After hearing a lot of good friends and fellow X series veterans speak these precise sentiments and end up highly disappointed with literally every aspect of this abortion of a game, I still tried it for myself.
Luckily, I logged into a friend's steam account and didn't drop money on it myself, because it confirmed all suspicions. This is not a good game by any accounts, but some people also think Two Worlds was not a steaming pile of shit, so there's no accounting for taste.
I mean, don't get me wrong. Rebirth is excellent other than the lack of options compared to previous offerings, the lack of choice, the massive railroading, the hilariously bad and unresponsive market, the godawful AI, the lacklustre feel and the boredom that comes with mistakenly trying to dogfight at any point ever. To say nothing of the shoehorned 'social' aspect of a crew it's quite literally impossible to give a flying fuck about at any point. That is to say, it looks pretty good and the sound isn't entirely terrible. They're the only things left.
Don't get me wrong, X Rebirth is a fucking brilliant successor to Dark Star One. However, X is not Dark Star One, and it's missing just about everything that makes X...well...X.
Not worth picking up. The options if you want a competent game are really to pick up TC and AP, or wait for Star Citizen or Elite Dangerous.
As for the production missions in the X3 series, some people like the production side. Setting up supply chains to automate it but feel like some badass industrial magnate was never my idea of fun, but it's lucky that's only one tiny facet of the game and a lot of people enjoyed it. It was easy to set up your own station and let it chug away. You at no point NEED to take any of these jobs. If you want to spend the entire game doing nothing but flying a Split fighter you're fully able to thrive doing so, and what's more you'll still be able to do things your own way. The storylines in the X games are entirely secondary, added in as reasons to explore. The missions? Just easy ways to make small amounts of money if you feel like being someone else's monkey. The proper and correct way to treat the X games are as the sandboxes they're meant to be. Set yourself a goal and achieve it, be it creating an empire by climbing these ranks and doing jobs for others or just taking to piracy and counting every fight you survive as another success. It's a shame to treat such a dynamic universe as a theme park blindly going from mission to mission.
Oh, and ejection rates? Good. Isn't it nice to have a game where you actually have to work and strive for something instead of being offered it on a silver plate? It adds to the experience of a living world, where not everybody will run away and give you what you want. In these games, you are not the mighty hero. You're just some other fucker with a ship who's being a dickhead. And I think I know the mission you're talking about, but the only thing the Xenon ships bring is disappointment anyway.
Last edited by WoRLoKKeD; 01-03-14 at 06:51 AM.