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post #1 of 10 (permalink) Old 05-03-12, 12:43 AM Thread Starter
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Newbie Space Wolf Question

Hello All,

My army consists of the following

1 x 9 Grey Hunters, wolf standard, 2 melta guns, rhino, Wolf Guard with PowerFist and CombiMelta

1 x 9 Grey Hunters, wolf standard, 2 melta guns, rhino, Wolf Guard with PowerFist and CombiMelta

1 x 9 Grey Hunters, wolf standard, 2 melta guns, rhino, Wolf Guard with PowerFist and CombiMelta

1 x 5 Long Fangs with Missile Launchers with razorbacks with twin linked lascannons, Wolf Guard with cyclone missile launcher, power fist

1 x 5 Long Fangs with Missile Launchers with razorbacks with twin linked lascannons, Wolf Guard with cyclone missile launcher, power fist

1 x Rune Priest in Terminator Armor, melta bombs, jaws of the world wolf, murderous hurricane

5 x terminators, 1 assault cannon, 1 chain fist, 4 thunderhammers, 4 storm shields, acompany rune priest

1 x Lone Wolf, thunderhammer, storm shield, meltabombs, two fenrisian wolves

3 x Thunderwolf Cavalry, 1 stormshields with 1 thunderhammers, 1 powerfist, meltabombs.

3 x Thunderwolf Cavalry, 1 stormshields with 1 thunderhammers, 1 powerfist, meltabombs.


How does the composition of my army look?
What named hero should I buy that would complement my army the best?

Last edited by minotoro; 05-03-12 at 01:19 AM.
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post #2 of 10 (permalink) Old 05-03-12, 01:14 AM
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Point level you are shooting for play wise? I honestly would drop all the termies, the LW and put the RP in a rhino with one of the GH squads. I would then add in some scouts, and then depending on your points either some TWC or some speeders. If you are planning to play under 2k points I honestly would not bother with any of the named HQ either. They are too expensive at the lower levels, you are better off adding another RP to your list.

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post #3 of 10 (permalink) Old 05-03-12, 01:22 AM Thread Starter
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Originally Posted by scscofield View Post
Point level you are shooting for play wise? I honestly would drop all the termies, the LW and put the RP in a rhino with one of the GH squads. I would then add in some scouts, and then depending on your points either some TWC or some speeders. If you are planning to play under 2k points I honestly would not bother with any of the named HQ either. They are too expensive at the lower levels, you are better off adding another RP to your list.
Thanks for the advise, I will look into adding another rune priest, and dropping the terminators.

Why is the Lone Wolf not worth it?

"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat" -Theodore Roosevelt
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post #4 of 10 (permalink) Old 05-03-12, 01:28 AM
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You can only have one special weapon per TWC squad. (TH or PF, not both)

Shave your GH squads down to 7 guys, I would add a pw and MotW to those 7 but that is my personal likes.

Your LF groups should be full 6 man, 5ml squads.

Again what point level are you shooting for with the list? It effects what and how you build your list.

For the price of the LW you can have a squad of scouts with MB and a Meltagun. Or even another unit of LF. Or a speeder, ect ect. The LW is a fun unit but because of how slow he is not very effective for the points spent on him.

If yah gonna edit your list, repost it so other people that see this post don't get lost as to what I am talking about :-p

Again I will also state you have way too much in terms of points spent on Termies.

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post #5 of 10 (permalink) Old 05-03-12, 03:09 AM Thread Starter
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Originally Posted by scscofield View Post
You can only have one special weapon per TWC squad. (TH or PF, not both)

Shave your GH squads down to 7 guys, I would add a pw and MotW to those 7 but that is my personal likes.

Your LF groups should be full 6 man, 5ml squads.

Again what point level are you shooting for with the list? It effects what and how you build your list.

For the price of the LW you can have a squad of scouts with MB and a Meltagun. Or even another unit of LF. Or a speeder, ect ect. The LW is a fun unit but because of how slow he is not very effective for the points spent on him.

If yah gonna edit your list, repost it so other people that see this post don't get lost as to what I am talking about :-p

Again I will also state you have way too much in terms of points spent on Termies.
Thanks so much for your advice, I am going to put all of it into effect.

Long fang question - I can have 5 long fangs and use a wolf guard with missile launchers as a squad leader for a total of six units? If so, does the wolf guard shoot his missiles at the same time that the five long fangs do? Do you recommend razorbacks for the long fangs?

Thanks again!

"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat" -Theodore Roosevelt
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post #6 of 10 (permalink) Old 05-03-12, 05:10 AM
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A wolf guard does not replace the manditory squad leader, he is just added. So you can still fire at 2 groups. Also your hunters have 2 melta guns and the wolf guards combi melta? You can only take 2 melta guns if you max your hunter squad before adding any guard leaders
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post #7 of 10 (permalink) Old 05-03-12, 11:35 AM
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I am going to suggest you reread the unit compositions of each unit you have listed and their rules in your codex. The rules are fairly defined as to who and what can be in each unit for the SW codex.

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post #8 of 10 (permalink) Old 05-03-12, 12:22 PM
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As stated, you cannot take a second Special Weapon until you have reached the full complement of 10 Grey Hunters.

Grey hunters, while better in CC than non-Marines and Tacticals, will beat neither specialist CC units or Grey Knights in combat, and thus I would only recommend 5 or maybe 6-man units (+Wolf Guard) rather than the common 7-men plus WG combo. I also wouldn't waste points on CC upgrades.

Wolf Guard Terminators are crazy expensive, especially with CC upgrades...also, you have purchased an illegal number of their heavy weapons. You may have 1 for every 5 models, you have ten total Wolf Guard.
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post #9 of 10 (permalink) Old 05-03-12, 09:58 PM
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Quote:
Originally Posted by TheKingElessar View Post

Grey hunters, while better in CC than non-Marines and Tacticals, will beat neither specialist CC units or Grey Knights in combat, and thus I would only recommend 5 or maybe 6-man units (+Wolf Guard) rather than the common 7-men plus WG combo. I also wouldn't waste points on CC upgrades.


I'm gonna have to go ahead and disagree with you there.

7 grey hunters + wolf guard + banner will wreck the face off a grey knight strike squad or any of their generic troops on the charge, and even when charged they will cause horrendous casualties before being dropped. if anything, i would bump your units to 8 man units plus a wolf guard. GH have to do the grunt work in the sw army because we lack real specialist units, so you want your squads to be effective. also, 18 bolter shots is scarier than 14, and 24 attacks + fists is pretty terrifying if you get the banner popped. Also, never leave home without banners, best upgrade in the book

6 man long fang squads should only be included if you have 75 spare points, 5 man units are super solid, and are able to wreck most vehicles without many problems. If you can afford 6 man units, go for it, but dont do it at the expense of other units

Lone wolves are amazing, everyone pisses on them, but they are superb. Best kitted out with Termie armour, chainfist, storm shield and 2 puppies, they are a wonderful tarpit for large non CC units, like tac squads, and are great at taking out gribbly monsters like dreadnoughts and monstrous creatures and the like

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post #10 of 10 (permalink) Old 05-04-12, 12:39 AM
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Well, we agree on Lone Wolves.

And Long Fangs.
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