Call Of Duty v1.4.33 Or GHOSTS. What We Know So Far - Wargaming Forum and Wargamer Forums
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post #1 of 7 (permalink) Old 08-16-13, 08:52 PM Thread Starter
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Default Call Of Duty v1.4.33 Or GHOSTS. What We Know So Far





Platforms: Xbox 360, Xbox One, Microsoft Windows, Playstation 3, Playstation 4, Wii U (Treyarch)
Developers: Infinity Ward
Publishers: Activision
Engine: IW Engine
Release Date: November 5th 2014 [NA] - November 15th 2014 [JP]
Genre: First Person Shooter
Modes: Single Player, Multi Player

PREORDER BONUSES

For preordering, you get the dynamic map: FreeFall. [participating retailers]

ALL VIDEOS RELEASED SO FAR



INFORMATION

SINGLEPLAYER

  • Call of Duty: Ghosts takes place following a catastrophic event that changed the global balance of powers in the world. As a result, the United States is no longer recognized as a superpower. Ten years after the event, an unseen enemy emerges as a threat, but the remnants of US special operation forces from every branch come together to create an elite group of troops known as the "Ghosts", who are determined to eradicate all threats to protect the weak and the remains of America.
  • Riley is a playable dog character in Call of Duty: Ghosts. He is a member of the Ghosts squadron; "Riley" is part of the player's team and works as a friendly character who will help and support the player by "sniffing out explosives and assisting the player against hostiles".


MULTIPLAYER

  • Character customization
  • Lean function (not a button, character will perform this action automatically when up against a corner)




“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.” – Ernest Hemingway (1899-1961)

War does not care about convenience or inclement weather. Neither should your training. ~Me (Okay really my brother and I felt bad for stealing it)





Last edited by WaLkAwaY; 08-16-13 at 08:55 PM.
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post #2 of 7 (permalink) Old 08-16-13, 08:56 PM Thread Starter
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Default Mp reveal

Call of Duty: Ghosts is the next big installment in Activision’s shooter franchise. Infinity Ward revealed the first details and footage of the multiplayer mode today at an event in Los Angeles.

(Watch the first gameplay trailer below.)

Source

QUOTE:
Quote:
The game is actually coming with a surprising number of changes, while bringing back some stuff like the “pick-10″ load-out customization from Black Ops 2.

New Modes include:

Search and Rescue mode allows players to revive fallen teammates—something gamers have been asking for now for quite some time. (Update: some players inform me they hate revival, which is probably why it’s juts in one mode. Others have told me they love it. Surprisingly, there are differing opinions re: its merits.)

Cranked mode gives players temporary a number of boosts after a kill but sets a timer going. If you don’t get another kill before the clock runs out you explode. This promises to be a tense and hilarious mode that I will play just because I know I’ll explode a lot and want to see that in action.

Squad Mode is pretty neat. You can create 10 soldiers that form your “squad.” You can play in this mode solo, co-op, or competitive and your squad can be “challenged” even while you’re not playing, earning you experience. Squad mode allows you to swap in AI or other actual human players at will. I like idea of squad-based solo play, to be honest.

More customization of weapons and soldiers means a much wider variety of characters onscreen. You can change the soldiers’ appearance rather than just their loadout and gear, which should make for a pretty interesting and chaotic experience.

Dynamic Maps also sound interesting. Traps should shake things up. And the move away from so much aerial assault nonsense is plenty welcome.

Clans are being overhauled, giving the Call of Duty experience an almost MMO-like feel. You can start your own clan or join a clan and then participate in two-week long “Clan Wars” that are basically wars for dominance over different territories. Winning in this mode unlocks exclusive gear.

Activision has some mobile apps to tie all of this together.

But perhaps the biggest reveal today is the addition of female soldiers, a first for the Call of Duty franchise. That revelation comes in a pretty cool moment at the end of the reveal trailer, when the sniper that just brought down a bunch of enemies and structures turns out to be a woman. This is a great, long overdue, addition to the game.

“This is the biggest overhaul of multiplayer since the original Call of Duty: Modern Warfare,” says Mark Rubin, the studio producer at Infinity Ward.

Activision also revealed a Season Pass that will include 4 DLC packs. If you upgrade to a next-gen console but purchased your Season Pass for a current system you can transfer the DLC at no additional charge, so long as it’s within the same console family.

Here’s the reveal trailer—with a foul-mouthed Eminem rapping over the top of it:

[video=youtube;K2uN1gwxM8o]http://www.youtube.com/watch?v=K2uN1gwxM8o[/video]

More to come.

