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post #1 of 4 (permalink) Old 01-05-12, 06:18 PM Thread Starter
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Default The campaigns being left in the shadows?

Looking at games having been released in the past years, I cant think of many that would have had memorable campaigns. I remember playing the original DoW on my first laptop which was barely able to run the game in Safe Mode, and it lagged pretty bad even in smaller engagements, but still I played it again and again, for the campaign was just so exciting and interesting.

Now when I pick up a game like Battlefield 3 (bad example, I know) there are basically two games in the package. A mind bogging and boring campaign, of which nothing is left in the mind and no one even ever talks about. Instead we get a multiplayer which is talked about for ages.

Five years ago when I bought a game I did not even consider that fact that it included a multiplayer mode. I bought it for the campaign. Yet when I now buy a game I will have to consider the multiplayer first, campaign second, for other vise I will be shelling out 70 at six hours of stale campaign, with the loose treads resembling a story line.

What do you my dear Heretics think of this?

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post #2 of 4 (permalink) Old 01-05-12, 08:28 PM
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Welcome to multiplayer age. Difference between a singleplayer and multiplayer is that in multiplayer you don't need a scenario, don't need a reason, you don't actually need "fun", you just need to make it a challenge, and ride on your brand name. Simply said, multiplayer oriented games are cheaper to make.

Battlefield 3 is a good example of this. I actually finished the campaign on the hardest, and it's pretty obvious that this wasn't actually play-tested. Especially in the end it was pretty noticeably. You need to go trough a sort of trainingroom/maze, against enemies with instadeath shotguns and literally lower then a second aiming time, in the dark, using a gun with a lamp on it. It took me literally 3 hours to get past this point of what should take 5 minutes. It wasn't fun nor fair. Even better is a part after that where i got shot time and time again while being in the *sliding down* forced animation, where i can do literally nothing to prevent my death And yet, i finished the game in 6 hours. You can really, really feel they didnt put alot of effort in this part

Multiplayer (on the PS3) is still buggy (Vo-ip mostly) and pretty unbalanced. But fun. And it works, pretty well.

Before i started typing this, i took 15 minutes and a cup of tea to think of a modern game that i could say that the story was really, really good. System shock 2 good, deus ex good. I mean, the new Deus ex came pretty far but did'nt captivate me. The last Final Fantasy i found borderline annoying and killzone 3 story wasn't much better (and the singleplayer campaign is full of bugs). Few of the singleplayer campaigns that positively were fun in my eyes were Skyrim, Fallout New Vegas, Bioshock, Disciples 3 and Borderlands are a few of the games where i could really say i likes (as in, i would play it again) the singleplayer campaign.

Originally Posted by Bobss, the troll that can't be pitchforked
Wanna know why I didn't '*** off'? Because I didn't get banned. Wanna know why I didn't get banned? 'Cause I'm **** awesome.'
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*Grish stops smelling his new BRB
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post #3 of 4 (permalink) Old 01-05-12, 09:08 PM
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I almost never buy games for campaigns which have decent multiplayer option, means almost all kind of games.

Only game series which have won over me and thousands other gamers for campaign play only has been Total War series. Owned every part and cant get enough of them. True strategy games and great modding community.
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post #4 of 4 (permalink) Old 01-06-12, 08:16 PM
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Multiplyer games are easy to make. Take an IP that people know (Call of Duty, Battlefield, Uncharted, Counterstrike, ect.), make 3-6 maps (if there's a single player option use a large section of map from that), make a kill tracker for each match, and you are done. Your game is finished, no story or characters needed.

This works for publishers, as they can make a AAA title (like CoD or BF) and know their audience will buy the sequel because it's fresh in their minds. This is because they are playing the game beyond the single player component, which may only last a week or 2, and playing the game for months on end due to multiplayer.
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