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post #1 of 3 (permalink) Old 04-21-09, 04:47 PM Thread Starter
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2250 Tomb Kings Friendly

Army Name: Tomb Kings

Special Notes
This is my very first Fantasy list, and never even seen it played. I have played 40k for a couple of years but the locals are wanting some fantasy now. I have read some of the other lists and looked for tactic in the forums so hopfully the list isn't to bad. Any help would be Great thanks.

LORDS

Lord: Liche High Priest (Hierophant): 345
- Cloak of Dunes
- Brooch of the Great Desert
- Neferra’s Plaques of Mighty Incantaions
- Hieratic Jar
Hangs out with main force supporting the Bowmen and rare units.

HEROES

Hero 1: Tomb Prince (General): 149
- Collar of Shapesh
- Sward of might
- Light Armour & Shield
Joins the Tomb Gaurd. Will be used to protect a flank and the Bowmen.

Hero 2: Liche Priest: 173
- Dispel Skroll
- Dispel Skroll
- Steed
Dispel Caddy, also goes out with the light Horsemen supporting them and the Scorpions.

Hero 3: Liche Priest: 280
- Casket of Souls
Gives Skull Catapult an extra shot per turn. (Hopfully)
CORE

Core 1: Skeleton Bowmen x 10: 80

Core 2: Skeleton Bowmen x 10: 80

Core 3: Skeleton Bowmen x 10: 80

Core 4: Light Skeleton Horsemen x 6: 98
- Standard Bearer

Core 5: Light Skeleton horsemen x 6: 98
- Standard Bearer

Core 6: Tomb Swarm x 5: 225
Used as a screen for the Bowmen or if playing a defensive army coming from bellow with the scorpions.

SPECIAL

Special 1: Tomb Guard x 19: 277
- Champion
- Standard Bearer
- 25 pnt Standard (Not sure which one would help this unit more giving extra wounds in CC per turn or bringing back models.)

Special 2: Tomb Scorpion: 85

Special 3: Tomb Scorpion: 85

Special 4: Tomb Scorpion: 85

RARE

Rare 1: Screaming Skull Catapult: 110
- Skulls of the Foe
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post #2 of 3 (permalink) Old 04-21-09, 04:56 PM
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that's a pretty friendly list
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post #3 of 3 (permalink) Old 04-21-09, 11:37 PM Thread Starter
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Ok I did some more reading in the main rule book, and I see I've made some errors in Magic Items for the High Priest. So here is the redo.

LORDS

Lord: Liche High Priest (Hierophant): 295
- Cloak of Dunes
- Neferra's Plaques of Mighty Incantations
Hangs out with main force supporting the Bowmen and rare units.

HEROES

Hero 1: Tomb Prince (General): 149
- Collar of Shapesh
- Sward of might
- Light Armour & Shield
Joins the Tomb Gaurd. Will be used to protect a flank and the Bowmen.

Hero 2: Liche Priest: 158
- Death Mask of Kharnut
- Steed
NEW AND IMPROVED causing TERROR!!! Goes out with the light Horsemen supporting them and the Scorpions.

Hero 3: Liche Priest: 330
- Dispel Skroll
- Dispel Skroll
- Casket of Souls
This is now the new Skroll Caddy, and gives Skull Catapult an extra shot per turn. (Hopfully)

This leaves 15 pnt. left over. I'm thinking Tailsman of Portection for the high priest, but never having played before I'm not sure. So like before thoughts will be helpful and appreciated.

The Space Marine Commander said, "We fight with honor, and ferocious precision."
To which the Imperial Guard Commander replied, "We do it with Math."


6th Edition Record
Salamanders: W 0 - L 0 - D 0
Guard: W 0 - L 0 - D 0
GK Inquisition: W 0 - L 0 - D 0
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