Thoughts on the Farisght Enclave Supplement? - Wargaming Forum and Wargamer Forums
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post #1 of 15 (permalink) Old 07-20-13, 01:24 AM Thread Starter
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Default Thoughts on the Farisght Enclave Supplement?

What are your thoughts on this supplement, from gaming rules, to the fluff behind the army.....

How will the new signature systems, commanders and other special rules be used?

Is it as competitive as the original Tau codex? More competitive?

Will the crisis suit troops be an effective army list or just a fluffy perk to the army?

Discuss!

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post #2 of 15 (permalink) Old 07-20-13, 08:43 AM
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can you point me in the direction of a list the new rules, i personally wont get it until it released into a hard copy
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post #3 of 15 (permalink) Old 07-20-13, 10:51 AM
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Considering it's only become available today I don't think there's many of us looked at it yet. Maybe you could tell us a little of what's in it for those that prefer to wait for the hard copy?

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post #4 of 15 (permalink) Old 07-20-13, 12:32 PM
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Farsight Enclave ? Tau Supplement | 3++ is the New Black

Blah, blah, Crisis Suits, blah, shitty wargear, shitty Warlord Traits. The Preferred Enemy wargear is kind of cool, I guess, 4+ to Preferred Enemy: Space Marines is nice in this MEQ saturated game, and 5+ to Preferred Enemy Imperial Guard is nice as the most popular Allies choice so far. Costing as much as a Land Speeder is way too steep though. Lack of PENchip sucks hugely, but the Earth Caste Pilot Array is wtfomg amazing for anyone wanting the whole Battlesuit army thing - making one Riptide go ubercharged is pretty amazing.

But they at least explained why Farsight's over three centuries old, and he's got a vampiric sword. That alone makes him ten times as badass.

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post #5 of 15 (permalink) Old 07-20-13, 12:50 PM
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Just looking at those rules and the Iyandan rules I've seen I'm begining to question why you would bother with these supplement.

The codex for both eldar and Tau allow to take armies that fit the fluff anyway.

None of the rules or traits on that site would make me consider them as good enough to swap out from my regular tau list, lead by farsight. The named bodyguards have crazy wargear with virtually no synergy.

Moving suits is the only advantage, but with mech-tau their not essential
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post #6 of 15 (permalink) Old 07-20-13, 06:34 PM
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Based on these rulse, as best as I can figure out... you DONT need Farsight, right?

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post #7 of 15 (permalink) Old 07-20-13, 10:49 PM
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Not hugely impressed as far as I can see. Fire warriors are too good to cast aside for battle suit troops when you can already take three teams and Farsight's bodyguard. Taking his custom bodyguard including the riptide would be nice, but very, very expensive. Loosing the Command and Control node is a bitch as well. The only real positive I see is the earth caste pilot array.

I'm thinking take a Farsight force from the Tau codex, with allied battle suits and riptide from the supplement.

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post #8 of 15 (permalink) Old 07-21-13, 12:05 AM
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Quote:
Originally Posted by Khorne's Fist View Post
I'm thinking take a Farsight force from the Tau codex, with allied battle suits and riptide from the supplement.
Can you ally in from supplements? That would imply that they are a separate codex from the one they supplement as the rules for allies state that the allied detachment must come from a different codex.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #9 of 15 (permalink) Old 07-21-13, 02:12 AM Thread Starter
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Quote:
Originally Posted by ntaw View Post
Can you ally in from supplements? That would imply that they are a separate codex from the one they supplement as the rules for allies state that the allied detachment must come from a different codex.
It specifically mentions in the Farsight supplement that they can ally with eachother as battle brothers .

Ad for the specific commanders I dont see why you cant take them as long as you have a pseudo hq for them to be a "bodyguard to".

I was considering taking a crisis team, fire warrior squad and a cadre fireblade from the farsight list to act as alllies and unlock ovesa....Then I can attach her to something as a damage soaker..... We shall have to see how people approach this supplement but sadly I am overall pretty disappointed...

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post #10 of 15 (permalink) Old 07-21-13, 02:37 AM
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Actually, doesn't it say that the Command Squad has to take exactly seven of the eight? I don't have it in front of me right now.

I already designed (in the tau forums) a disgusting (imho) list involving 2 squads of Crisis Troops, 4 Riptides, and some assorted other stuff.

Edit: I lied. UP TO 7 of the eight.


Last edited by Xabre; 07-21-13 at 04:37 AM.
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