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post #61 of 73 (permalink) Old 05-28-12, 05:34 PM
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Unless it is different from many games I suspect you actually license it rather than own it. You have actually been paying to be allowed to play when and where the publisher chooses for years ;it is just more noticeable with always online.
It still does not make it right, you still paid for it, you should not have to deal with these issues. These are many of the reasons why people play single player games, they don't want to deal with things like this. Consumers are giving the game developers too much freedom. We can argue all day that this is the furure of gaming and that this is to ensure anti-piracy, or stop hacking. The truth is right in the forefront, REAL MONEY AUCTION HOUSE. It is the main reason why Blizzard did this. They want everyone to take part in it to make more and more money without the use of any effort. This feature is another reason why hacking accounts will continue and become even more of an issue, no matter what measures are taken, hackers will find a way, and piracy will happen, the question to ask is how long?

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post #62 of 73 (permalink) Old 05-28-12, 06:19 PM
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It still does not make it right, you still paid for it, you should not have to deal with these issues. These are many of the reasons why people play single player games, they don't want to deal with things like this. Consumers are giving the game developers too much freedom. We can argue all day that this is the furure of gaming and that this is to ensure anti-piracy, or stop hacking. The truth is right in the forefront, REAL MONEY AUCTION HOUSE. It is the main reason why Blizzard did this. They want everyone to take part in it to make more and more money without the use of any effort. This feature is another reason why hacking accounts will continue and become even more of an issue, no matter what measures are taken, hackers will find a way, and piracy will happen, the question to ask is how long?
What about single player games that use Steam, or are purchased on Steam? They require an internet connection for single player games.

Or because it's Blizzard, a company that makes single player games (that are just a small part of a much larger multiplayer component) that a huge audience enjoys, did this that there is a problem?

And to speak to not having to deal with issues when a game launches as a result of the constant online requirement, what about the single player games that come out that are almost unplayable on Day 1 without a patch? A friend bought Fallout 3 on launch day for PS3 and was unable to exit vault 101 because of the PS3 version being bugged. He had to wait WEEKS for a online patch for a single player only game. Memory leaks and other issues are abound in single player games by Bethesda and other companies, but because they don't require a constant internet connection we vote them game of the year?

Games with technical problems that make them unplayable are not exclusive to on-line only games.
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post #63 of 73 (permalink) Old 05-28-12, 06:45 PM
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What about single player games that use Steam, or are purchased on Steam? They require an internet connection for single player games.

Or because it's Blizzard, a company that makes single player games (that are just a small part of a much larger multiplayer component) that a huge audience enjoys, did this that there is a problem?

And to speak to not having to deal with issues when a game launches as a result of the constant online requirement, what about the single player games that come out that are almost unplayable on Day 1 without a patch? A friend bought Fallout 3 on launch day for PS3 and was unable to exit vault 101 because of the PS3 version being bugged. He had to wait WEEKS for a online patch for a single player only game. Memory leaks and other issues are abound in single player games by Bethesda and other companies, but because they don't require a constant internet connection we vote them game of the year?

Games with technical problems that make them unplayable are not exclusive to on-line only games.
I have addressed Bethesda BS before and it is one of the reasons gaming is being ruined as well, a product should be 100% complete before launch day, I agree with you there, as for Steam, I use the service as well, but they allow you an offline option. There are many other issues plaguing the industry, such as on-disk DLC and day one DLC, (Capcom's SFxT & Bioware's ME3), but the one thing that is killing it all is DRM, this kind of DRM is invasive and allows those running the servers an all access pass to see what you are up to, even outside the game. They can then see your purchasing patterns and can then see what other internet activity you have going on, such as they can see if you have been viewing porn online,these people don't need to know what I read or watch online. Again I say it, they get to tell you when you are allowed to play the game, a single player game you paid for! People can defend this practice as much as they want, but there is no other way to hide exactly what it is. You do not have to call Ford to start your car, you do not have call GW to paint your model, and you do not have call Hershey's to eat a candy bar you bought. Why should you have to ask permission to play a game you bought at the store or purchased online.

