Game of the Month Feb '09 - Warmachine - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 22 (permalink) Old 03-11-09, 02:57 PM
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Also for Stockists "Maelstrom games", more reliable that Arcane miniatures by far.
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post #12 of 22 (permalink) Old 03-11-09, 05:03 PM Thread Starter
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Thanks maxxev, I'll add it in when I get a moment.

Regards,
Jake.
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post #13 of 22 (permalink) Old 03-11-09, 05:33 PM
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Just my $.02. Warmachine is an inherently unbalanced game. There are armies that will crush other armies easily. It's very much a "Build versus your opponent" game. And the games I've played tend to be fairly predictable, with armies that don't change much once a good "Medium" has been achieved. In Warhammer (both types), talk to 5 players of a certain army book or codex, and likely you'll get 5 similar, but varying armies. In Warmachine, you get maybe 3 different builds. It's a fun game, and usually pretty fast moving and good playing. But there's not much internal variety.
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post #14 of 22 (permalink) Old 03-11-09, 10:01 PM
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maybe thats the charm of it, the fact that you have only 3 builds to mess around with.

humm, true. This is yet again proof the Orks are smarter the Elves.-Micklez
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post #15 of 22 (permalink) Old 03-21-09, 11:37 AM
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Quote:
Originally Posted by Creon View Post
Just my $.02. Warmachine is an inherently unbalanced game. There are armies that will crush other armies easily. It's very much a "Build versus your opponent" game. And the games I've played tend to be fairly predictable, with armies that don't change much once a good "Medium" has been achieved. In Warhammer (both types), talk to 5 players of a certain army book or codex, and likely you'll get 5 similar, but varying armies. In Warmachine, you get maybe 3 different builds. It's a fun game, and usually pretty fast moving and good playing. But there's not much internal variety.
Unfortunately, I must disagree with this particular statement. I my area we have a very strong following for Warmachine and have successfully run several leagues, with players using both Warmachine and Hordes. There are off the top of my head 7 different people who play Cryx (counting me), 4 Menoth, 3 Cygnar, 4 Khador and 3 Mercenaries. I have seen all of these people play multiple games against each other and folks from out of town and cannot recall ever seeing an identical or even very similar lists. Cryx, the faction I'm most familiar with, has huge amounts of what you call internal variety. I can't recall even taking repeat lists with my own army, though I do have one solo that I will include in most army lists, as it is very useful. I see allot of Cryx lists that don't field this unit as well. My room mate (who also plays Cryx) never used the unit in question until I convinced him to. Even now he doesn't use it as much as me. The only faction that I have seen that is limited is the Mercenary faction and that's mainly due to the "Contracts" and lack of models to use in them. IE: the Searforge commission (Dwarves) has a limited model range, so most Searforge lists will be identical, or nearly so. Though PP seems to be changing that slowly. I have a good friend who plays Menoth and he has one 'Jack that he will almost always use, like I use my fave Solo. But the other Menoth players don't use it.

As far as being unbalanced, I must also disagree. Is the game broken? Yes. But it is broken equally across all of the factions. Yes you will run into someone who happens to have the perfect list to absolutely destroy you. I have had this happen exactly one time. I was fielding a very large number of bonejacks (small warjacks, fyi) and my friend was playing Cmdr. Nemo. (I DETEST Nemo) My friend used Nemo's feat (special once per game ability) and all of my 'Jacks were either severely damaged or destroyed outright. Needless to say I lost badly. My point is that it all depends on the combination's that you and your opponent are using. I can put together a force designed to beat Circle, but it will fail against say, Cygnar.

I figure that with approximately 20 units and solo's per faction, each offering different combination's and interactions amongst them, I feel that it offers quite a bit of flexibility for a game system. This also doesn't count adding Mercenaries to the factions, which adds even more options. Also the point value will radically change the lists people use. But that's my opinion.

Organized people are simply too lazy to look for things.

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post #16 of 22 (permalink) Old 06-26-09, 06:44 PM
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I don't suppose they do a starter set? I am tempted, as it looks cheaper, and maybe better than GW games.

Many thanks to www.clockworkscomic.com for the Avatar!
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post #17 of 22 (permalink) Old 06-27-09, 03:42 AM
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Here, check these two threads for some more info.

Getting into warmachine (starting Khador)

Any Advice for Starting Warmachine?

Organized people are simply too lazy to look for things.

Some of my Warhammer fantasy fluff. Give it a go whydontcha.
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post #18 of 22 (permalink) Old 07-04-09, 01:57 PM
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Offering up my opinion here.

Unlike Redcorasair; I find the minis to be a real mixed bag, some are fantastic and some are really weak [original vlad, winterguard, stormknights for example.] and many of the warjacks will have noticable gaps when assembled.

The rules are a bit like 40k second ed but with more special rules, similar modifiers etc. It really is in the spirit of 'herohammer' ;p In fairness though it is designed to be like that.