P.S. Blatantly misogynistic comments will be scorned and then deleted. A part of me would like to let them stand because, let’s face it, they just make you look immature and pathetic, but I’d rather not have examples of why sexism is still a problem in video games crowding the combox.

Here’s a couple more videos from the press event today.

Multiplayer features:



Full Match:

Deathstreaks

There are none!


Character Customisation

Players can select their gender, male or female.
Player can customise their appearance with over 20,000 different possible combinations.
Joining and playing in a clan allows player to unlock custom camos and character customisation elements.


Create-A-Class

Players are now assigned a "budget" for their loadout, similar to the Pick 10 system.
Players can still elect to forgo weapons / perks in order to keep more points for other things.
Equipment can be unlocked any time, as long as the player can afford it (no prior rank requirement).


Maps

Maps can now change via killstreak impacts, player-controlled demolition, player-triggered events (such as blowing up a gas station) and via natural progression.


Weapons

IW has added over 30 new weapons to the game.
New weapon class: Marksman Rifles. These can be used as either scoped semi-automatic rifles or iron-sighted single-shot rifles. Apparently difficult to use, but the footage makes them seem powerful (2-shot kill to the chest, it seems).
Overkill returns, in some form, as players are seen switching between primaries.

Perks

Players now have 9 perk slots.
Perks are weighted with points from 1 - 3 depending on the perk's strength. A player could choose to have 8 perks worth 1pt, 4 perks worth 2pts or a combination.
Perks are grouped according to effect now, rather than a tier system.

Perks have been divided into the following types:

Speed – Examples include Sleight of Hand and Agility allowing players to quickly move through the environment.
Handling – Improve the player’s weapon handling abilities with perks such as On The Go (reload while sprinting) and Strong Arm (throw equipment further and decrease grenade cook time).
Stealth – Perks such as Takedown (kill enemies without revealing their death location) and Off the Grid allow players to move through the environment undetected.
Awareness – Improve a player’s situational awareness and ability to detect enemy equipment.
Resistance – Enhance a player’s ability to withstand damage and regenerate health faster.
Equipment – Perks that allow players to hold extra equipment, attachments and ammunition.
Elite – A new type of player perk that includes Ping (a sonar ping that’s activated upon killing an enemy, revealing nearby hostiles) and Deadeye (consecutive kills increase the chance to deal more bullet damage).



Sniping

Quickscoping wasn't displayed but will presumably be in the game.
Scopes are now capable of dual-rendering; no black screen outside of the scope, allowing snipers to retain their peripheral vision even whilst taking aim.


Activision also confirmed the following Assault Strike Packages (which are based on consecutive enemy kills and are reset by death):

Sat Com – Utilize satellite communications to relay enemy movements. Drop multiple Sat Coms on the map for enhanced reads on enemy locations.
Guard Dog – Your Combat dog will warn you when there are nearby enemies and take out ones that got the jump on you.
Maniac – Call in advanced juggernaut armor via Care Package; this knife expert forgoes guns in favor of a high-speed melee attack.

The following Support Strike Packages are also based on consecutive kills but do not reset upon death:

Night Owl – An advanced companion drone that detects enemies based on proximity and protects you from explosives.
MAAWS – Lase targets to guide missiles from the free-fire shoulder mounted rocket launcher.
Helo Scout – Provide sniper support for your team aboard a controllable helicopter.

Activision also reiterated that Call of Duty: Ghosts will offer Dynamic Map Events, which range "from player triggered traps to map-changing events that allow gamers to strategically redirect the action and transform the map to deliver new levels of strategy and gameplay."

You'll be able to mix and match character heads, body types and headgear to create your very own soldier - Activision promises there are over 20,000 possible combinations. The game has also adopted an equipment customisation system similar to the "Pick 10" variant Treyarch used for Black Ops 2. You'll spend points from a budget on weapons, perks and the like, with no restrictions according to category, which leaves more scope for the creation of oddities such as characters with 10 perks and no secondaries. Attachments and killstreaks can be equipped free of charge, however.

There are around 30 new weapons, including a brand new weapon class known as the Marksman rifle, which "bridges the gap between sniper and assault class". Essentially, Marksman rifles can be used as scoped semi-auto sniping weapons, or ironsight-based assault rifles. Infinity Ward has put together some fancy dual render scopes, which show the view around the scope and through it simultaneously - allowing you to sight on a target without sacrificing peripheral vision.