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post #64 of 73 (permalink) Old 05-28-12, 08:32 PM
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You do not have to call Ford to start your car, you do not have call GW to paint your model, and you do not have call Hershey's to eat a candy bar you bought. Why should you have to ask permission to play a game you bought at the store or purchased online.
Vastly different type of purchases from the purchase of a game. You also don't need to ask permission to play a game online, as long as the servers are up(which they should be unless there are technical problems) you can play.

Now, you can make the argument that without requiring a constant internet connection you don't have to worry about the servers being down but that would require the removal of several features of the game. Personally, I find that the benefits outweigh the "costs" of the servers being down for an extended period of time once a week for maintenance. I also want to point out that no body has a problem when an MMO goes down for weekly maintenance, and that includes subscription based games.

As for what is killing the gaming industry, it is sure as hell NOT DRM. Not by any stretch of the imagination. The industry is being killed by blockbuster, to big to fail titles, leading to creative death in the industry as no company is able to risk the failure of a major title. This is the reason why we see very little in the way of new IPs being released from major studios.
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post #65 of 73 (permalink) Old 05-28-12, 09:25 PM
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Real Money AH: You mean I can actually buy items legally now instead of having to farm for hours/days/weeks? In a game with no competitive component? Wow, what a terrible idea.

Constant Internet: If you own a PC capable of playing D3 I guarantee you that it will have an internet capability. No-one is still using 56k modems that you have to turn off whenever you want to use the phone. Unless you're in Africa somewhere. The internet is just as important (and part of life) as phones, grocery shopping, petrol, rent, insurance or electricity to almost every household in a developed western nation. I don't know a single person who didn't have broadband from at least 5 years ago.

5 hour game: Really? Maybe if you're being run through normal by a level 60, but then if you use cheat codes in any other game I'm sure you can do that there too. I just finished normal with my first character after about 18 hours played. Still in Act 1 Nightmare right now, and obviously I've slowed down because the combat is harder and I'm dying more. All 100% solo.

It could probably do with being a little better looking, graphics wise. Having some kind of tactics or puzzles or something wouldn't kill it. I don't really like the new skill trees all that much, but they're not cripplingly awful (although I wish the game paused when you tried to swap skills).

No, I wouldn't buy it on the day of release. I'm playing it because my GF got it free and she's busy with Skyrim. But then I don't buy any games on day of release, ever, because I don't mind being 6 months behind the curve and when I do buy something it's had half a dozen patches and there's lots of info out there about how to do tricky bits of it/optimal builds/walkthroughs/secrets etc.

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The industry is being killed by blockbuster, to big to fail titles, leading to creative death in the industry as no company is able to risk the failure of a major title. This is the reason why we see very little in the way of new IPs being released from major studios.
This. Also the bigger sequel culture than Hollywood. The last innovative RTS was what, SupCom in 2005? The last innovative shooter was what, the introduction of vehicle sections in 2003? People have run out of ideas, and it shows.

I'm hoping that the next "big thing" is for developers to recode old games to update the graphics and make them playable on modern systems. I'll be first in line for the X-Wing Series, Deus Ex, Starcraft and Jedi Knight games. Hell, I might even get Diablo 1 again.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #66 of 73 (permalink) Old 05-28-12, 11:25 PM
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5 hour game: Really?
It was finished the day it was released in five hours. So, yes.

Theoretically, skyrim is a 300 hundred hour game too. Didn't take me that long to finish it.

As to steam, you can play offline. You just have to set up the system and make sure all games are fully up to date.

As to licensing a game. That is a fiction that people are increasingly buying into.

