I fully agree. Eve online is one of the most complex MMO's out there, and it has the most options for a player, there's no 'set path' or 'endgame', it's a total sandbox.
Compared with the harshness of the game, where losing something actually matters, instead of just walking to your corpse and respawning which costs you a little damage on your uber epic gear.
Another good point is, 'epix' while superior in quality aren't the end all must haves like in other games. Teamwork, planning and player skill account for 90% of your effectiveness out there, with the last 10% being divided between character skills ( skillpoints ), and quality of your ship.
And also, a bold as brass 2 week old newbie can be the turning point in a 1000 man fleet battle, you don't have to be an 8 year old vet with too much money and too many skillpoints for that.
Being a veteran gives you more options, sure, and yes, you will have more bonusses etc. on whatever you're flying that that 2 week noob, but with player skill and boldness you will get far in this game. Also, if you want, as a starting pilot, you can get your skills easily up to par to that of an 8 year vet in a specific chosen area, like say, a frigate.