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post #1 of 7 (permalink) Old 06-14-12, 11:58 PM Thread Starter
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First Grey Knight list, all comments wanted!

Hey,
this is the first Grey Knights army i've made, i was aiming for an inquisitorial strike force, with my inquisitor (represented by Coteaz) recruiting a range of warriors under his juridiction- thus the list should be fairly well rounded and have a toolbox of strategies. Please comment on the list: how competitive it is, how well rounded it is, how original it is and how fun it might be to play...



Coteaz= 100
henchmen become troops, and allows me to block the opponent from stealing the initiative.

Inquisitor: 3 servo skulls= 34
a junior inquisitor who is to watch over a servitor unit to avert mindlock.

[5 Warrior Acolytes: 3 plasma guns= 50
-> Razorback: psybolt ammo= 50] x2

[5 Warrior Acolytes: 3 meltaguns= 50
-> Razorback: psybolt ammo= 50] x2
Small, cheap units which can knock out transports and tough units. The razorbacks are able to knock out transports and monstrous creatures if they gang up.

[3 Servitors: plasma cannons, 4 warrior acolytes= 76] x2
Accompanied by the inquisitors, there for fire support and as extra wounds for the inquisitor. Considering providing them with a transport.

[Dreadnought: 2 TLautocannons, psybolt ammo= 135] x2
selected as they are a famous, feared, unit. They can also knock out transports and hurt creatures.

Dreadknight: personal teleporter= 205
teleports into the middle of the enemy and is a massive pain in the arse that they have to deal with.

[Purifier Squad: 2 incinerators= 120
-> Razorback: psybolt ammo= 50] x2
anti-infantry units which i lack throughout the army.

I want to be the very best, like no one ever was...
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post #2 of 7 (permalink) Old 06-16-12, 01:56 AM
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Where do you all get your acolytes from? I see this all the time, but can't for the life of me find any.
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post #3 of 7 (permalink) Old 06-16-12, 11:43 AM
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From experience I can tell you Plasma Acolytes are bad. They rarely pass their saves if their gun over heats. That said Melta Acolytes are bad ass.

Also Death Cult Assassins are probably the best unit for what they do in the Codex. They're Anti what ever you hit with them. Give your Inquisitor (or get a Tech Marine) some Grenades, and put them in a rhino or Land Raider Crusader and watch them go.

Servitors have the same problems as Acolytes for Plasma. I use heavy bolters for servitors and the inquisitor I use with them is a Terminator with Psycannon one. This is my Anti Infantry Unit.



@PA Commons
For my Warrior Acolytes I use guard with simple weapon swaps. I convert them to have Bolters cause the one point upgrade makes them way better.

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post #4 of 7 (permalink) Old 06-16-12, 11:48 AM
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@Brother Droopy, why dont you put a cheap tech marine in the servitor squad, instead of wasting valuable points on a Termi inquisitor, that could be used elsewhere?

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see my guard army here

see my Empire army
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post #5 of 7 (permalink) Old 06-16-12, 12:12 PM
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Psycannon Inquisitor is actually 10 points cheaper than a base Tech Marine before you get him a weapon to validate him being in a shooty squad.

My Tech Marine rides in my Land Raider with my Death Cult Assassins and Coteaz. I do this for Rad Grenades to make my squad Str 6 from the 2 Hammer Hands (one from Coteaz and one from the Tech Marine) and a Meq squad T3 for the assault round. This makes the DCA's cause instant death to Marines with Init 5. Makes Death Company look like Guard for the assault.

Also the book says "Unless the servitor is with an Inquisitor..." so I figured Tech Marines wouldn't effect Mind Lock since they aren't his Servitors. Never really looked into it though.

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Last edited by Brother Droopy; 06-16-12 at 12:15 PM.
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post #6 of 7 (permalink) Old 06-16-12, 01:09 PM
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oops didnt know that, i was jsut assuming he would be cheaper

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post #7 of 7 (permalink) Old 06-16-12, 02:40 PM
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Really nice looking Guard you have there. After painting Accolytes I have a new respect for guard players.

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