Narrative games or no?
Out of curiosity, I just finished skimming through the Rogue Trader rulebook, a relic normally kept with the other disused or outmoded elements of the hobby ( lego tanks, anyone?)
I noticed that in Rogue Trader, the focus was undeniably on the story of the game. There was a Game Master and all sort of tables and charts for plot twists in the scenarios and weird monsters showing up. The rules were leagues more complex, and the armies much smaller.
I was wondering, who else here is a fan of the narrative aspect of the 40k universe? Have you played any awesome campaigns or scenarios lately?
I essentially play 40k one way with my friends and one way with my dad. My friends care nothing for the storyline, because time is usually tight and they want to get to playing, and they are far more likely to choose armies that wouldn't exist or be practical in the fluff. By contrast, my games with my dad take twice as long, and we choose more balanced and fluffy armies ( no chapter masters leading random 1000 point scouting forces). Two days ago, we played a game where a force of space marines was protecting a virus bomb while trying to kill an astropath believed to be tainted by chaos. After getting butchered by the guard, I realized I had still enjoyed this game more because of the narrative qualities.
What do you all think?