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post #1 of 7 (permalink) Old 03-03-15, 09:58 AM Thread Starter
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Default Monster Hunter 4 Ulitimate

This is going to be a quick commentary in regards to the topic of monster hunter 4 Ultimate. The most recent English release in Capcom's Monster Hunter series. My history in regards to this series is that I've played all of the current English releases; Monster Hunter 1, Freedom Unite, Tri and Tri Ultimate, then also Portable Third (Japanese).

My personal favourite in the series is certainly Monster Hunter Freedom Unite (Monster Hunter 2 second release in English), at last check I had played around 500 hours between two characters, one close to 200 hours then my other one which has about 350, both of which I soloed up to late high rank. The second in, this is probably Monster Hunter Portable Third which apart from being in Japanese was a excellent game. I have more recently been playing Monster Hunter Tri Ultimate which I got a few months back, almost in response to the 4 Ultimate release, didn't enjoy this game too much primarily due to the under water elements, where without a 8 directional stick offered by a gamepad on the Wii-U or Wii, is very difficult to do particularly in the late game High rank and G rank upward.

So now the initial impressions of Monster Hunter 4 Ultimate; so far about 10-15 hours in with very little gear, still fighting the initial tedium that is often found right at the start of these games. So far my favourite weapons are the Long sword and Bug Stave, Long swords are certainly a quite strong weapon for people such as me who mainly solo because lack of interaction with other people through the other games which I've mentioned previously. In regard to the Bug Stave it is a interesting addition to the game, with some interesting movement options which I enjoy with the weapons that I like to use. The Stave has a few interesting options of a forward and backwards rolling attacks and then the vault, a little OP in regards to Mounting but in the full game it has certainly been tuned down since the Demo. Then there is the "Little Friend" the Kinsect a helpful little kritter who provides little buffs and a ranged attack for a Melee weapon which creates an interesting option for a weapon.

Overall the game certainly seems to have be more based off, the Unite ideas, but on the maybe a modified Tri or Portable Third engine, then there is the variation in regards to increased verticality of the areas which are used, with small hills or even cliffy areas changing up the fight. the along with the changes of the areas such as multiple levels in a single area. So for fans of the earlier games or Tri without water I believe this to be an excellent advance in the series.

So far the game is quite interesting, looking forward to getting further into the game and expanding my knowledge of the game further.

That is the end of my ramble



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post #2 of 7 (permalink) Old 03-03-15, 12:54 PM
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I thought that the earlier games were superior to the one before this one and I was pleased o see they brought a lot of those creatures back for Ultimate. I look forward to playing it for myself

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post #3 of 7 (permalink) Old 03-03-15, 11:41 PM Thread Starter
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Depends on which aspects you are talking of, unite certainly had an interesting method for fighting with some interesting additions of the long sword, bow and gunlance, while firming uo some of the hit boxes which in monster hunter 1 made things quite interesting. Tri cleaned up the hit boxes further and altered some mechanics one of which (water) was not recived amazingly by many of the comunity didn't seem to be amazingly recived.

Four on the other hand is a good change, it introduces somethings but seems to be not too extreme to break the game as such or cause major dislike in it because of the large alteration.

Think that kinda made sence.



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post #4 of 7 (permalink) Old 03-04-15, 04:49 AM
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Well I've played the last 2 MH games and had the demo for 4, so it's nice to know that the full game is decent. Think I'll try and pick it up over easter.

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post #5 of 7 (permalink) Old 03-06-15, 08:47 AM Thread Starter
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Have been playing more, today and remembered something which i didn't mention the other day.

In regards to the "Gathering/Freeroam" areas which have been in since Tri, ever since the addition of these to the game i believe this is certainly a major improvement to the design.

It is quite interesting in 4U, in comparison to Tri\TriU , the mechanic is the same basically an area which the hunter can enter, with unlimited time and respawning resources/mobs. The main change in 4U is a apearingly random collection of areas through which a hunter can roam, many of which are have quite interesting designs. To go along with this is a mechanic of a limited map to show only the area the hunter is in, making paintballing near pointless, on the large monsters you encounter. Certainly an interesting idea.

The other new introduction is some more efficient placement of eating/buff areas, (I'm refering to the meal spots, or spa in Portable Third) before quest spots and some "blue" item only chests which make preparing for quests much easier. Which is certainly nice for those who have stuggled with the early games, Tri seemed to be similar but not as efficent.

That is all to add for the minute more updates coming.



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Last edited by Battman; 03-06-15 at 08:51 AM.
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post #6 of 7 (permalink) Old 10-06-15, 02:42 AM Thread Starter
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Random thought in regards to this game haven't played in a little while just a interesting observation, is that i have now played 224:09 hours, but have become quite bored from the game at the moment. which with the extra features i find surprising, such as Freedom Unite i had close to 550 hours.

Might be different with more multiplayer while Ive mostly been playing solo primarily as a gun lance user.



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post #7 of 7 (permalink) Old 02-15-16, 10:25 PM Thread Starter
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Well little littlw bit of thread necromancy have been playing a lot again.

Up to "G2" with HR91 got 371 hours played, lots of farming for weapons mainly got the full set of Longswords, hammers and Gunlances up to the point i am in the game.

I'm not sure in the HR system after reaching "G" rank it is a little strange to take off the cap and just go by amount of missions its really interesting. This is my first time spending enough time to get to "G" rank and also being able to, in FreedomUnite I'd enough time but not enough skill to get there in this game its certainly easier. But not sure if this was in previous titles.

Thats all for now.



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