Click to view larger image
There are over 20 new killstreaks, including Juggernaut Maniac - which drops a heavily armoured Juggernaut into the field, for a brief, blistering advantage - and Odin Strike, which appears to be an air bombardment thing of some kind. You can also call in Ghosts single player character Riley to act as a guard dog - he'll follow you around eating people, and growl when enemies are near.

It's possible to earn streaks by completing objectives, rather than just by killing. There will be fewer air-based killstreaks and more "visceral, in your face" ones, which means you can take out air attackers without special equipment. Infinity Ward's also done away with deathstreaks and come up with a new levelling currency, Squad Points, which allow players to shortcut the default unlocks ladder if there's a particular weapon, perk or whatever they're interested in.

In terms of how it all handles, there's now a contextual lean system which kicks in unprompted when you approach a corner. It's possible to mantle objects, and you can knee-slide from a sprint to a crouch or prone. All this essentially "enhances the experience and controls you already know".

Click to view larger image
Activision took a moment to focus on audio, which has been substantially improved - or so we're told. You'll now experience different levels of weapon reverb based on where you are and whether you're aiming down the sights - shooting somebody in a carpeted room won't sound like shooting somebody in a prison cell. Less cosmetically, there's now locational backchatter - allies will tell you when they spot somebody near a landmark, for instance, rather than simply sounding off whenever they kill an enemy.

Those who pride themselves on their map knowledge might want to sit a little straighter, because Call of Duty: Ghosts' maps are chock-full of destructible elements. There's one called Octane, for instance, where you can blow up a gas station to create new cover spots, or mine certain second floor walls to dislodge snipers. It's possible to change the geographical chemistry of a map by using certain killstreaks. It doesn't look like there's a realistic terrain deformation system, a la Battlefield - you're just triggering scripted events, in essence. There appear to be plenty such options, however.

Click to view larger image
There are seven new modes, including Search and Rescue, Cranked and Squads. Search and Rescue is like Search and Destroy, but you can revive people by claiming their dogtags and stop the enemy doing likewise by collecting theirs. Cranked is like Team Deathmatch, except every time you nail a kill you'll get faster - at the cost of being lumbered with a countdown that'll detonate yo' ass if you don't claim another kill in time.

Squads is a complex beast. It essentially lets you run 10 characters side by side in multiplayer, levelling them up in tandem. This keys into a set of multiplayer game modes which can be enjoyed offline against 'bots or online, and thus together constitute a sort of glorified Training Mode with character development elements.

In Squad vs Squad, for instance, it's you versus another player's group. In Wargame, it's five of your chaps versus an advanced AI team. Safeguard is a four player co-op affair comparable to Survival in Modern Warfare 3. Experience earned in these matches counts towards your general multiplayer progress.

To facilitate Squads, Infinity Ward has sharpened up the game's AI. Computer characters will now corner camp, jump shot and drop shot among other previously humans-only techniques, and will behave differently depending on what you equip them with.

Last but not least, Activision has put together a new tablet and smartphone app which ties into the next iteration of the Call of Duty: Elite platform (one account can be used on both the current and next generation console versions). You'll be able to browse your prestige level, stats and so forth on the go; it's also possible to communicate with clan members, pick partners for upcoming multiplayer sessions and customise your emblem using a phone.

There's a new mobile meta-game called Clan Wars, which pairs off clans every two weeks against similarly skilled rivals of more or less the same size. You'll be given a territory (represented by a single map) to fight over in-game, and the conqueror will earn XP bonuses and unlockables like camos and helmets. Once the two week period is up, the team with the most points wins and everybody starts again.

That's pretty much it in terms of the core gameplay stuff. Activision also confirmed a Call of Duty: Ghosts Season pass, which spans four map packs and the exclusive Ghosts Team Leader character for multiplayer. You won't need to buy a second Pass should you upgrade to the Xbox One version of the game - the content is tied to your Xbox Live account.


Big changes are coming to Call of Duty: Ghosts‘ multiplayer mode. We’ve broken down the relevant information for you below.

These changes are divided into three main pillars.

1. The soldier. Character customization in Ghosts gives you over 20,000 possible combinations. There are also female soldiers this time. The customization isn’t just cosmetic, and plays into the new Squads mode, which we’ll detail later.

2. The world. Maps literally shift beneath your feet with dynamic map events. There are seven new game modes, 30 new weapons, an entirely new Marksman weapons class, 20 new killstreaks, new ways for characters to move through the world, the aforementioned Squads mode, and all of this is developed on a new next-gen engine.

