possible developer notes on Warhammer 40,000 Dark Millenium - Page 3 - Wargaming Forum and Wargamer Forums
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post #21 of 26 (permalink) Old 12-31-11, 11:35 AM
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Is all this really necessary? Why not just wait and see?

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post #22 of 26 (permalink) Old 12-31-11, 11:51 AM
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why dont you guys get a room/new thread to argue this out

Quote:
So Black Templar working alongside Eldar...
World Eaters working with Sorcerers...
Guardsmen working their way up to becoming an Assassin...
The idea of an Eversor being a PC class...

Damn my fluffy purist nature! I want to love it, but I can't.
No! Imperium "with" eldar, doesn't mean working alongside, just to the same end.
world eaters take a "major role", dosnt mean you have to play as a WE, anyway; who said sorcerers were available to the WE
Guardsman-esque! not guardsman
Who said anything about an Eversor?

40Kprayers and benedictions

see my guard army here

see my Empire army
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post #23 of 26 (permalink) Old 12-31-11, 12:03 PM
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It wouldnt be the first time the Imperium of Man has called a temporary truce with the Eldar Empire.
It has happened so is plausible.

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post #24 of 26 (permalink) Old 12-31-11, 11:20 PM
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Quote:
Originally Posted by MetalHandkerchief View Post
Minigames are not PvP... Once that little confusion is out of the way, maybe it's possible to have a real look at what is likely and what is not.

Arenas, warfronts/ battlegrounds and duels are all "gamey" shit that no strategic PvP minded player is even slightly interested in. This is where the problem with 2 factions come in. For a game based on the Warhammer or Warhammer 40K license to work (like WAR almost did) you have to have persistent PvP (or RvR) - a shifting battlefield that players must adapt to to succeed with their faction. When you only have 2 factions, inevitably one side will end up with most of the players on the server and completely dominate the control points/forts/battlefield/whatever. In a 3 faction system this problem hardly exists because the two less populated sides can gang up on the one that is growing too big. This kind of PvP is dynamic, challenging and interesting but will not work with 2 factions.

Comparatively, minigames like battlegrounds are mindnumbing activities invented to waste time. Sure, teamwork is present and needed, but there is no variety, no shifting strategy to adjust to, no life. Just run out, kill, respawn. And then? One side wins and nothing happens. The instance is deleted and what you just did had no impact on anything at all, except your character's pathetic little xp and/or renown bar and your own lifetime, of which you just threw 10 minutes of into a black hole on some server for an experience you will repeat a thousand times like the sad little hamster-on-a-wheel you are.

It's basically this:

An amalgam of semi-realistic warfare vs. a little game of rinse-and-reapeat with a skinner's box reward
You seem to one of few persons here who knows the difference between MMO PvP and this instashit e-peen growing trend thats been happening last few years. You play MMO you fight to give your faction or guild advantage, not just to get few tokens to buy you better gear so next time you enter same instance you make 5% more damage. And this quite popular level progression needs to be looked at little too. You dont even get to have many choices where to go and what to do, game dictates your direction now in many games way too much. Too linear.

DAOC did so many things right with this. Three factions are needed for even some kind of server balance, Planetside too. If its just same old that we seen in last few games, i think i pass. You can play PvP in any adversial game, but in MMO it has to have some longer time benefits and something that other benefit too. Not only those better looking pants. Remember Darkness Falls?
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post #25 of 26 (permalink) Old 01-15-12, 10:25 PM
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http://kotaku.com/5876253/thq-wipes-...e-says-insider

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Rumor spreading fast via Twitter on Sunday holds that THQ has canceled its entire 2014 slate of releases to position the company for sale.
sad if true.
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post #26 of 26 (permalink) Old 01-16-12, 04:20 AM
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Quote:
Originally Posted by Fire Tempered View Post
THQ's PR has come out and said they have heard nothing about this, according to Game Informer. As GI is owned by Gamestop I'd say that's pretty reliable.

Quote:
Update: THQ PR got back to us and said they haven't heard anything about the rumored 2014 cancellations.
Link: Here
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