Regarding the game itself: I got a copy because I was curious. Never made it through act 1. Found it boring honestly. Servers kept shutting down. In the first day, the servers were down for 10 out of 32 hours. Those were periods I could have played... so, I am not sure if they were also down while I slept. At times, the lag was so bad, I couldn't play. Had to shut it down... wait an hour and try again. I could have gotten past most of the game issues if it hadn't been for that. Every time I started to like the game, it became unplayable and killed the immersion.

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post #67 of 73 (permalink) Old 05-29-12, 01:17 AM
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Lokis,

You have exerienced what gaming will be like in the future for all PC games. These practices exist for the idea of making money, it is not about piracy nor is it about hacking and cheating, it is all about money. The notion that piracy is fully affecting the industry is ruse created to make shareholders happy when a game is not selling to par, same goes with the used game market. Many of you will not accept it, because you have purchased said games that use these practices, as for you WusWord, how is a PC game different from any other product out there, again you paid for with your money, the money you surely worked hard for, and yet they get to tell when to play. As I said enjoy the games that come out, because from now on you will see more Err. 37s. ENjoy asking the for permission to play, just like you would ask mommy or daddy if you can play a game when you were a kid.

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post #68 of 73 (permalink) Old 05-29-12, 02:25 AM
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You have exerienced what gaming will be like in the future for all PC games.
no completely true. there are other models that are being tested. i am currently supporting the free to play monday night combat that makes money by only selling skins. they don't sell anything that changes in game mechanics. i have spent about 40 bucks there. there are also a lot of high quality indie games such as legend of grimrock and another hack and slash (can't remember the name but it was mentioned on page one) that is cheap and my friend who is in the beta loves. the AAA producers are being dipshits but they are about it.

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post #69 of 73 (permalink) Old 05-29-12, 02:47 AM Thread Starter
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Real Money AH: You mean I can actually buy items legally now instead of having to farm for hours/days/weeks? In a game with no competitive component? Wow, what a terrible idea.



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Constant Internet: If you own a PC capable of playing D3 I guarantee you that it will have an internet capability. No-one is still using 56k modems that you have to turn off whenever you want to use the phone. Unless you're in Africa somewhere. The internet is just as important (and part of life) as phones, grocery shopping, petrol, rent, insurance or electricity to almost every household in a developed western nation. I don't know a single person who didn't have broadband from at least 5 years ago.
Its not the internet connection thats the problem, its their servers that are causing the problem. When the servers fuck up, not even high speed internet can save your ass.

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post #70 of 73 (permalink) Old 05-29-12, 07:18 AM
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If you want to spend your own money (and probably a lot of it) buying a full set of the Mountain King and some Legendary accessories, so that killing Diablo is a piece of piss, that's your choice. There is no competition in the game, so if someone decides to do that, joins my game, and helps me kill him then whoopee, I get free loot.

But think about it - why do you play Diablo? For better items. That's it. Once you've played it through for the first time there is no more plot, the gameplay is repetitive, and there is almost no roleplaying or character progression (I've been using ricochet shot and double chakras since I got the runes for them, no problems). That just leaves improving your character via gear. If you buy all your gear with money, you've just removed the only reason to play the game. You'll get bored and quit.

Similar to typing godmode into Unreal Tournament - why do you play it? For the risk and competition. Remove both aspects and you remove the reason to play the game beyond the pretty colours and seeing someone explode into bloody chunks.

But because none of that affects me (I don't play against people with better gear than me, or godmode turned on in shooters) then it's purely their choice. Why get all up in arms about it? They're just shortening the time that they spend enjoying the game.

And since I've been playing (a couple of days after release) I've had lag precisely twice, which cleared up in seconds. I can hardly complain about their servers any more than any other online game I've ever played. Spore's complaint wasn't "Their servers are slow" it was "OMG YOU HAVE TO BE CONNECTED FOR SINGLE PLAYER?? WTFBBQ?!?!?" I was pointing out that in 2012 being connected is a basic part of life for anyone with a PC.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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