As someone mentioned, i think a second edition is on the way to address some of the issues with the game [lacklustre performance of jacks vs infantry for starters.]

It is a fun game though and there are plenty of good models you can use to build a force. Finding a gaming group is tough but doable... just don't get turned off when experienced players absolutely destroy you; the game is designed to be 'broken' and after a while you'll find you own ways to mess up opponents.
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post #19 of 22 (permalink) Old 12-05-09, 08:09 AM
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I really like this game. Although I recently moved to a new area, and after only getting to play it for a couple of months, not a single store in this area carries Warmachine.

I got pretty much my entire army for half price because nobody was buying the models from the store nearby.

I love how it's like you get to play an army of dreadnoughts (one of my favorite 40k units) and I am a pretty big steampunk fan too.

It's a nice change from 40k every now and then, but the one thing I miss when playing WM instead of 40k is not getting to roll huge handfuls of dice. Just no more than four all the time for everything.

Great game though, and I am quite attached to my Cygnar force.

Current Record: 4/10/2 w/l/d
I don't mind losing, it's fun either way!

Games I play: Warhammer 40k, Magic The Gathering, Pokemon TCG, Pirates CSG, Other random video games and TCGs.
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post #20 of 22 (permalink) Old 01-05-10, 03:41 PM
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Over the past few months my playgroup has been getting into Warmachine/Hordes (the two systems are fully compatible and can be played against each other) pretty heavily and I must say I'm completely hooked.

When trying to explain the way Warmachine plays to someone who has never touched it before, I think it's more accurate to compare it to a CCG like Magic the Gathering rather then Warhammer. For the most part, you'll care less about the base stat line of your units in a game of Warmachine, it's far more important to pay attention to the special abilities and how they will mesh with the rest of your force. Just like when building a deck in Magic, most of you choices will in some way, shape or form interact with another card in your deck, or in this case, another unit in your force. An army that can't harmonize with itself will be easily dispatched by any mildly competent opponent. As a result, just like in most CCGs, you'll notice that coming up with combos in your force plays a drastically larger roll then it does in a game Warhammer. And yes, some combos are more "broken" then others, but every force in the game has access to a handful of particularly powerful combination's.

The system itself is far more complex then anything you've experienced in a game of Warhammer as well, which will have a major impact on how much you enjoy the game. If you think Warhammer is overly complex then you may want to avoid playing Warmachine as it will only exacerbate things for you due to how much freedom each individual model has.

Examples of some of the complexities:

- Instead of simply making a normal attack Warjacks and Warbeasts may opt to make special attacks, like throwing enemy (or even friendly) models which will cause collateral damage to anything they run into, running up to and slamming models, head butting models in an attempt to knock them down, trampling over infantry units or even grabbing an opponents arm/weapon in order to prevent them from using it and also to prevent them from running away.

- Each model in a unit acts independently of everyone else in the unit, so you can have some guys charge into melee while the rest stand back and fire, everyone in the unit can fire at separate targets if they wish, you can have a unit split up and charge in two different directions. If someone in a unit becomes locked in combat the rest of the unit doesn't have to join him, not only can they walk away they can also shoot into the combat if they wish, with the possibility of hitting a friendly if they miss the enemy.

- When making an attack with a model you choose the exact model you're making the attack against, which means you can pick out important pieces in your enemies force to kill. This forces you as a player to be far more careful with your movement and placing of models, as hiding a character in a unit is irrelevant, if the enemy can draw a line to them they can shoot at them. You can also deny your enemy charges with this, by targeting the guys in the front row you can prevent them from getting the charge. Movement and placement of models requires way more thought.

As you can see, comparing Warmachine to Warhammer isn't exactly a fair comparison, and for me at least they fill two very different rolls. Warhammer is a great system for putting tons of Minis on the board and having a massive blood bath as a result often time reaching casualties in the hundreds by the end of a game. Warmachine on the other hand is a far more complex system which will more often then not have a much smaller number of models on the field. Both games are extremely satisfying in their own right, but they don't play anything like each other.

As for the accusation of Warmachine being imbalanced I simply have to laugh. Wargames in general will never be perfectly balanced less it's dumbed down to a simplistic "Rock, Paper, Scissors" simulator. I can't speak for the MK.I rules of Warmachine, as I've said I've been playing for about 3 months or so and my experience has only been with the MK.II rules, but as a fan of both Warmachine and Warhammer I must say that the guys at Privateer have a FAR more balanced game then anything GW has put out. I love me some Warhammer, but making any attempt at calling the game balanced is laughable, especially when they have 4 armies with rules that are 2 editions out of date. Privateer has done the work to make sure ALL of the models in the entire game are brought up to date with the new edition on day 1, so no one is left behind using old rules. Not only that they allowed the public to playtest the new MK.II rules before they were released resulting in a much more balanced game in the end. I love both games, and no Warmachine is certainly not perfectly balanced, but it's much better off then Warhammer is right now.
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