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post #1 of 3 (permalink) Old 03-11-11, 07:05 AM Thread Starter
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Default Grey Knight Weapons

Hey guys I was just wondering if you knew what each of the different NFW did in the new GK book. I know they all ignore armour and the the Warding Staves give a 2++ but other than that I have no clue watsoever.

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post #2 of 3 (permalink) Old 03-11-11, 07:34 AM
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Here's the most current stats i've seen:

Sword: +1 to Invul save in CC
Halberd: +2 Initiative
Paired Falchions: +1 Attack. Possibly act as Lightning Claws
Warding Stave: 2++ Invul save in CC
Hammer: Acts like a Thunderhammer, but hits at S10 if you use Hammerhand.
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post #3 of 3 (permalink) Old 03-11-11, 07:45 AM
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Falchions do not act as lightning claws. +1 attack only. And hammers strike at initiative order when used by dreadknights. they also all have daemonbane- whenever a daemon or psyker is wounded by one, they must pass a psychic test or die horribly.

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