3. Mobility. The ability to take Call of Duty with you anywhere. Fueled by your Call of Duty account, you can curate your profile from anywhere with a new free mobile app.

Now let’s break down each of these elements.

Destructible environments

Unlike the Battlefield series of games, you won’t be able to fully destroy buildings, but your gunfire and explosives will be able to affect damage on the map that causes dynamic events to play out. Drop a bomb on a bus hanging at the edge of a cliff and it’ll fall down, killing those within it and in the crevice below. Shoot a pile of logs and they’ll tumble down killing everything in their path.

Cover can be broken down, and kills can be achieved through these map-specific traps. This gives players the opportunity to learn maps in all new ways.

Next-gen audio system

The game’s audio system is getting an overhaul to provide a more realistic, and immersive, full-bodied experience. Everything from the sound of machine guns to the voices of your teammates will come through with more clarity and it’ll help—more than ever—to have a good sound system.

Improved movement

You can now lean from corners more organically (no extra button combinations) to take a peek at your opposition, firing pot shots at them from the safety of cover. You can also mantle over obstacles without stopping to jump over, and there’s a brand new knee-slide ability that looks like a lot of fun.

Killstreaks

There are 20 new killstreaks, one of which is the ability to summon Riley as your attack dog. He’ll serve as a localized UAV by barking at nearby enemies, and he’ll also rip out their throats. For the most part, killstreaks have been changed up so there are fewer air-based killstreaks and more ground-based ones.

Deathstreaks

They’re gone. You won’t find them in Call of Duty: Ghosts.

New weapon class

There’s a new weapon class called Marksman Rifle weapons, which bridge the gap between sniper and assault rifle. These weapons feature firearms with flexible firing rates and sight options.

Pick 10 weapon system, Perks

One of the things that’s changed with Call of Duty’s multiplayer is its “pick 10” system from Black Ops 2, where players spend 10 points per loadout on any combination of weapons and gear. What’s changed is that perks will now use points. Each perk has a set value between 1-5 points, with a total of 8 points allocated to each loadout. So you’ll be able to take four perks valued at 2 points, or eight perks each valued at 1.

Next-gen carry-over

If you buy a current-gen version of the game, everything you unlock—your squads, your character progress, your prestige levels—goes with you into the next-gen should you decide to purchase a next-gen version of the game at a later date. Likewise, the DLC Season Pass works for both current- and next-gen versions of the game, so you won’t have to purchase it twice.

Squads

Players of all skill levels can take their squad of soldiers into a mode called Squads. They can play alone, cooperatively up to 6-players, or competitively for one vs. one matches between their squads and those of other players.

Squads features a variety of play-types, allowing players to swap-out their custom A.I. soldiers with real friends for quick-action co-op. Activision says that the competition can be fierce as squad soldiers display “life-like, skilled tactics and behaviors like side-strafing, corner-camping, jump-shooting and more.” Players, plus their squads, will earn XP. Activision suggests that if you’re offline, your squad may get challenged for play without you.

Women soldiers

For the first time ever in the series (unless you count the single character from Zombies mode in Black Ops 2) there will be women soldiers that you can play as in Call of Duty: Ghosts.

Three Editions & DLC Season Pass

In all, you’ll be able to purchase multiple editions of Call of Duty: Ghosts, which will be available for the PC, Xbox 360, PlayStation 3, PlayStation 4, and Xbox One.

- Standard Edition
- Hardened Edition, which includes a copy of the game, the DLC Season Pass, a limited edition collectible steelbook case and paracord strap.
- Prestige Edition, which includes everything from the Hardened Edition plus a Call of Duty: Ghosts 1080p Tactical Camera.

Those who opt to purchase the standard edition of the game can purchase the Ghosts Season Pass separately for $49.99 or 4000 MS Points. The DLC Season Pass provides access to 4 map packs, sold separately for $1499 or 1200 MS Points each. Players who purchase or acquire the Season Pass will also acquire the Ghosts Team Leader Pack, which is a character for use in Squads.

You can check out the official press release on the next page.


