So, I'm new to Tau but this list has two victories under its belt so I figured I'd share.
Hunter Contingent List
Hunter Cadre:
Commander: Plasma Rifle, Missile Pods, Shield Generator, Stim Injector, 2 Shield Drones... 179
10 Fire Warriors: 9 Pulse Rifles, Shas ui with Pulse Carbine, Markerlight and Target Lock... 115
10 Fire Warriors: 9 Pulse Rifles, Shas ui with Pulse Carbine, Markerlight and Target Lock... 115
10 Fire Warriors: 9 Pulse Rifles, Shas ui with Pulse Carbine, Markerlight and Target Lock... 115
3 Crisis Battlesuits: 2 with 2 Burst Cannons, 1 with Missile Pod, Fusion Blaster and Target Lock... 141
2 Crisis Battlesuits: 1 with 2 Burst Cannons, 1 with Missile Pod, Fusion Blaster and Target Lock... 99
1 Broadside: Twinlinked Smart Missiles, Twinlinked Hiyield Missile Pods... 65
6 Pathfinders: 2 with Rail Rifles... 96
Drones:
5 Marker Drones... 70
6 Marker Drones... 84
Optimized Stealth Cadre:
1 Ghostkeel: Fusion Collider, Twinlinked Fusion Blaster, 2 Stealth Drones... 140
4 Stealth Suits: 1 Fusion Blaster, Shas'vre... 135
4 Stealth Suits: 1 Fusion Blaster, Shas'vre... 135
...1,489
Strategy is simple, Opening salvo of markerlights onto priority targets followed by combined fire from fire warriors, adding markers as necessary. This list has two victories, one vs Dark Angels and one vs Grey Knights. Pathfinders typically outflank, no battlesuits deep strike. No priority is given to the Commander's survival, instead he is used as bait to pull enemy units into more favourable firing lines. He has not survived either game, but his loss set up some beautiful return fire in following turns.
Hunter Contingent List
Hunter Cadre:
Commander: Plasma Rifle, Missile Pods, Shield Generator, Stim Injector, 2 Shield Drones... 179
10 Fire Warriors: 9 Pulse Rifles, Shas ui with Pulse Carbine, Markerlight and Target Lock... 115
10 Fire Warriors: 9 Pulse Rifles, Shas ui with Pulse Carbine, Markerlight and Target Lock... 115
10 Fire Warriors: 9 Pulse Rifles, Shas ui with Pulse Carbine, Markerlight and Target Lock... 115
3 Crisis Battlesuits: 2 with 2 Burst Cannons, 1 with Missile Pod, Fusion Blaster and Target Lock... 141
2 Crisis Battlesuits: 1 with 2 Burst Cannons, 1 with Missile Pod, Fusion Blaster and Target Lock... 99
1 Broadside: Twinlinked Smart Missiles, Twinlinked Hiyield Missile Pods... 65
6 Pathfinders: 2 with Rail Rifles... 96
Drones:
5 Marker Drones... 70
6 Marker Drones... 84
Optimized Stealth Cadre:
1 Ghostkeel: Fusion Collider, Twinlinked Fusion Blaster, 2 Stealth Drones... 140
4 Stealth Suits: 1 Fusion Blaster, Shas'vre... 135
4 Stealth Suits: 1 Fusion Blaster, Shas'vre... 135
...1,489
Strategy is simple, Opening salvo of markerlights onto priority targets followed by combined fire from fire warriors, adding markers as necessary. This list has two victories, one vs Dark Angels and one vs Grey Knights. Pathfinders typically outflank, no battlesuits deep strike. No priority is given to the Commander's survival, instead he is used as bait to pull enemy units into more favourable firing lines. He has not survived either game, but his loss set up some beautiful return fire in following turns.