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post #1 of 14 (permalink) Old 01-10-12, 04:01 PM Thread Starter
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Default Diablo III coming to the consoles

http://games.ign.com/articles/121/1216193p1.html

Opinions?

Never played Diablo anyways, so how is it?

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post #2 of 14 (permalink) Old 01-10-12, 04:26 PM
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sweet.....i loved diablo as a kid..! click click click click...!! to be honest though i prefered dungeon keeper..!!...i hope its as good as skyrim !! lol nice news though man.
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post #3 of 14 (permalink) Old 01-10-12, 05:25 PM
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It's been on consoles before, and it was awful. I'm expecting nothing different this time around.
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post #4 of 14 (permalink) Old 01-12-12, 04:30 PM
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It's been on consoles before, and it was awful. I'm expecting nothing different this time around.
Erm, it was pretty much the same, except clicking was replaced by direct control and there was a local multiplayer option.

Unless you're saying Diablo as a whole is a bad game. In which case you're wrong as this is not a matter of opinion.

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post #5 of 14 (permalink) Old 01-13-12, 03:16 PM
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thanks for this thread, I forgot that Diablo 3 still existed.

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post #6 of 14 (permalink) Old 01-13-12, 06:05 PM
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Erm, it was pretty much the same, except clicking was replaced by direct control and there was a local multiplayer option.

Unless you're saying Diablo as a whole is a bad game. In which case you're wrong as this is not a matter of opinion.
Except the game was slow, and played with some lag. Controls were bad as well compared to the PC.

And I wouldn't call the games in the Diablo series bad, but both of them had PLENTY of flaws. If you would try to deny that you would be wrong as this is not a matter of opinion.
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post #7 of 14 (permalink) Old 01-14-12, 03:36 AM
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Except the game was slow, and played with some lag. Controls were bad as well compared to the PC.
It played no differently to Diablo on the average PC people were playing it on at the time.

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And I wouldn't call the games in the Diablo series bad, but both of them had PLENTY of flaws. If you would try to deny that you would be wrong as this is not a matter of opinion.
I don't see how there's any major flaws with either Diablo. I mean, they're not perfect games, but no game outside of any Legacy of Kain is so that's forgiven. However, they created an entire genre that still lives on today, both wholesale and many features taken and implemented into just about every MMO or RPGyou'll play, and still hold up as excellent games to this day. That's more than can be said about quite literally 99% of games to come out before and since.

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post #8 of 14 (permalink) Old 01-14-12, 06:50 PM
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I don't see how there's any major flaws with either Diablo. I mean, they're not perfect games, but no game outside of any Legacy of Kain is so that's forgiven. However, they created an entire genre that still lives on today, both wholesale and many features taken and implemented into just about every MMO or RPGyou'll play, and still hold up as excellent games to this day. That's more than can be said about quite literally 99% of games to come out before and since.
Diablo 1 had insane balance issues. So much so that there was no point in playing any class other then a Warrior. The main reason being that each class had only 1 skill, which became pointless after the first few levels, and all could learn magic (if you applied points to intelligence). To compound this spells were gained from books that are random drops (so you might never get the top tier spells), and all melee weapons and armor scaled very efficiently with STR, with the best weapons/armor in the game requiring a high STR score just to use. While you can build each of the three classes any way you like the question then becomes why, as the Warrior starts with higher stats in the areas the game seems to promote. While perfect balance between classes can never be attained, a company can still make it worth while to play another class.

Diablo 2 had balance issues as well, but these were internal class balancing as opposed to external. Each class in the game had a "super" combo that was easily built beginning at a low level, and caused your character to snowball in power very quickly. This gets even worse when you begin to find gear that specifically boosts the power of the individual skills, and they all seem to have great synergy with the skill set. Like the Amazon unique javelin that had insane mana regen and gave you unlimited javelins to throw, when combined with a skill that caused chain lightning on impact meant you could clear a room and seconds at any difficultly level. It also proves that the build is intended by the developers, not an optimized build discovered by the players.

Then the companions, the Act 3 companion (a mage with a sword and armor) was VASTLY superior to the other companions by virtue of the utility he brought if you got him with ice spells. This wasn't that bad when companions couldn't travel with you out of an Act, but that changed in the expansion.

Above and beyond all of that was the massive amount of cheats, hacks, and bots in both games.

Now maybe in Diablo specifically, because of the high fun factor, these flaws can be over looked or are somewhat mitigated but that doesn't make them vanish.
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post #9 of 14 (permalink) Old 01-14-12, 07:00 PM
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As much as i see the possible down falls.....

For those whom haven't seen the trailer for Diablo 3, here is a link for it...not too shabby i think !!

http://eu.battle.net/d3/en/blog/3401115/

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post #10 of 14 (permalink) Old 01-22-12, 04:00 AM
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Originally Posted by Wusword77 View Post
Diablo 1 had insane balance issues. So much so that there was no point in playing any class other then a Warrior. The main reason being that each class had only 1 skill, which became pointless after the first few levels, and all could learn magic (if you applied points to intelligence). To compound this spells were gained from books that are random drops (so you might never get the top tier spells), and all melee weapons and armor scaled very efficiently with STR, with the best weapons/armor in the game requiring a high STR score just to use. While you can build each of the three classes any way you like the question then becomes why, as the Warrior starts with higher stats in the areas the game seems to promote. While perfect balance between classes can never be attained, a company can still make it worth while to play another class.
The warrior was the best? You fucking kidding me? The easiest to troll and rape was the sorcerer. Stone Curse and Fireball made any enemy a pile of shit along with the low health mana shield bug.

Quote:
Diablo 2 had balance issues as well, but these were internal class balancing as opposed to external. Each class in the game had a "super" combo that was easily built beginning at a low level, and caused your character to snowball in power very quickly. This gets even worse when you begin to find gear that specifically boosts the power of the individual skills, and they all seem to have great synergy with the skill set. Like the Amazon unique javelin that had insane mana regen and gave you unlimited javelins to throw, when combined with a skill that caused chain lightning on impact meant you could clear a room and seconds at any difficultly level. It also proves that the build is intended by the developers, not an optimized build discovered by the players.

Then the companions, the Act 3 companion (a mage with a sword and armor) was VASTLY superior to the other companions by virtue of the utility he brought if you got him with ice spells. This wasn't that bad when companions couldn't travel with you out of an Act, but that changed in the expansion.

Above and beyond all of that was the massive amount of cheats, hacks, and bots in both games.

Now maybe in Diablo specifically, because of the high fun factor, these flaws can be over looked or are somewhat mitigated but that doesn't make them vanish.
Diablo 2 in the beginning was pretty balanced for the most part. But when the patching was handed over to Blizzard directly rather than Blizzard North, then things went down the shit hole. Still love the game, hate the balance problems.

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