Originally Posted by MetalHandkerchief
Minigames are not PvP... Once that little confusion is out of the way, maybe it's possible to have a real look at what is likely and what is not.
Arenas, warfronts/ battlegrounds and duels are all "gamey" shit that no strategic PvP minded player is even slightly interested in. This is where the problem with 2 factions come in. For a game based on the Warhammer or Warhammer 40K license to work (like WAR almost did) you have to have persistent PvP (or RvR) - a shifting battlefield that players must adapt to to succeed with their faction. When you only have 2 factions, inevitably one side will end up with most of the players on the server and completely dominate the control points/forts/battlefield/whatever. In a 3 faction system this problem hardly exists because the two less populated sides can gang up on the one that is growing too big. This kind of PvP is dynamic, challenging and interesting but will not work with 2 factions.
Comparatively, minigames like battlegrounds are mindnumbing activities invented to waste time. Sure, teamwork is present and needed, but there is no variety, no shifting strategy to adjust to, no life. Just run out, kill, respawn. And then? One side wins and nothing happens. The instance is deleted and what you just did had no impact on anything at all, except your character's pathetic little xp and/or renown bar and your own lifetime, of which you just threw 10 minutes of into a black hole on some server for an experience you will repeat a thousand times like the sad little hamster-on-a-wheel you are.
It's basically this:
An amalgam of semi-realistic warfare vs. a little game of rinse-and-reapeat with a skinner's box reward
You seem to one of few persons here who knows the difference between MMO PvP and this instashit e-peen growing trend thats been happening last few years. You play MMO you fight to give your faction or guild advantage, not just to get few tokens to buy you better gear so next time you enter same instance you make 5% more damage. And this quite popular level progression needs to be looked at little too. You dont even get to have many choices where to go and what to do, game dictates your direction now in many games way too much. Too linear.
DAOC did so many things right with this. Three factions are needed for even some kind of server balance, Planetside too. If its just same old that we seen in last few games, i think i pass. You can play PvP in any adversial game, but in MMO it has to have some longer time benefits and something that other benefit too. Not only those better looking pants. Remember Darkness Falls?