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post #1 of 6 (permalink) Old 06-17-09, 08:52 AM Thread Starter
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Default Look what i get to do for uni assessments!

Hey guys,
right now, I'm studying Computer Science (Games Technology) in Bathurst, Australia.
It's a course designed to produce top-notch programmers - originally for the australian games industry, but also for other purposes (i believe the military has a few of the graduates, but that's just hearsay and rumour).

The subject ITC108 - Games 1 - is one of the subjects we have to do.
Our second assignment for that subject was to create a videogame concept and detail a full concept document and functional specification.

So here is the concept document, just for you guys:

Out In the Cold

A game concept by Benjamin Paul Birchall

Out in the Cold is a turn-based strategy game for handheld consoles, TV consoles and PCs. Utilising terrain deformation and weather mechanics, the player is pushed into the role of an army commander after the devastating nuclear winter of an alternate history’s Cold War.

The game is viewed from top-down – you see a grid of squares overlaid on a map of the battlefield. each grid encompasses about 20 metres square – enough for a platoon of soldiers or a group of vehicles.

Units are deployed onto the battlefield, and under your guidance will move to engage the enemies.

You give units context-sensitive orders: Tanks shell through walls, artillery uses incendiaries to burn out the buildings to force infantry out of cover, where they get torn apart by massed gunship fire.

The infantry move up the middle, heading into cover inside the city at the first opportunity. moving from building to building, covered by the gunships.
Tanks roll into the city, destroying bunkers and buildings. Artillery shells keep the defender’s heads down, while infantry moves in.

A massed attack cuts off the defender’s exit, and kills them all. Base is taken, and the mission ends.

Key features of the game include:

• Terrain Deformation – All units have abilities that can affect the terrain. Artillery can make craters, tanks can blow holes in walls and buildings, to name just two examples.

• Weather – Weather can affect the battlefield. Rain, Snow, Hail, Thunderstorms, Typhoons, any weather patterns present in the real world.

• Morale – When faced with bad odds, units will cut and run. under heavy fire, units won’t move, or will withdraw into cover.

Out In The Cold is a turn-based strategy game, set in the modern day of an alternate reality. In this world, the Cold War went nuclear. Any country that had stockpiled nuclear weapons got hit, as well as a few countries that didn’t. Now, no one is willing to use nuclear weaponry, and instead armies are being sent in to take over the world by a land war.

Out In The Cold is a game suitable for current-generation handheld consoles (the DS, the PSP) and for current-generation consoles through their parent company’s online distribution system (Wii Shop Channel for the Nintendo Wii, Xbox Live Marketplace for the Xbox 360, and the PlayStation Store for the PS3). It is also possible to release Out in the Cold through Steam, Valve’s online distribution service for PCs which will also help protect against illegal copying.


so, what do you think? In ITC206 i think (Games 2) we actually get to make a game of professional quality and i reckon mine's a shoe in for the one we get to do.

Happy Gaming!

Ben

On the subject of Rat Ogres:
But if we give them laser eyes and mounted guns, we'll have to bring in Clan Skryre, and everyone knows how much those limp-tailed snuff addicts overcharge.
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post #2 of 6 (permalink) Old 06-17-09, 04:33 PM
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that sounds really cool! I'm in computing with games development in college over here in Ireland. The first year is the same for all computer courses, web design, basic programming that sort of stuff. this year though We are going to be doing the same kind of thing.

does your course cover just the programming aspect of it or does it cover artwork parts too? can you branch into certain aspects of game design like?

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
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post #3 of 6 (permalink) Old 06-17-09, 06:23 PM
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I've been toying with doing something similar, but alas. I'm lazy.
Mapping and modding is my speciality. I'll leave all the deep codey and the texturing stuff to others. :D

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post #4 of 6 (permalink) Old 06-18-09, 02:15 AM Thread Starter
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As far as i know you can specialise. i'm only in my first semester (at the end of it now) and we haven't done much focus on much other than programming.

On the subject of Rat Ogres:
But if we give them laser eyes and mounted guns, we'll have to bring in Clan Skryre, and everyone knows how much those limp-tailed snuff addicts overcharge.
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post #5 of 6 (permalink) Old 06-18-09, 02:31 PM
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Let me guess, it's been a long road of Java, C# and/or Visual Sodding Basic?

However, if you do ever feel like playing with the Source engine or Unreal Engine 3, gimme a shout. I'm reviving a run n' gun FPS project that's been dormant for a fair while.

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post #6 of 6 (permalink) Old 06-18-09, 10:13 PM
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I just got into second year and will start in september, first semester was justBasic, second was Java. we're either sticking with java or going into C++.... Looking forward to it though because all programmign is CA now instead of final exam...

If you shit in one hand and wish in the other we all know which one will fill up faster.

And as I walk in the valley of the shadow of death I will have no fear For I am the scariest mother f*cker in that goddamned valley!

Damn nature, You Scary!!!
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