“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.” – Ernest Hemingway (1899-1961)

War does not care about convenience or inclement weather. Neither should your training. ~Me (Okay really my brother and I felt bad for stealing it)





Last edited by WaLkAwaY; 08-16-13 at 09:06 PM.
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post #3 of 7 (permalink) Old 08-16-13, 09:03 PM
Jac "Baneblade" O'Bite
 
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I know a lot of people will be buying this, it'll sell well etc but I'll wait untill about 6 months after launch when hopefully there are some cheaper second hand copies around. Yeah it looks entertaining etc but I've played the first 3, don't think I even made it to level 75 (or whatever the top level was) in the last one before I had enough and sold it on.
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post #4 of 7 (permalink) Old 08-16-13, 09:13 PM Thread Starter
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Quote:
Originally Posted by Jacobite View Post
I know a lot of people will be buying this, it'll sell well etc but I'll wait untill about 6 months after launch when hopefully there are some cheaper second hand copies around. Yeah it looks entertaining etc but I've played the first 3, don't think I even made it to level 75 (or whatever the top level was) in the last one before I had enough and sold it on.
The series is tired. All FPS games now are missing the community that used to be. BattleField is COD and COD is BattleField. Where BF used to be regarded as a game with a higher learning curve thus a slightly more mature following is completely gone and neither franchise takes any skill to play.

It is sad really that the communities are what have ruined these games.

Newer titles like some UBISoft the new RvS and the new Splinter Cell as well as the squad based Division should start to pick up a serious following as people are looking to try and get back to actually having fun online in MP games. I just wonder how long it will take the COD/Battlefield community to ruin that as well.

_________________________________________

On a completely different note. Kudos to this forum for allowing me to post what is probably like 50,000 or more characters in text without having to double and triple post. That was refreshing. I love this place.

EDIT: Yes I know I had to double post the first, I did that on purpose to separate the main Multi-Player reveal from the rest. I was talking about the huge second post.


“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.” – Ernest Hemingway (1899-1961)

War does not care about convenience or inclement weather. Neither should your training. ~Me (Okay really my brother and I felt bad for stealing it)





Last edited by WaLkAwaY; 08-16-13 at 09:18 PM.
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post #5 of 7 (permalink) Old 08-16-13, 09:30 PM
Jac "Baneblade" O'Bite
 
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Quote:
Originally Posted by WaLkAwaY View Post
The series is tired. All FPS games now are missing the community that used to be. BattleField is COD and COD is BattleField. Where BF used to be regarded as a game with a higher learning curve thus a slightly more mature following is completely gone and neither franchise takes any skill to play.
I do think there is still a distinct difference between BF and COD but I still agree, both of them are tired. I'm about ready to give up on BF3 as well (only had it about 3 months). Can't wait to see what the Division will bring to the sector.
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post #6 of 7 (permalink) Old 08-21-13, 09:35 AM Thread Starter
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Default XBOX1 To Get Dedicated Servers (possibly of no use)




Xbox One: Call of Duty Ghosts getting cloud-powered dedicated servers, console bundle revealed

Call of Duty: Ghosts on Xbox One will have dedicated servers thanks to the cloud.

Activision confirmed the servers at Microsoft’s pre-Gamescom press event, and showed off a new map called Chasm, set amid a ruined city street. There were dogs, drone choppers, a weird invisibility cloak, guns and men. We didn’t see any lady soldiers this time. There was also a new mode called Blitz shown.
Microsoft also announced a Call of Duty: Ghosts premium console bundle, including an Xbox One, Kinect and the game, along with bonus game content. DLCs will still be timed exclusives. No release date or pricing was confirmed.




At the very least two things are going to suck.

1. They will not be end user fully customizable dedicated servers. (which means the control is really not up to you and you cannot kick cocksmurf campers or anyone else using pussification as their game play)

2. 'IF' by some miracle the dedicated servers are even moderately useful (and this has about as much chance as america NOT being over -so not much chance of it not sucking, at all-) If it is only for XBOX 1 then InfinityArctivision needs to be shot in the face.


“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.” – Ernest Hemingway (1899-1961)

War does not care about convenience or inclement weather. Neither should your training. ~Me (Okay really my brother and I felt bad for stealing it)




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post #7 of 7 (permalink) Old 10-17-13, 11:43 PM
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I am really looking forward to this game and hoping Activision haven't bolloxed it up for the PC player. The original PC ModWar is still the best of the COD franchise in my eyes - the massive online mod-community made it a fantastic platform that way, way outlived the longevity of any of the COD or BLOPs titles that have followed in its wake.

When they brought out ModWar 2 the lack of dedicated servers and the retarded match-making system heralded something of a death-knell for PC purists despite the huge numbers it sold. All the titles in the series from both Infinity Ward and Treyarch since ModWar have been focussed on pushing as many units to the console gamers as possible and 'fuck the PC community'.

From whisperings around the net it would seem that the PC players are going to get some much deserved love and attention...well, here's hoping cos I am a complete spaz at using gamepads, give me a mouse and keyboard every time.
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