 05-12-10, 05:11 PM
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Meh, this is shit.

I'm not a fan of first person shooters anyway but this is simply lame.
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post #14 of 277 (permalink) Old 05-13-10, 02:09 PM
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Meh, this is shit.

I'm not a fan of first person shooters anyway but this is simply lame.
Any particular reason why?

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post #15 of 277 (permalink) Old 05-14-10, 04:47 AM
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I'm on the same page as Talos on this one.
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post #16 of 277 (permalink) Old 05-21-10, 08:52 PM
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My only problem with Halo is how long it takes to kill things. Granted, they are all wearing big tough armour but the fact that it takes a whole mag to kill one person is taking the pee in an online game, especially when it only take two punches to the face to kill them...

But I feel the same about Gears of War. Both Halo and Gears are good games, but not my cup of tea when it comes to online. Which is why I love Modern Warfare 2 and Battlefield 2 so much, one shot one kill = sorted.

That said, I've played Reach and t's still far better than Halo 3.

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post #17 of 277 (permalink) Old 06-14-10, 07:51 PM
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Thought this merited a bump. Halo: Reach has been confirmed to have space combat in its campaign and possibly multi-player as well. The latest demo showed the Spartans flying a Longsword and blasting apart some Covenant fighters.




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post #18 of 277 (permalink) Old 06-14-10, 08:15 PM
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I, as a sci-fi and fan of Halo, am of course awaiting the release of this game. Unfortunately, I did not have a chance to play the Beta. However I heard from nearly every person who has that they were very disappointed. Of course, I've yet to see anything myself, so I have taken this information with a pinch of salt. Well, maybe more than a pinch. But singleplayer is going to be awesome, as expected, I think. I can't wait to give that grenade launcher a work out.

[I've heard things such as: Poor level design, poor game-type design (that new one, invasion I think), grenades were too powerful and that the pistol was the unbalanced pocket sniper rifle it was from Halo: CE.]

EDIT: To pitch in on the Bad Company 2 sub-discussion, I'm not sure what to tell you. When it first came out, it was easily the best 'realistic' FPS I've ever played. The graphics were tight, the destruction engine was epic and the action was really tense. A trend began to develop, however, as I began being tossed in to games where the majority of the players on your team were Recon Class snipers.

Everyone enjoys playing games how they like to, of course, but Battlefield games are about winning the battle. Not racking up your kill/death ratio. Most of these players were interesting in nothing more then that. I'm not talking about people who spam mortar strikes, which actually didn't happen too often, but the cluster of guys with bolt actions a mile away from a flag that needs to be captured. All to often this resulted in a loss simply because of the lack of 'up-front' manpower.

It has been a very long time since I last played it, but I don't regret selling my copy. There were other minor problems, such as the helicopters taking thousands of .50 caliber rounds before they would fall, etc, but non dwarf the sniper issue. They should just remove the K/D ratio from the game and kept the win/loss ratio if you ask me.

Last edited by Holmstrom; 06-14-10 at 08:23 PM.
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post #19 of 277 (permalink) Old 06-14-10, 08:38 PM
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I was kind of disappointed with the beta because of the lack of game choices, maps, and armor variations. But more than likely, they will have more than those choices they offered when the game is released this fall.
EDIT: Cool trailer, at least the now have realistic dead body placements and blood splatter. Thats something the previous Halo games lacked. The longsword part is cool, but I think the space battles should be like the ones from Starwars Battlefront 2 instead of giving you the one choice of going forward.

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post #20 of 277 (permalink) Old 06-15-10, 02:20 PM
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Apparantely you can move around fully in Space Combat, its just that the demo campaign they showed they just went forward rather then flying around.



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